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  3. ShoGun-KmKz

Posts by ShoGun-KmKz

  • CS:GO Workshop: Weapon Finishes

    • ShoGun-KmKz
    • September 2, 2014 at 6:56 PM

    Well, beautiful skin here so i decide to play with workbench and Anodized Airbrushed finish.

    Looks like this :


    http://steamcommunity.com/sharedfiles/fi…s/?id=309194439


    [Blocked Image: http://cloud-4.steampowered.com/ugc/67873316027169697/5C33432FDE87A74A33527E023B1BFA8BD2A3E6ED/]

  • DE_CROWN

    • ShoGun-KmKz
    • March 22, 2014 at 8:07 AM

    Good Job, looks awesome


    Quote from ics

    ...By keeping the filename the same, there will be no issues. No one will run the workshop version on a dedicated server behind sv_downloadurl anyway so it's pointless to change the filename all the time.


    Im one of the "no-one" that use mapgroups/ FastDL and DL maps from workshop.

    Its true if mappers also purpose regular update with differents name on GameBanana. ( Ex: de_crown_v2 on GameBanana -> 361 DL in 4 Days ).

  • [CS GO] de_medieval (wip)

    • ShoGun-KmKz
    • March 2, 2014 at 5:17 PM
    Quote from JediX

    [Blocked Image: http://i.imgur.com/nAdtfxt.jpg]

    Reminds me dod_vigilance houses.

  • Non-WorkShop server and BSP name.

    • ShoGun-KmKz
    • February 1, 2014 at 6:12 PM

    Doesn't the game simply not use mapcycle or maplist anymore though?


    MapCycle doesn't work on vanilla server,

    To control the order of your maps, you need to either edit the list in GameModes_Server.txt in the right MapGroup.


    Does the sourcemod plugin do that?


    SourceMod plugin sm_nextmap do this stuff. He set the right nextmap listed in the mapcycle.txt.


    What does the sourcemod plugin do?


    SourceMod provide tools to administrate server with plugins or extensions. Like SourceBan, Weapon restrict, Stats, ...


    If it's a map vote, CSGO does that itself now


    Build-in vote map is launched each current map ending, He works but personally i don't use votemap on my serv, admins set customs maps.


    He doesn't work on server with sourcemod and sm_nextmap plugin loaded.

    Vote works but winning map is not set has nextmap.

    The only way to have votes working with Sourcemod server is sourcemod vote_map plugin.


    Does using the subscription list TXT allow you to do stuff with sourcemod?


    Nop,


    subscribed_collection_ids.txt and subscribed_file_ids.txt are just here to add maps from workshop on workshop server.

    Sometimes server won't download listed map and delete theses file solved problems.

    And sometimes it's the opposite, server will download maps only if these files are in place.


    Topic turns to dedicated server tutorial.

  • Non-WorkShop server and BSP name.

    • ShoGun-KmKz
    • January 31, 2014 at 10:11 PM
    Quote from Marcem

    This is not our fault, you just don't know what you're doing. You don't have to do anything with the map files. Use this to guide you: https://developer.valvesoftware.com/wiki/CSGO_Work…erver_Operators


    Fast download is for files that don't exist on the workshop, as the workshop works very similarly to fast download.


    Hi,


    I don't say its our fault, i said "If you want to reach as many people as possible".

    Its for you, if i want map being played on my serv and i see the bsp name is the same like previous version, i don't install it and wait weeks or month for defnitive release.

    In the best case map become official on Operation Season Pass.


    Since CS:GO Beta started i host and managed server.And other before CS:GO.

    So I know how works Workshop.


    Mine is Non-workshop servers, he use MapGroups configured in the GameModes_Server.txt file.

    You define if you want or not use WorkShop in the srcds start up command-line.


    Workshop:

    Code
    srcds -game csgo -console +game_type 0 +game_mode 1 +host_workshop_collection 125499818 
          +workshop_start_map 125488374

    Non- Worshop :

    Code
    srcds -game csgo -console -usercon +game_type 0 +game_mode 0 +mapgroup mg_bomb +map de_dust

    You can't start server with both modes because workshop server create mapgroup for each map instead of classic server where everything is edited in the GameModes_server.txt manualy.


    Classic use sm nextmap plugin, maplist.txt and mapcycle.txt and Fast Download.

    WorkShop don't.


    I know workshop is better but in fact for us its shame.


    Its an informative post, i don't need any help about running server properly

  • [CS:GO] De_marquis

    • ShoGun-KmKz
    • January 30, 2014 at 7:04 PM
    Quote from Hashtag

    Ok

    I will simply remove this model to avoid the issue.


    It happears its not the right place.


    Its these bags : [Blocked Image: http://img15.hostingpics.net/pics/4152322014012700002.jpg]

  • Non-WorkShop server and BSP name.

    • ShoGun-KmKz
    • January 30, 2014 at 6:56 PM

    Hi all,


    I would like to bring your attention to an important point about your (amazing) work on maps and workshop.

    If you want to reach as many people as possible, be sure to use the old method to put your map and their update on WorkShop.

    When the map is not the Final Rev, avoid if possible to give to your BSP his Final rev name (De_Map.bsp).
    Give it De_Map_A1/B2.bsp, De_Map_B1/B2.bsp, De_Map_RC1/RC2.bsp... or any other filename, he doesn't matter.

    Why?

    For you it's not much, but for us, server owner, that changes everything !

    Few server use the workshop (~ 10%) because for us it is not stable / reliable.

    - Incorrect startup map.
    - Stuck on a map for hours.
    - Often long download time.
    - WorkShop sometimes unreachable.


    Check on GameTracker and you'll see, on 75 topservers just one (70 th) works with workshop.

    CS:GO count ~17000 servers.

    NOTE : Workshop name won't change if you change .bsp name on each map update.So its good for you and for me


    Example:

    You put a version of your map on the workshop with "De_Map.bsp" as bsp name. No problems i'll install it with recovering it in the "map/workshop/workshopnumberID" folder.
    Players will download your map in their map folder with fast download.
    If you change the revision of the map by updating it on the workshop but keeping the same file name (De_Map.bsp), server will have the new version because I'll upload it.
    But if I launch your map, players will be kicked with the following message "Map Differs from server".

    Reason:

    The client-side will not start downloading a new version on fast download because BSP name is the same, so he saw that the map is already installed.
    The player will be kicked because his version is not the same as the one installed on the server.

    Solution in these cases:

    - Wait until the author of the map changes BSP name (if it happens one day).
    - Ask all players to remove their map from the "map" folder in order to download the new version. ( For my server, count 5000 new unique players / month. This is more than complicated to do that ).

    - Map is added in official content ( Operation ).


    I know many mappers here are already aware about this but other don't and lose lot of chance to see their map played on public server.

    I hope my explanations are clear enough


    Oh and sorry for my english lol

  • [CS:GO] De_marquis

    • ShoGun-KmKz
    • January 28, 2014 at 11:34 AM
    Quote from JorisCeoen

    That's obviously taking place in Paris, since the Eifel Tower is still untextured. We just played this map on the 404gaming servers, and I must say it looks fantastic. From the moment I entered I felt like in Paris, and the flow is really nice. Also seemed balanced.


    You might want to look into the trashcans/bags at B site, as walking on them made the entire server lagg. I do'nt know if they are dynamic/physics, but make sure that if they are so, disable collision and add a cip brush over them to prevent lagg.


    Good luck with the following progressions on the map, it already looks fabulous


    Ahhh thx !!


    I wondered why sometimes server was randomly laggy and only on this map.

  • [CS:GO] Southern France

    • ShoGun-KmKz
    • January 17, 2014 at 7:57 AM

    Very good, my favorite MoHaa map with V2 Rocket Facility.

  • [CS:GO] De_marquis

    • ShoGun-KmKz
    • January 15, 2014 at 8:16 AM

    Great work !!

    About map name, im french so de_France sound like the ship or a DODS map in the middle of the countryside.


    de_Paname


    Also:

    de_FrenchTouch

    de_Beaubourg


    Like i does to other MapCore map-artist, if you want to test gameplay on full public 34 slots serv, PM me or add me on steam

  • De_ruins

    • ShoGun-KmKz
    • April 14, 2013 at 10:36 PM

    You'll do it in time, and ruins already have his place on my serv like Fmp's (and Kikette) work

  • WIP in WIP, post your level screenshots!

    • ShoGun-KmKz
    • March 18, 2013 at 7:02 PM

    Looks goods.

    Impatient to see other screens

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