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  3. DrywallDreams

Posts by DrywallDreams

  • Call of Duty: Ghosts

    • DrywallDreams
    • May 22, 2013 at 9:25 PM

    I hope for an entire spin off series: Call of Doggy

  • Ryse - A not-so-exclusive XBOX One title by Crytek

    • DrywallDreams
    • May 22, 2013 at 8:04 PM
    Quote from Thurnip

    Oh! i can see that all the Xbox One games have a dog on it...

    what if that's all hinting that the new kinect works with dogs? Revolutionary.

  • Shadow Warrior is back!

    • DrywallDreams
    • May 22, 2013 at 7:43 AM
    Quote from SpronyvanJohnson

    Well forget it guys:

    [url='']http://www.penny-arcade.com/report/article…m-racism-and-mp[/url]

    The title says it all. This has as much to do with Shadow Warrior as the new Xbox has with gaming.

    they really should have just made it a new ip. at least they're not trying for the dated humor though, we saw how well that went for Duke Nukem.

  • Xbox One

    • DrywallDreams
    • May 22, 2013 at 12:45 AM
    Quote from Minos

    Contrary to popular belief, Xbox One isn't always online, but does require an internet connection. There is no backwards compatibility with Xbox 360 discs, nor with XBLA games, but Xbox One lets you play games while installing and supports up to 1,000 friends. Xbox One can even update Achievements based on player behavior and integrates new matchmaking tech.

    omfg

    Aren't they both running on Windows? what the hell

    Xbox 360 was on a PowerPC architecture while Xbox One is on x86, so if Microsoft is cool, it could be backwards compatible with the first Xbox 1, but not compatible with 360.

  • Counter-Strike: Global Offensive

    • DrywallDreams
    • May 20, 2013 at 1:28 PM
    Quote from OrnateBaboon

    Seems like de_mirage is going to be an official map. Yay!

    just wait for the map to turn out looking great, then the competitive players whining.

  • CS GO SDK Model Browser Workaround?

    • DrywallDreams
    • May 14, 2013 at 1:12 PM

    When it stops working, close the properties menu and model browser and try again.

  • Playstation 4

    • DrywallDreams
    • May 14, 2013 at 4:08 AM

    I doubt a console would distract a user as much as that concept. too many tacky gamer lights.

  • just a quick reminder

    • DrywallDreams
    • May 8, 2013 at 11:37 PM

    First time I played hl1 was on a Pentium 4. I feel young.

  • Professional Enough?

    • DrywallDreams
    • May 5, 2013 at 3:42 AM

    Also for the first image, don't make us tilt our heads/monitors.

  • de_Transit (CSGO)

    • DrywallDreams
    • April 28, 2013 at 8:36 AM

    Welcome, and good to see you're still working on this. It's changed a lot since I last saw it.

  • De_ruins

    • DrywallDreams
    • April 16, 2013 at 3:20 AM
    Quote from FMPONE

    That's a totally different map, actually

    My feedback and the gamebanana link were separate thoughts, that was a bit confusing.

  • De_ruins

    • DrywallDreams
    • April 16, 2013 at 2:58 AM

    http://csgo.gamebanana.com/maps/173676

    Looks like you will need to rename it.

    The new pictures look really nice, but a little dark. Maybe you should make the inside a bit lighter.

  • What Program to create realistic model+texture???

    • DrywallDreams
    • April 11, 2013 at 5:21 PM
    Quote from Kosire

    [Blocked Image: http://fc02.deviantart.net/fs71/i/2012/197/e/9/old_skool_drawing_style__ms_paint_style_by_netnavi20x5-d57fvcu.png]

    dude, what does the bumpmap look like?

  • GTA V

    • DrywallDreams
    • April 2, 2013 at 10:47 PM
    Quote from Mazy

    [Blocked Image: http://i.imgur.com/05XC6py.png]

  • WIP in WIP, post your level screenshots!

    • DrywallDreams
    • March 31, 2013 at 12:39 AM

    I think the daylight version looks a lot better.

  • DE_GWALIOR

    • DrywallDreams
    • March 30, 2013 at 6:21 AM

    Haha, "HURG" on the first screenshot.

    It looks really nice! It's really nice to see something that's not a generic gritty city. I can't wait to play it.

  • CS:GO Patch 1/23/13 - Workshop

    • DrywallDreams
    • March 28, 2013 at 12:22 AM
    Quote

    [ MISC ]- If CTs rescue a hostage and win game now plays "Hostage has been rescued" announcement before announcing "Counter-Terrorists Win".

    - Hostages now correctly drop to ground when hostage carrier was killed mid-air.

    - Menus will now correctly display on various resolution ratios including 5:4 and triple monitor

    - Friends panel will now display an invited icon for invited friends.

    - Fixed mouse input in demo playback .

    - Lobby leader is now highlighted in lobby.

    - Various layout changes to Lobby and Scoreboard.

    - Map makers can now choose to show a custom loading image in place of the map overview/radar image

    --To do this, place a .jpg image in the same directory as the .bsp (in maps) named _loading.jpg (it needs to be packed manually into the bsp before uploading to the workshop)

    - Fixed player viewmodel arms rendering inside out when cl_righthand was set to 0


    - Added back player_say game event for server plugins.

    Display More

    Custom loading overviews are in the latest patch.

  • Bioshock Infinite (Spoiler free thread)

    • DrywallDreams
    • March 27, 2013 at 6:01 PM

    It would be amazing if Hurg was in a painting or ad sonewhere.

  • Bioshock Infinite - Spoilers thread

    • DrywallDreams
    • March 27, 2013 at 5:45 AM

    My mind is completely blown at the ending. So happy that this was one of the few games in recent memory that managed to not be spoiled for me.

    Anyone else laugh at how there is a single combo lock in the game just for the '0451' reference?

  • MapCore CS:GO Playtesting 2.0

    • DrywallDreams
    • March 26, 2013 at 4:17 AM

    I don't need women, I have Hammer. B)

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