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  3. Sjonsson

Posts by Sjonsson

  • Taylor's Tat

    • Sjonsson
    • January 13, 2014 at 8:49 AM

    Hey Taylor!

    I played it through, lit up the shrines and figured the temple room had a combination on the wall but that was about it, I wanted to see the end but oh well. Anyway, I enjoyed the game, the best part was talking with fellow other creatures whatever they are. As soon as I god the word of religion I thought I were to convert them or something, sadly they all just turned angry. The whole thing with making the environment friendly by expressing love was very cute and an interesting concept.

    Lastly, did you do the track cause it was quite catchy! I played it long enough to have it stuck in my head for the rest of the day, haha. (Yeah that happens too often.)

  • A Game of Thrones

    • Sjonsson
    • January 13, 2014 at 8:26 AM

    I so badly want to see this trailer but I'm too scared it will show something I don't want to see yet! :<

  • That time of the year!

    • Sjonsson
    • December 24, 2013 at 9:48 AM

    Edit: Somehow I double-posted. BAH! <.<

  • That time of the year!

    • Sjonsson
    • December 24, 2013 at 9:44 AM

    Merry Christmas everyone!


    Quote from AlexM

    It's getting to the point where my whiskey consumption is going from charming to disgusting. It must be christmas!

    HOW is this possible?! xD

  • Blue light from your screen might be harmful

    • Sjonsson
    • December 19, 2013 at 8:46 AM

    Unless I have to stay up Flux is always there to make me sleepy, it actually works! (at least for me)

  • DayZ Mod for ARMA II

    • Sjonsson
    • December 17, 2013 at 8:48 AM

    Beck, how long did you play without a crash? Did you encounter any bug with the zombies? (I always thought they were the messiest, both in terms of Ai, hitdetection, lag, running through walls, not pathfinding through door openings - the list can just keep going.) Are there more enterable houses than before?

  • Aliens: Colonial Marines - WTF Happened!?!

    • Sjonsson
    • December 16, 2013 at 3:03 PM

    Alright I'm convinced, I'm definetly gonna haul this game with a friend over some beers! xD

  • Aliens: Colonial Marines - WTF Happened!?!

    • Sjonsson
    • December 16, 2013 at 8:35 AM
    Quote from Nerve

    [Blocked Image: http://static.fjcdn.com/gifs/Fun+Times+in+Aliens+Colonial+Marines.+God+this+game+is_20e248_4430904.gif]

    BY THE GODS that's glorious!


    Quote from PaulH

    Seconded, the only reason I borrowed it from work was to play through it and pick it apart with a mate, good fun in every unintentional way


    "in every unintentional way" hahaha! That makes me want to see it for myself!

  • The Hobbit: The Desolation of Smaug

    • Sjonsson
    • December 16, 2013 at 8:32 AM

    Saw it yesteday, I think it rocked and ruled!

  • DOTA 2

    • Sjonsson
    • December 13, 2013 at 9:05 AM

    Pretty cool patch indeed, haven't played Frostivus yet (dunno if there's any change since last year?). Legion Commander is really badass and I just love how Valve is not going for the "big boobs"-approach like Riot Games.

    On that note, here's Guinsoo everyone!

    [Blocked Image: http://25.media.tumblr.com/tumblr_ma841be9SY1qgmwa0o1_1280.jpg]


    EDIT: For those who don't know, Guinsoo was the second developer of the Dota 1 map which Icefrog took over.

  • Aliens: Colonial Marines - WTF Happened!?!

    • Sjonsson
    • December 10, 2013 at 2:39 PM

    I do like that they are brought to justice for destroying something so beautiful, but still I don't know if this makes me happy!

  • Taylor's Tat

    • Sjonsson
    • December 4, 2013 at 8:03 AM
    Quote from Taylor

    Err, everyone I hope. There’s some really good stuff being made in Unity.

    I will not disagree that good stuff is made in Unity, but man some things in Unity really is a pain in the ass and are really ugly, like their terrain in example.

  • Need feedback for a TPS' Level Design Thesis

    • Sjonsson
    • December 3, 2013 at 8:04 AM

    I think you should mention how Level Design and Game Design works together in terms of MDA, (Mechanics, Dynamics and Aestethics),here's an article on that: http://www.cs.northwestern.edu/~hunicke/MDA.pdf

  • Well what do you know! The Sequel!

    • Sjonsson
    • November 28, 2013 at 10:38 AM

    Congrats! A tiny mapper!

    And on that topic with mass-posting about babies, sometimes I just wish they could have an automatic-filter that removed any picture of babies, haha!

  • What are you playing now?

    • Sjonsson
    • November 28, 2013 at 8:52 AM

    Dota 2, why do I always end up playing Dota 2? -.-'

    And here's a video of showing my Invoker #swag.

    http://www.youtube.com/watch?v=flObpSEqILY

  • Arbor Vitae - UDK Scene [WIP]

    • Sjonsson
    • November 25, 2013 at 3:50 PM

    Holy moly, greaaaaat work!

  • Announcing my new game - Solus - Survival/Exploration - Unreal Engine 4

    • Sjonsson
    • November 15, 2013 at 10:38 AM

    Great stuff! Looking forward to see gameplay!

  • Crystal Cave [NS2]

    • Sjonsson
    • November 15, 2013 at 8:37 AM

    Love that room with the chair and those glowy crystals, I want one in my living room.

    This is probably only my screen since noone else mentioned it, but some of the pictures have really dark areas - almost pitch black ones, maybe this is inteded maybe it's not. I just felt like I should mention it.

    In the big room, submerging some crystals into the water (if it looks goood with the water material) could look really cool I think.

  • Arbor Vitae - UDK Scene [WIP]

    • Sjonsson
    • November 15, 2013 at 8:33 AM

    Wow, this is just spendid work. And you're not even done yet?!

    If there would be but anything miniscule I could mention it would be that some of the open floor areas in the last two pictures feels a bit empty, I don't want yo to put up some lazy crates there but maybe something hanging down from the ceiling like cables or some kind of machinery module, at the same time you might not want it crowded with stuff, I guess.

    One more thing that caught my eye, but it's probably not anything wrong with it - in the last picture the light spears in the ceiling grating look a bit weird to me, it's like I can't figure where the lightsource is located.

    Looking forward to see the final product, great stuff!

  • CS_AGENCY

    • Sjonsson
    • November 12, 2013 at 8:30 AM

    I think a lot has been said about this map already and I don't feel like repeating, but except for the fact that it's slick and clean I have to mention how I love the metal detector because it is a very interesting detail. Most often it does not affect gameplay but when it does it might force players to re-route or pass through guns blazing, risking being heard before the combat starts, just because of that tiny beep - love it!

    Edit: Haha! I just learned that you can destroy the glass in between the detectors, bummer! Oh well, I like it anyway!

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