I'm really hoping that this is a two maps from bravo, two maps from payback type deal. I really want to see new stuff in the pack.
Posts by DrywallDreams
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Those stickers make me feel so white and it's wonderful.
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Really hope this is meant to be a remake of the fmvs in NFS1. Then there could be a sequel where every car on the road is barrel rolling down a hill.
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Doesn't the game simply not use mapcycle or maplist anymore though? or does the sourcemod plugin do that? What does the sourcemod plugin do? If it's a map vote, CSGO does that itself now.
Does using the subscription list TXT allow you to do stuff with sourcemod?
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I don't know about you guys, but I'm going to do the 1/1/1. It's real hard work
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This is not our fault, you just don't know what you're doing. You don't have to do anything with the map files. Use this to guide you: https://developer.valvesoftware.com/wiki/CSGO_Work…erver_Operators
Fast download is for files that don't exist on the workshop, as the workshop works very similarly to fast download.
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Does Zynga now own just the games side or the middleware side as well?
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Quote from FrieChamp
This is looking nice and all but...not that mind-blowing doesn't it?
Guys, what's up with the baseball bats...why....oh my gGARharkkklsdflrv,......
I think that just tells us where we're at. CryEngine and Unreal are throwing around crazy shaders and particles that are simply impressive due to the tech involved, while Source does a nice looking and playing scene. Mast modern engines feel like you're playing mid 2000s graphics card box art, while Source tries to be more of a Pixar film (not trying to sound like a pretentious asshole here). Focus isn't placed upon the engine's features, but what game will come out of it. What's revolutionary about Source 2 probably won't be in its graphical capabilities, but will be in its ability to do Counter-Strike just as well as it does Half-Life.
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Can we do my map tomorrow an hour later than the usual time? I have a class that ends right when it usually starts.
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I really hope that that radiosity is real time. this looks megasick. It's so clean! no crazy AO covering the screen or anything!
According to the dude who posted that second screenshot on Valve Time, the powerpoint is from 2011.
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Wasn't the idea of a new game like CoD the reason everyone was watching Respawn? CoD is one of the best feeling shooters out there. It looks llike they made a better Brink with more Halo influence, then added the mechs because fuck it they look cool.
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Quote from Erratic
The benefits of an out of game server browser far outweigh any of the positives (there are none) of having it in your in-game UI. I can't think of a single reason why it's better for the developer or the player to implement a server browser in game aside from people unwilling to accept anything at all different.
But wait, Steam does this and has for 10 years and it's amazing and life changing, no more fucking around just jump into your MP match and you're good to go.
Battlefield does it and it's the worst thing that's happened to the human experience and gives you diarrhea also.
I completely disagree. It was so janky it was a little surprising. I'll give DICE credit, the game was fairly lightweight when launching though. It takes absolutely no time to actually get the executable loaded, but then there's the other issue: the game handled becoming the background so inconsistently. Sometimes it would go windowed, other times it would minimize, sometimes it would return to fullscreen upon focus, other times it wouldn't. To get into a game, I don't want to update Origin, the BF web plugin, and BF itself. And if the overall low quality wasn't enough, it REALLY didn't help that it threw voice chat into the browser as if you were just loading teamspeak in the background.
I'm not giving steam anything here either, the steam integrated server browser is garbage. To this day I don't actually know how it works (or IF it works). Servers seem to not load at random, games are mixed together, and it's just plain confusing. The only great thing steam does in terms of server browsing is the easy friends list "Join Server" button.
This isn't an issue with Origin though. With BF3 basically being Origin's Counter-Strike: Source though, it wasn't in the best state to convert people. Origin itself is a pretty decent program though. It certainly gains a lot from being made after Steam, i.e. not being almost entirely based on a slow web browser (and now, as of the new steam downloads and community pages, extremely visually inconsistent).
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Really, Origin itself isn't bad. So long as Titanfall doesn't do what BF3 and 4 did with the awful web launcher, it will be fine.
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I'd suggest using some dirty red brick walls for a bit of color that fits in.
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Hey, I could just take that off your hands for you...
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I'm liking the new cbble (though it's looking a little rough and blocky), but come on,
"The old version of de_cbble featured many dark and enclosed areas, which added to the restrictive feel of the linear paths and hallways. In the new version we’ve opened up the edges of the map to let the sunlight in. We also got rid of some ceilings, allowing players to throw flashbangs and other grenades over walls before attempting to capture the bomb sites."
Valve just wanted to show off the cascaded shadow maps again, didn't they?

overpass looks mega-sick too, Valve really knows how to set a great theme. I just know the competitive nuts will whine about the maps though. There's some great posts on the forum already:
QuoteCbble seems veery nice. Overpas... tooo... however i am starting to worry about it because of one line from blog post:
"The design of Overpass benefited a great deal from our experiences upgrading Mirage.".
OFFICIAL MIRAGE IS JUST AWFUL.
QuoteThis is kinda sad actually. We already had competitively viable balanced version of cbble called de_forge, but for some reason instead of graphical overhaul they've decided to waste their time doing what's already been done
QuoteLooks ugly n totally crap
QuoteJust hope it doesn't require bravo pass or something [Blocked Image: http://forums.steampowered.com/forums/v4_images/smilies/smile.gif]
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Quote from blackdog
Sentura: my ex collague i worked with on the mobile games with told me he got RoTT but he wasn't satisfied, reason being "it's too indie, you can tell". Does it make any sense? O.o
It just tries to be so artsy, it's right up there with braid.

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Odd timing on the lack of support. Linux gaming is growing a lot right now. Funny how this happens right when John Carmack is leaving though.
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If you compile with no lighting, this is what happens. Cascaded shadow mapping broke fullbright mode so now it shows shadows.