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  3. Sjonsson

Posts by Sjonsson

  • Games W.I.P Thread

    • Sjonsson
    • April 27, 2015 at 12:53 AM
    Quote from Pericolos0

    wrapping up my environment polish and lighting rework pass, and getting ready to announce this very soon!

    Damn it looks so goood!

    Oooooh the announcement gonna hit big!

    Really looking forward to getting my hands on this whenever possible!

  • [Broforce] Radio Tower Rampage

    • Sjonsson
    • April 25, 2015 at 7:19 PM
    Quote from SpronyvanJohnson

    I'll be sure to check out this map. I play Broforce regularly. Hit me up on Steam if you want to play.

    That'd be supar' sweet! Tomorrow night maybe? (Sunday)

  • You can now sell content through Steam Workshop

    • Sjonsson
    • April 23, 2015 at 9:29 PM

    I have to say I strongly disagree with the statement that this is the end of modding. If you think that this was somehow 'the first step' you haven't been following what's happened the last five (or more) years. This development have been pretty much foreseeable for a long time since the availabilty of game development and content for games via editors increasing drastically due to developers reaching out a helping hand for all users. Take a step back and look what's happend the latest year.

    Ever heard of these titles? Dota, League of Legends, Heroes of Newerth, Defense Grid: The Awakening, Chivalry: Medieval Warfare, Counter-strike, Natural Selection and more. You know what they all have in common? They have all been mods, going way back in time.

    I could totally see this growing into a world where mods could be 'greenlit' to be extracted as games of their own, with the developer's consent as well as the modders. If you think of it, extracting a game like that would not be very different at all from developing a game in any middle-ware today - you could probably see it as a mid-middle-ware of some sort. Now of course you could go all Blizzard over the EULA and say 'Hey, we own all your shit you do in our game.' But hopefully it could be more like a partnership.

    The games industry may seem very big today in terms of sales and how much media attention that's going on but really, I still think we're far from the peak-oil of game development. Maybe games will server as 'incubators' for mods to grow up and become a real game.

    As an industry as a whole, I think this is a very good thing.

  • You can now sell content through Steam Workshop

    • Sjonsson
    • April 23, 2015 at 7:29 PM

    You're dang right it is! Freelancing artists might have a new way to survive in the future!

    Looking forward to see how this plays out.

  • [Broforce] Radio Tower Rampage

    • Sjonsson
    • April 23, 2015 at 6:22 PM

    You totally should! It does have some kind of memory leak so you gotta restart it once in a while but other than that it's 'delish!

  • Total War: Warhammer

    • Sjonsson
    • April 22, 2015 at 11:06 PM

    Naah, I dun care about the CGI either but I'm sure they make a good game anyway so I'm hyped nonetheless!

  • [Broforce] Radio Tower Rampage

    • Sjonsson
    • April 22, 2015 at 9:07 PM

    Wohoo!

    Seems like the community appreciates my level!

    [Blocked Image: http://i.imgur.com/I7bjSDI.jpg]

  • Total War: Warhammer

    • Sjonsson
    • April 22, 2015 at 5:35 PM

    Great, now I have to change my pants..


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    THE HYPE!

  • FILLED! Junior LD Position at Goodgame Studios

    • Sjonsson
    • April 21, 2015 at 5:05 PM

    Go go Sigma!

  • [Broforce] Radio Tower Rampage

    • Sjonsson
    • April 21, 2015 at 4:39 PM
    Quote from General Vivi

    looks pretty cool!

    Thanks Vivi!


    Quote from will2k

    I don't have the game but the screenshots look damn nice. Makes me wanna rewatch "the expendables"

    Thanks! you should totally get the game when it's on sale, worth every dime! And yes, it is very much like "the expendables" in terms of action overload!

  • [Broforce] Radio Tower Rampage

    • Sjonsson
    • April 21, 2015 at 1:01 AM

    [broforce] Radio Tower Rampage

    This weekend I sat down and tried out the Broforce editor, today I wrapped it up and uploaded it to the Steam Workshop!

    Steam Workshop Link:

    http://steamcommunity.com/sharedfiles/fi…s/?id=429286038


    If anyone of you owns the game I'd be super happy if you could play it and gimmie some feedback!

    Here's some screenshots and a mega screenshot I compiled of the map:


    SCREENSHOTS

    [Blocked Image: http://i.imgur.com/fFiOCfD.jpg]


    [Blocked Image: http://i.imgur.com/XzhdnJ0.jpg]


    [Blocked Image: http://i.imgur.com/3yffaxo.jpg]


    [Blocked Image: http://i.imgur.com/yahsS4g.jpg]


    [Blocked Image: http://i.imgur.com/Mufg2fe.jpg]


    [Blocked Image: http://i.imgur.com/KqQUPHW.jpg]

    [Blocked Image: http://i.imgur.com/D6g3gv2.jpg]


    MEGA PICTURE IN SPOILER

    Quote

    [Blocked Image: http://i.imgur.com/t4rdIh0.jpg]

  • Dahell is happening in Kiev

    • Sjonsson
    • April 9, 2015 at 9:13 AM

    Thought I'd drop this here.

    Poor gamers!


    Report: Blizzard pulls the plug on players in Crimea over trade sanctionshttp://www.polygon.com/2015/4/8/83710…obama-sanctions

  • [AoE II] Saragasso Struggle

    • Sjonsson
    • April 5, 2015 at 5:36 PM
    Quote from text_fish

    Looks fun. Have you put it on the workshop?

    Thanks! And yes I just forgot to put the links in, added them in the post!


    Quote from 2d-chris

    This game still looks so awesome Cool map, I think AOE1 editor was my first level editor ever ^^

    Thanks!

    Yeah it looks even better now that they zoomed out! Same here! Or maybe it was WarCraft 2, not entirely sure!

  • [AoE II] Saragasso Struggle

    • Sjonsson
    • April 2, 2015 at 4:59 PM

    This week I spent two evenings and a half workday with this Age of Empires 2 map. I always wanted to release something for this game and finally I took some time to do it.

    Try out a new take on 1v1 or 2v2 archipelago action with an innovative map featuring:

    * Each starting Island have three 'Caches' for Food, Stone and Gold. A cache is a resource depot wrapped within trees. In order to get to the wrapped resources you will have to cut down the trees - which ones to take first?

    * Level layout encouraging aggressive territorial play as you will have to expand to new islands in order to get more stone - which in this map is a luxery ware.

    * Level layout encouraging the use of transport ships for ambushes.


    Link to 1v1 version:
    http://steamcommunity.com/sharedfiles/fi…s/?id=418228950

    Link to 2v2 version:
    http://steamcommunity.com/sharedfiles/fi…s/?id=418229669


    P.S

    SORRY about the magnifying glasses. I made them for the Steam thumbnails heh!


    [Blocked Image: http://i.imgur.com/NwsmS0Z.jpg]


    [Blocked Image: http://i.imgur.com/EHuUozT.jpg]


    [Blocked Image: http://i.imgur.com/5QW8yMm.jpg]


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    [Blocked Image: http://i.imgur.com/1NO5DJL.jpg]


    [Blocked Image: http://i.imgur.com/yaHwwLt.jpg]

  • References Thread

    • Sjonsson
    • April 1, 2015 at 8:39 AM

    Vietnam Photo Collection, fascinating!

    http://www.theatlantic.com/photo/2015/03/…alation/389054/


    [Blocked Image: http://i.imgur.com/k8BE3yz.jpg]

  • WIP in WIP, post your level screenshots!

    • Sjonsson
    • April 1, 2015 at 12:04 AM

    Second pass tonight, only had 1,5 hour today though.


    After a long discussion with my friend who played a lot of AoE II about the map I realised I needed to add some protection for the starting locations so I added small islands with shallow water and then added reefs around all the enterpoints to the shallows. The reason I didn't want to just expand the island is that I still want this to be a map consisting of multiple islands rather than a few bigger/continental islands. I'm doing it this way cause I want the players to be force to push their frontline in order to expand and get new resources rather than just expanding their main base step by step - in short; it's all about aggressive territorial play.

    I have still not yet added stone mines to the starting islands but I have decided to add a total of 6-7 stone stacks in one big pile which will encouragethe players (in a 2v2 scenario) to make strategic decisions on how to divide it.

    [Blocked Image: http://i.imgur.com/IP0xNwW.jpg]

    [Blocked Image: http://i.imgur.com/arjgCoL.jpg]

  • WIP in WIP, post your level screenshots!

    • Sjonsson
    • March 31, 2015 at 4:19 PM
    Quote from ChA1NsAw

    You can just erase wrongly placed land, ocean, objects, etc. Do it by holding shift, alt, ctr or RMB. Forgot which one or which combination.

    Holy moly, better try that once I get home. Thanks a lot!

  • WIP in WIP, post your level screenshots!

    • Sjonsson
    • March 31, 2015 at 12:03 AM

    Out of nowhere I got the urge to make an Age of Empires 2: HD map.

    It's going to be a tight 2v2 map also supporting 1v1. Island Conquest focused but also have Relics placed in the map. Currently the resources are limited to islands so in order to get more resources you have to expand your territory, which is pretty much how every AoE2 map works but I'm trying to create more choke points. To me, a problem with the AoE2 maps is that it's so hard to get map awareness due and get a clear frontline, I thought having these kind of "corridors" between the islands will facilitate more visible frontlines.

    Don't mind all square shapes, will get that sorted later.

    Also, fuck this editor. No undo-function at all, not even one step. Means you gotta save all the friggin' time, got 19 saves already.

    LEGEND
    * Trophy Icon = Relic
    * "SL"-icon = Start Location
    * The rest should be self-explanatory.

    [Blocked Image: http://i.imgur.com/SvbjkgT.jpg]
    [Blocked Image: http://i.imgur.com/BLgTxEx.jpg]

    [Blocked Image: http://i.imgur.com/ofPJXCc.jpg]

  • What have you cooked recently

    • Sjonsson
    • March 30, 2015 at 12:09 AM

    Fuck.. why do I always drop into this thread at night.. Gives me the munchies!

  • MapCore Job Census

    • Sjonsson
    • March 30, 2015 at 12:05 AM

    Congrats Vilham! That's super cool news!


    Quote from Mazy

    The time has come for me to mix things up a bit too.


    I'm really excited to be hooking up with one of my friends and former colleagues who's setting up a new indie studio here in Copenhagen. The company is called Ultra Ultra, we'll be using Unreal Engine 4 and we've already got some pretty awesome things planned, but it's probably going to take a while before we have anything to show


    Anyway, really exciting times, though there's undoubtedly also a lot of hard work ahead


    http://www.ultra-ultra.com/

    Display More

    Hahah say whaaat! Robin, your programmer Robin Malm and I are good friends! Tell him Stefan Jonsson is watching him from the skies above! He'll get 'spooked!

    Anyway, congraatz!

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