1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Sjonsson

Posts by Sjonsson

  • CS:GO mapping with Blender. Possible?

    • Sjonsson
    • December 12, 2014 at 2:36 PM
    Quote from jusezz

    Yes, it's working. One thing: 1 Blender unit = 100 Hammer units

    Can't you just change the grid size like in maya?

  • Games W.I.P Thread

    • Sjonsson
    • December 11, 2014 at 7:07 PM

    AWW' YISS! Where's the release party at? ;D

  • Games W.I.P Thread

    • Sjonsson
    • December 11, 2014 at 6:39 PM
    Quote from Castle

    Now put video editing and managing a YouTube channel on top of that and you have a recipe for exhaustion. I feel like I am slowly improving, but there would be no way I could do this if I wasn't already so experienced in level design. Learning two trades at the same time would be killer...

    I betcha, video editing takes ridicule amounts of times. Get's you thinking when you see a well cut movie that's 3 hours long. Can't believe you've put some 100 episodes into various projects, really impressive! Cudos!

  • de_stupa

    • Sjonsson
    • December 11, 2014 at 5:52 PM

    A lot of stuff happened since I was here last time, nice going!

  • Games W.I.P Thread

    • Sjonsson
    • December 11, 2014 at 5:44 PM
    Quote from Castle

    Its mostly been trying to wrap my head around making level design entertaining for a YouTube channel. Every time I think I am making progress I start to realize haven't been thinking about it the right way.

    Yeah I bet that's really hard since level designing is often a long process which is sometimes tedious even.

  • CS:GO mapping with Blender. Possible?

    • Sjonsson
    • December 11, 2014 at 5:00 PM

    Did you try this out yet? Did it work out well?

  • Games W.I.P Thread

    • Sjonsson
    • December 11, 2014 at 4:48 PM
    Quote from Castle

    Hey, I have been super busy lately and haven't been posting much but here is some cave madness I have been working on for Subnautica

    Oooh, is it a diving sim or is there more stuff?

  • Play the Contest Submissions!

    • Sjonsson
    • December 9, 2014 at 5:36 PM

    If anyone wants to play any of the Q3 Contest maps I'm all game tonight at 10 pm (gmt +1).

  • Mapcore plays Quake Live

    • Sjonsson
    • December 9, 2014 at 5:29 PM

    If anyone wants to play any of the Q3 Contest maps I'm all game tonight at 10 pm (gmt +1).

  • What's going on with your life?

    • Sjonsson
    • December 9, 2014 at 4:53 PM

    Daaamn, I wanna go snowboarding too! So jelly!

    Edit: No, there's not mountains and snow all over Sweden.

  • DOTA 2

    • Sjonsson
    • December 9, 2014 at 8:23 AM

    Yeah you shouldn't play with the community only against it and only in a 5man stack.

  • What's going on with your life?

    • Sjonsson
    • December 8, 2014 at 2:06 PM
    Quote from TheOnlyDoubleF

    Great! It'll be better than calling people all day long I guess

    You bet it is, today I've been drinking coffe and critized CSGO maps!

  • What's going on with your life?

    • Sjonsson
    • December 8, 2014 at 9:25 AM

    Just signed a paper that says I'm a part-time Level design Teacher at The Game Assembly here in Malmö.

    Awww' yiss!

  • Daniel Nilsson - Level Designer/Game Designer

    • Sjonsson
    • December 4, 2014 at 9:29 PM

    Here's some feedback, I think you should use the same font with the same color for each picture and even add a small border on bottom or a plate with the name of the map. It will make the webpage feel a lot more clean.

  • To F2P or P2P, that's the question!

    • Sjonsson
    • December 4, 2014 at 8:42 PM

    Sorry it's been taking so long for me to respond to your latest points, I read them pretty much the same day you posted them, then a couple of days later we had our meeting and decided to take on a F2P Hybrid Business Model, it was a really hard decision but we couldn't wait any longer. Things may change if we find a publisher or investor that doesn't want F2P, but for now our goal is set.

    Now a new task is at hand, how do we define what things we should be selling and for what prize? Something I've come to learn is that the things that a developer values is most likely very different from what the players value. In example: the players want all content to be reachable without having to pay for anything to unlock content, but buying an XP boost which increases the rate in which progress is made could be all fine. I am not saying we are going to do exactly that thing, just the principle of it.

    Thanks a lot for posting, all of you! It helped us out and brought light to things we didn't think of earlier or simply different perspectives.


    Quote from jackophant

    Look to valve... You cough up whatever the going rate for csgo is these days and have plenty of IAP options if you want to use them which is the real winner imo.


    I find it hard to fathom how some spells aren't more/less powerful than others. That's what I loved about magicka (have you played it?) that it was the basic elemental spells in combination that made the game so crazy. There were some really OP combos you could use* but you were all on a level playing field. It was your wide knowledge of a variety of combinations and the speed you could cast them which set you apart from the rest.


    Speaking of magicka, it's a fairly cheap game with some paid DLC: extra missions, multiplayer arenas and silly clothes you could use.


    *


    The impression I'm getting is a little similar to the hero picking screen in Dota2, but for spells?

    Display More

    I totally agree with you, I think that options is the way to go and I think that is the key of the hybrid model. Just like 2d-chris said, I too believe options for each customer is the future of games. I'm not saying you should tend to every customer's need, just try to have more than just one method of payment.

    Of course we will never be able to have a 100%-balanced game with perfect synergy between all spells, that's not the real world. I might have missed out on clarifying it but our intension is that no other spell is over-powered. That said a player won't be able to "buy the mega strong spell" and kick everyone elses' butt!

    Quote from FrieChamp

    I suspect you would be leaving out all mechanics that 99.9% of all F2P games rely on for monetization in hopes that you will create a game that is fun and monetizes well without facing objections for ethical reasons (remember that your own subjective set of ethics might differ from those of others). I'm not saying that is wrong, in fact, I would applaud you for it, if I didn't know how hard that is and how much you might regret going down this route when your game is out but nobody is willing to pay for it. It's tough out there. Don't try to chase the 5-legged unicorn. Get that game out there. Get the experience and feedback. See what works, what doesn't and make some money! Clock is ticking!


    I think this is a very legit heads up. I have no clue where we will land but I think our bills and strive to stay alive as an indie studio is probably more important than not selling gameplay content as an IAP solely based on principles. Thanks!

  • DOTA 2

    • Sjonsson
    • December 4, 2014 at 8:40 PM

    I did it, and it's all your fault!

    [Blocked Image: http://i.imgur.com/8AzyRO4.jpg]

  • The contest has ended, now what?

    • Sjonsson
    • December 4, 2014 at 4:54 PM

    So much mapping love in this thread, can't handle it!

  • DOTA 2

    • Sjonsson
    • December 4, 2014 at 4:28 PM
    Quote from jackophant

    Oh god... he has a dota video...


    This is how I first heard of Ray Sipes:


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    I casually like to remind JZFB (from faceit / armshousetv) of this song. Feel free to do the same if any of you run into him

    Display More

    Hahaha Ray Sipe is a fucking legend. I just can't understand why he keeps doing these videos, it's like he's a teenager who can't get enough attention. Or just a troll, I have no clue. He's one of the seven wonders.

  • Games W.I.P Thread

    • Sjonsson
    • December 4, 2014 at 8:17 AM

    Wow nice! Looking good. Still going for something rogue like I bet?

  • DOTA 2

    • Sjonsson
    • December 3, 2014 at 10:55 PM

    But... but... :<

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™