2400 Free NASA HIRES photos.
Have a ball, get it now!
If it would be down for some reason send me a PM and I can send them to you by mail.
[Blocked Image: http://i.imgur.com/768pOCX.jpg]
2400 Free NASA HIRES photos.
Have a ball, get it now!
If it would be down for some reason send me a PM and I can send them to you by mail.
[Blocked Image: http://i.imgur.com/768pOCX.jpg]
Never had bad experiences with One.com except once and that was during a server transfer, that said when it's running on maintenance it's all fine and dandy.
I've been playing this game for like 5h now and I don't have the nerves to play more than 1h. It's so friggin scary! :<
I'd double the GOTY contender, Sprony.
MERRY CHRISTMAS!
Sweden celebrates X-mas the 24th, yeah we're crazy! Hope you all have a fantastic X-mas, no matter where you're at! ![]()
Did some more changes today:
[Blocked Image: http://i.imgur.com/xgDr8f8.jpg]
Change A
Sealed off the left push cart area with a construction site that can be traversed from the right but not the other way around.
[Blocked Image: http://i.imgur.com/SJa7lYY.jpg]
Change B
Added a shortcut from the right side to the castle entrance area where players also can traverse to the construction site in order to get to the left side.
[Blocked Image: http://i.imgur.com/JSXE6cr.jpg]
Change C
Sealed off the entrance from the castle entrance area to the square. There is anow an additional building and a wrecked cart blockade there which can be used as a short-cut for the more agile player to traverse into the square area but not from the other way around.
[Blocked Image: http://i.imgur.com/iMxqEaH.jpg]
Change D
Sealed off the secondary path from one of the attack teams spawn. This will ensure that the team attacking on the right front will not be able to reinforce the left front too quickly.
[Blocked Image: http://i.imgur.com/rlbLbMW.jpg]
Decided to split up the two cart tracks and have two different spawns for attacking team. You can always take a long route and go to the other cart but often times it's smart to pick the closest one. Therefore I have added a whole other area on the left side of the map.
OLD LAYOUT
[Blocked Image: http://i.imgur.com/NAVXmnB.jpg]
NEW ZONE LAYOUT
[Blocked Image: http://i.imgur.com/n11ajqw.jpg]
[Blocked Image: http://i.imgur.com/s6MIqTW.jpg]
[Blocked Image: http://i.imgur.com/jCHYh0P.jpg]
[Blocked Image: http://i.imgur.com/j4xLt8p.jpg]
Super Meat boy! Bring your favorite joypad!
Holy shit, the rubberband mechanics on bringing it back on Steam seems like a pretty big deal. Maaaaybe, this was Valves intention all along?! Marketing geniouses!
Maybe it was because I was a kid, maybe because I was entirely new to the game, but the first level of MDK 1 is just a shit ton of suprises and new mechanics. Pretty much every zone you go through brings something new.
The development for this map along with the thread have been dead for quite a long time.
Some five days ago this happend:
[Blocked Image: http://i.imgur.com/07mgc5J.jpg]
And now I have decided to wrap it up and make it playable!
Stay tuned!
Took some time and played the game, all in alll I believe it has good potential.
I think encountered a bug where level one in the demo just kept going and going and going. Looping the city with the beach, bridge and crossing highways. This occurred after I died once and pressed retry.
Mmmmh, my eyes are pleased!
Yeah, you should totally come and help me with the shooting Alex.
Today I gave tuesday a big ol' fuck you and cooked parmesan topped vegetable gratin with peppercorn flare fat and greenpepper sauce. My day is suddenly a lot better.
[Blocked Image: http://imgur.com/N1tCrF5.jpg]
I respect their decision and don't think it's censorship. I just don't think Hatred belongs on the casual platforms. I don't like the game due to it's nature but that doesn't mean it shouldn't be allowed to be released.
Quote from FrieChampLooks good but also very slow? Did you slow down the video or is this the normal speed of the gameplay? Keeping my fingers crossed for you guys!
Thanks! It's good you mention the speed, I keep telling the team it's too slow but they disagree. Dunno how to get around it cause I really think we need to up the movespeed, the problem with that though is that this means projectile speeds have to go up too, else they will be to easy to dodge, which leads to a point where some spells are very hard to dodge.
Yeah, we are fingers crossed too! On our toes!
We made a pre-alpha promo trailer for Spellsworn!
Because we're gonna be introduced to an acqusition manager at Paradox Interactive! ![]()
You know this project is so cool Marcem! ![]()
[APPLICATIONS CLOSED]
Job Opportunity - SFX Composer (2015-06-03) -
Frogsong Studios is a game development company based in Sweden working on our debut title Spellsworn.
We are looking for an experienced SFX composer to take part in our project Spellsworn, joining a skilled team with ambitious goals to create a fun competitive game aimed to hit Steam Early-access 2015 Q2. We have been working full-time on the project for the latest 6 months and now it is time for us to add in sound effects to deepen the immersion.
If you want to read more about Spellsworn or our company, read our Presskit or post your questions here.
Form of Employment
Initially an independent contract will be established (Freelance). If the collaboration is successful a more permanent position in the team is a possibility.
Key Responsibilities:
Skills & Qualifications:
Payment
All payment will be made by Revenue Shares.
Application Information
If you are interested in joining us reply here or send a mail to [email protected]
Come join us!
/ Stefan, on behalf of Frogsong Studios