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Posts by leplubodeslapin

  • 3D Printing

    • leplubodeslapin
    • March 21, 2018 at 10:43 PM

    The classic Creality CR-10S

    [Blocked Image: https://i.imgur.com/cc4yMN6.png]

  • 3D Printing

    • leplubodeslapin
    • March 21, 2018 at 10:26 PM

    Hello,

    I received my first personnal 3D printer 2 days ago, and I noticed that we do not have anywhere to speak about that. I'm pretty sure most of you might be interested in this topic since it's basically 3D modeling, but for real-life applications

    I'll just start this topic with something I made today !

    I'm currently preparing a move and I need to fix few stuff before I leave my appartment. The shower palm holder in my bathroom got broken recently, because it's made out of crappy plastic. I don't have the tools needed to make holes in a tiling wall, so I have to stick with the existing ones and I'm pretty sure I will not be able to find the same part with the same sizes.

    So I decided to take the brocken plastic part and make a simple 3D model of it :

    [Blocked Image: https://i.imgur.com/B5bSCpX.png][Blocked Image: https://i.imgur.com/lB6GVyy.png]

    And then, I basically printed it with my brand new Creality CR-10S :

    [Blocked Image: https://i.imgur.com/2S5FyZa.jpg]

    (Original broken part on the left - 3D printed part on the right)

    Then, from the first try it just worked, I attached it to the wall with the original screws :

    [Blocked Image: https://i.imgur.com/LZRX2eO.jpg]

    And I added the original plastic cover that clips onto the 3D printed part and hides the system :

    [Blocked Image: https://i.imgur.com/xy8ADxo.jpg]


    And it just worked perfectly fine :D

    This is really boring and simple so if you have anything to show, maybe share it here for everyone to see it !

    I'll try to make something better looking for the next one :)

  • Source 1 and 2018 year

    • leplubodeslapin
    • March 18, 2018 at 9:01 PM
    Quote from Mocherad

    4 hours ago, Mocherad said: then level just porting it to the Source 1 Hammer ))

    Yes, "just" that. Easy peasy lemon squeezy!

  • What's going on with your life?

    • leplubodeslapin
    • March 9, 2018 at 1:14 PM

    I had a Peugeot 106 with ~360 000 km, same kind of car as a Clio. I think a Clio is a good cheap car.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • leplubodeslapin
    • March 9, 2018 at 7:50 AM

    Yes. Artifact.

  • Fortnite (new game by Epic Games)

    • leplubodeslapin
    • March 1, 2018 at 1:00 PM

    I've been playing Fortnite for 2 weeks, I didn't know the Battle Royale gamemode was free so I gave it a try.

    It's a really well-made game, the gamemode itself is obviously working really well (just as much as PUBG), but I really love how it differs from PUBG aswell.

    The visual style makes it really easy to spot ennemies and forces you to stay on the move. And, because you just can't hide laying down in tall grass, the building mechanic is really efficient to quickly build covers and avoid being inevitably trapped in the middle of nowhere.

    Btw, i love this systematic approach with building. The fact that everything you build has to snap to a grid was scary at first but you get used to it and play with it quickly. And the most amazing part of that is that everything on the map (except the ground) is built according to that grid, so that you can destroy everything (furniture, buildings, trees ...)


    When i first saw this game, i was like "wtf this is just a copy/paste from PUBG with simple building mechanisms like in Rust", and it probably was in its beginnings. But the updates and improvements seem to make this multiplayer game really enjoyable, fair and challenging.

    I just got my first Victory Royale in solo-queue 3 days ago and my first Victory Royale in Section (with guys i don't know that filled a squad of 4) yesterday. I very much like this game. If you haven't, give it a try and maybe if someone wants to play in Duo/Section, tell me on steam !

  • [WIP] de_biome

    • leplubodeslapin
    • February 28, 2018 at 11:47 AM
    Quote

    Quote "The neglect of detail destroys the intelligence of the design", my dad

    :D

  • The random model thread!

    • leplubodeslapin
    • February 8, 2018 at 9:11 PM

    @Vorontsov It's looking pretty nice, but i'm a bit surprised with the design of it.

    Usually, I believe the 6 wheels are here for a clever solution of some sort of suspension that works like this :

    [Blocked Image: https://i.imgur.com/IWDhWqA.png]

    [Blocked Image: https://i.imgur.com/vDoXfCW.png]

    it doesn't need any spring or anything and sort of auto-balance itself and can adapt to almost any terrain.

    So it seems a bit weird to see the 6 wheels on your model being directly attached to the chassis.

    Anyway, it still looks pretty nice and fits with your other recent models. Are you working on some game or something ?

  • [HL2:EP2] FusionVille release

    • leplubodeslapin
    • January 20, 2018 at 11:19 AM

    Thank you for your detailed thought @FMPONE !

    I'm quite surprised with your first point, because i actually tried to guide the player through its escape with lighting. Here are a few example :

    [Blocked Image: https://i.imgur.com/iC6cWt2.jpg] [Blocked Image: https://i.imgur.com/MX5butl.jpg] [Blocked Image: https://i.imgur.com/SVsT9PA.jpg]

    Same thing for the cog/gear :

    [Blocked Image: https://i.imgur.com/jMyQWIR.jpg]

    But yea, looking at the screenshots now it doesn't seem as obvious as i wanted it to be.

    2. That's interesting i didn't even think that a player would think the objective is to reach the turrets but yes indeed that's something you do usually in HL2, you can always take down ennemies somehow and kind of expect to come back here later if you can't immediately. It is indeed an issue that i must take into consideration for my next projects. And yes the idea was that the player has control over electricity state for the whole room with 1 switch, it was more obvious when I was using the HL2 lever model but encountered another issue : the players only tried to pull down the lever because you never use it in both directions in HL2 :(

    So that's why I used a combine console with 2 buttons but it doesn't work as much as a big lever to tell the player how important it is. Louder sounds for the door and electricity changing state would have helped a lot i believe.

    3. Completely agree about you with that too, this is something i regret i didn't have enough time to work on. GeneralVivi explained that to me, that it's just unnatural for a player to suicide, that there should be a carrot just as you said. And the idea i wanted to include was hanging platforms for maintenance/cleaning service, and the player would think he can escape by jumping on it but it would break and all of this would just be a sad accident. I fully agree with you and that's a regret I didn't have enough time to make it better.

    Your edit message is also very true, showing some sort of target the player has to reach is always nice (such as what marnamai did with the mortar). It was maybe doable, but i wanted the escape to be chaotic, unexpected from the player character (who is waking up by the sounds of metrocops trying to smash his door).

    Thank you very much for your message and analysis.

    Thank you very much @blackdog also ! :D

  • [CS:GO] DE_Breach - Released!

    • leplubodeslapin
    • January 6, 2018 at 1:00 PM

    I am just amazed by this piece of art since yesterday evening. This is incredible, a perfect balance, so much love have been put into it.

    Everyone should just play on it alone (no bots, no player) just to walk through it all. it's just great !


    These were nice too :)

    [Blocked Image: https://i.imgur.com/PoLUA3F.jpg]

    [Blocked Image: https://i.imgur.com/tmxuoEo.jpg]

  • [CS:GO] DE_Breach - Released!

    • leplubodeslapin
    • January 1, 2018 at 1:59 PM

    It's been a long road :) I remember all those early playtests on de_agency, I'm excited to see Breach ingame an play on it !

  • [HL2:EP2] FusionVille release

    • leplubodeslapin
    • January 1, 2018 at 1:50 PM

    I recorded a gameplay video if anyone wants to see it but doesn't want to download the mod

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    (This is more a "how it's intended to be played" than a gameplay video :D Turns out it's hard to guide a player to play exactly the way you want him to play )

  • Mario Odyssey

    • leplubodeslapin
    • December 31, 2017 at 1:36 PM

    It's just amazing to play a Mario game in such semi-open environments once again. I just finished the main story but there's so much more ! I'm pretty sure i'm not even halfway done with this game (not that I aim to get all the moons but i just don't want to let it go yet !)

    And it's really pretty, and i love being able to play it exactly the same way as i played Mario 64/Sunshine but with even more available movements. It's really an amazing game. I see people complaining that this game is aimed at a wide audience and that the main story can be boring for some people, but i disagree with them because as you said FMPONE even during the main story you can find plenty of hidden moons and secret stuff.

    I got the Switch for this game and it's totally worth it already.

  • [HL2:EP2] FusionVille release

    • leplubodeslapin
    • December 22, 2017 at 11:12 PM

    Thank you for the post klems ! :) It's been a really nice contest.

    Just to explain a little bit more about it for anyone. As Klems said, RTSL organize contests ("Ville") throughout the year, each Ville has a theme and last few weeks (usually a bit more than 2 weeks, this time with "FusionVille" it was a month). For example, Klems won the previous Ville with his map Crab :

    And in the end of the year, a total of the best 3 maps from each entrants to contests during the year is made for the "Hammer Cup". And for the hammer cup 2017, Klems will most likely win the first place.


    FusionVille was the last challenge and even if it's just 1 month long, some people have done some crazy good maps.

    Personally, I wanted to try making a singleplayer experience based on the escape in the beginning of HL2. It's been a lot of work (detailing but most importantly scripting and making it as fun to play as possible) and i'd like to thank @General Vivi, @Klems, @crowbAr, @Niker107 and few others for helping me with playtests and feedbacks. Even if it was exhausting, i loved it !

  • Let's talk about the awkward "unclear rule" issue

    • leplubodeslapin
    • December 13, 2017 at 1:20 PM
    Quote from text_fish

    1 hour ago, text_fish said: Correction:

    • Wait until the very end of the deadline (to the second, because obviously somebody will complain if they start early or late)
    • Open every WIP post that had a recent update to see if they declared themselves finished before the deadline.
    • Subscribe to those 100ish submissions and download them all.
    • Backup the map files and send them out to the rest of the judges.
    • Hope that in the meantime, nobody decided to upload a new version of their map because hey, what's the difference between a minute and an hour?

    Or ...

    • Subscribe to every map as soon as you get a workshop link on the forum, BEFORE the deadline
    • Let Steam download, and eventualy update, maps by itself before the deadline
    • Disconnect from steam at the exact moment of the deadline
    • Copy/paste BSP files somewhere else and take all the time you need to share it with other judges

    I do not mean that it's judges fault not to do that, i just want to point out that it's doable and that for any potential future constest this can be improved.

    Quote from Vaya

    1 hour ago, Vaya said: I believe 5 or 6 were DQ due to this issue. that's 5% or so

    Which might represent a drastic amount of hours of work, not negligible at all.

  • Let's talk about the awkward "unclear rule" issue

    • leplubodeslapin
    • December 13, 2017 at 11:02 AM
    Quote from text_fish

    8 minutes ago, text_fish said: Hopefully you can work with the organisers to set this system up before the next competition then, because I'm sure it would be appreciated.

    [...]

    and I don't know why anybody would assume that they have a system in place to download the submissions in one go.

    There's no complex system needed, just copy the BSP and NAV from workshop/id folders to another folder right after the deadline. It just takes time because you have to check for map IDs but that's basically it.


    Quote from text_fish

    8 minutes ago, text_fish said: but I think considering 100 entrants managed to follow the rules without a problem there isn't really much wrong with how they were written.

    You just can't assume stuff like that. If for anything 99% of people are wrong and 1% is right, it doesn't mean that the 99% must be right. It doesn't mean anything, even if it was confusing for only 1 person then that would be enough to discuss about it. But according to Vaya, many people found this rule confusing.

  • Let's talk about the awkward "unclear rule" issue

    • leplubodeslapin
    • December 13, 2017 at 9:49 AM

    I have to disagree with you @text_fish

    There's nothing difficult in making a backup of all the BSP right after the deadline and share it with other judges on a server/cloud, it just would have taken a little bit of time (1 hour MAX) and then time to upload the BSP somewhere afterwards. The judges would have been able to do of that, i'm sure of it, it just wasn't planned this way.

    I would have done the same as MikeGon, this rule does sound like "you can update if you want afterwards but we will judge the version you sent at the time of the deadline anyway" to me, it's misleading.

    I don't know about your map and if it should have been top 10 or top 20 but, in any case, that's realy frustrating for you, i understand that. And I also understand that judges must be strict with rules (what has been done with Fiorina is harsh but fair for example). Maybe something can be done here

  • Portal 2

    • leplubodeslapin
    • December 6, 2017 at 3:25 PM

    [Blocked Image: https://i.imgur.com/mEBGLJa.png]

    This is just sad.

    The concept of a bridge constructor game with portals is nice though, but it's so painful to see great valve games being used like that. It's a bit like that Portal Pinball game.

  • [WIP] de_splash

    • leplubodeslapin
    • November 30, 2017 at 4:43 PM

    Alright, here is your new profile picture :

    [Blocked Image: https://i.imgur.com/fOXK6km.png]

    Even though it's far for being finished, it seems promising and the theme is nice.

    If you need help to define sharp edges in Blender :

    (my answer and what Grapen said)

  • Brewery

    • leplubodeslapin
    • November 30, 2017 at 2:13 PM

    wow this looks amazing :o

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