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Posts by leplubodeslapin

  • Mapcore Introductions Thread

    • leplubodeslapin
    • August 16, 2014 at 11:05 PM

    Am i new ? Should i introduce myself ?

  • What's Next

    • leplubodeslapin
    • August 13, 2014 at 10:53 PM

    Come on guys, Puddy is developping this game, it must be great ! And there is still a lot to do about the atmosphere of zombie games, and The Walking Dead TV Series is doing a great job on this particular point for example.

    I will give it a try of course

  • Source 2 Left 4 Dead 2 Prototype Screenshots Leaked

    • leplubodeslapin
    • August 11, 2014 at 1:51 PM

    Yes of course, there isn't any "Brush" anymore, if you want you can do only planes to draw your walls, floors and every details you want to add in your scene. It IS a full modeling software.

    Actually, you can even modify any already existing prop from the game, i only know how to change its scale but i guess you can do more. Here is an example :


    [Blocked Image: http://img110.xooimage.com/files/d/2/8/sans-titre-47169f0.png]


    It's the same Dota 2 model, used 3 times, on which i changed its scale allong 2 different axes.

  • DOTA 2

    • leplubodeslapin
    • August 11, 2014 at 1:20 AM

    Hehe it's still pretty nice to see a real-time rendering in Hammer itself


    I just also wanted to show you a very intersting stuff, you should check out the file lights.fgd in the SteamAppscommondota 2 betadota_ugcgamecore folder. You can see things such as :


    Quote

    @pointclass iconsprite("materials/editor/light_env.vmat") global( worldlighting ) worldlighting() = env_world_lighting :

    "Internal entity dictating how global illumination is treated in-game"[method(choices) : "Method" : 1 =[0 : "Discard"1 : "Bake Static Lighting"2 : "Ambient Occlusion"3 : "Quasi-Realtime Radiosity (Experimental)"]


    Quote

    @BaseClass = TimeOfDay

    [input RunCommand(string) : "Run time-of-day command"output OnSunrise(void) : "Typically fired when night transitions into day."output OnSunset(void) : "Typically fired when day transitions into night." classnameoverride(string) : "Classname Override" : "env_time_of_day"]


    Quote

    @BaseClass = RealisticDayNightCycle

    [time(choices) : "Time of Day" : "15.0" : "" =["0.0" : "Midnight""0.083" : "0:05 a.m.""0.166" : "0:10 a.m.""0.25" : "0:15 a.m.""0.333" : "0:20 a.m.""0.416" : "0:25 a.m.""0.5" : "0:30 a.m.""0.583" : "0:35 a.m.""0.666" : "0:40 a.m.""0.75" : "0:45 a.m.""0.833" : "0:50 a.m.""0.916" : "0:55 a.m." [...] "23.0" : "11:00 p.m.""23.083" : "11:05 p.m.""23.166" : "11:10 p.m.""23.25" : "11:15 p.m.""23.333" : "11:20 p.m.""23.416" : "11:25 p.m.""23.5" : "11:30 p.m.""23.583" : "11:35 p.m.""23.666" : "11:40 p.m.""23.75" : "11:45 p.m.""23.833" : "11:50 p.m.""23.916" : "11:55 p.m." "0.0" : "Midnight"] date(choices) : "Day of the Year" : "172" : "" =["1" : "January 1""2" : "January 2""3" : "January 3""4" : "January 4""5" : "January 5" [...] "358" : "December 24""359" : "December 25""360" : "December 26""361" : "December 27""362" : "December 28""363" : "December 29""364" : "December 30""365" : "December 31"] daylength(float) : "Day Length" : "300.0" : "" location(string) : "Location" : "Seattle" : "" custom_timezone(choices) : "Custom Time Zone" : "UTC-08:00" : "" =["UTC-12:00" : "UTC-12:00""UTC-11:00" : "UTC-11:00""UTC-10:00" : "UTC-10:00" [...] "UTC+12:45" : "UTC+12:45""UTC+13:00" : "UTC+13:00""UTC+14:00" : "UTC+14:00"]custom_latitude(float) : "Custom Latitude" : "47.6106" : ""custom_longitude(float) : "Custom Longitude" : "-122.1994" : "" synodic_month(float) : "Synodic Month Length" : "29.5" : ""lunar_phase(choices) : "Lunar Phase" : "3.1416" =["0.0000" : "New Moon""0.7854" : "Waxing Crescent""1.5708" : "First Quarter""2.3562" : "Waxing Gibbous""3.1416" : "Full""3.9270" : "Waning Gibbous""4.7124" : "Third Quarter""5.4978" : "Waning Crescent"]]

    Just imagine the possibilities, it's insane. I'm already in love

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • leplubodeslapin
    • August 8, 2014 at 4:10 PM
    Quote from FrieChamp

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    [Blocked Image: http://img110.xooimage.com/files/e/2/b/sans-titre-470b77c.png]


  • Source 2 Left 4 Dead 2 Prototype Screenshots Leaked

    • leplubodeslapin
    • August 8, 2014 at 11:24 AM

    Yes, for example, this is Inferno from csgo :


    [Blocked Image: http://img110.xooimage.com/files/8/f/c/sans-titre-470a6f1.png]


    (all the textures and models are missing of course ^^)

  • DOTA 2

    • leplubodeslapin
    • August 7, 2014 at 3:17 PM

    I need to know :1. Is this really a port of Dota 2 from Source 1 to Source 2 (with the exact same graphics and gameplay)2. Would such a thing be possible for CS:GO Seriously guys i'm too much excited, this is awesome

  • CS:GO SDK - Reflective Textures/Brushes

    • leplubodeslapin
    • August 7, 2014 at 1:42 AM
    Quote from El_Exodus

    Yeah, but everthing i tried, didn't work as i wanted to. Can you teach me how to do it right?


    Alright so your problem is just because of the texture. You can find the one from HL2 here :

    SteamAppscommonHalf-Life 2hl2

    Open with GCFScape hl2_textures_dir.vpk


    In the glass folder, you should be able to find the textures you need ("reflectiveglass002" & "...003"). I made one from those HL2 textures with this VMT :

    Code
    "lightmappedreflective"
    { 
    "$basetexture" "cs_opera/miroir" 
    "$translucent" 1 
    "$refracttexture" "_rt_WaterRefraction" 
    "$refractamount" "-0.1" 
    "$refracttint" "[1 1 1]" 
    "$reflecttexture" "_rt_WaterReflection" 
    "$reflectamount" "0.1" 
    "$reflecttint" "[1 1 1]" 
    "$fresnelpower" "1" 
    "$minreflectivity" "1.0" 
    "$maxreflectivity" "1.0" 
    "$normalmap" "cs_opera/miroir_normal" 
    "$surfaceprop" "glass" 
    "$bumpframe" "0" 
    }
    Display More

    miroir.vtf is a copy/paste from reflectiveglass003.vtf

    miroir_normal.vtf is a copy/paste from reflectiveglass003_normal.vtf


    I simply modified the default refract values and few things to get a flat render, a clean mirror. I don't really know much more about this kind of texture, you should try to change some values on this vmt to see how it works.


    Tell me if you need any more help

    (the map with the mirror i made : http://steamcommunity.com/sharedfiles/fi…s/?id=262196646 )

  • CS:GO SDK - Reflective Textures/Brushes

    • leplubodeslapin
    • August 7, 2014 at 1:25 AM

    You do need this ?

    [Blocked Image: http://img110.xooimage.com/files/9/7/3/2014-08-07_00002-47055c5.jpg]

    it's not a water texture, it's a custom texture used with the func_reflective_glass as you mentioned

  • MapCore CS:GO Playtesting 4.0

    • leplubodeslapin
    • August 5, 2014 at 8:14 PM

    Not enough info_player_ct/t ...


    Next time add more please ...

  • [Portal 2] Repercussions WIP

    • leplubodeslapin
    • August 4, 2014 at 11:53 AM

    This is really great, like most of the people who played it, i loved Portal 2. It seems that you are doing a game with the same vibe and environment that Portal 2, and you're doing it great.Do you have an idea of when this is going to be released ?I also love the musics, especialy "Metamorphosis", it could be an epic music for an epic introduction that everyone would remember !

  • What I'm Working On

    • leplubodeslapin
    • July 29, 2014 at 10:34 PM
    Quote from generalvivi

    What ever happened to the good old days when people would write their name in the vista over a mountain.

    [Blocked Image: http://files.gamebanana.com/img/ss/maps/12478a.jpg]


    omg really you made this map ? ^^ it was nice i liked it


    Yes those days were cool

    [Blocked Image: http://img110.xooimage.com/files/d/7/d/2014-07-29_000023-46e742d.jpg]

  • de_rising

    • leplubodeslapin
    • July 29, 2014 at 10:29 PM

    Alright so, in which city is it going to take place ?!

    good luck with this map

  • Counter-Strike: Global Offensive

    • leplubodeslapin
    • July 8, 2014 at 11:12 PM
    Quote from holiestcows

    more and more people are growing fund of it and enjoy playing it for its unique style and design.


    Quote from holiestcows

    his favorite map, due to its unique layout


    Quote from holiestcows

    with the abundance of vertical combat was something new and unique to CS


    What did i just read ???


    Quote from holiestcows

    If I wanted to make a typical CS map and have a similar art style and have it use the typical figure eight design


    But ... That's exactly what you made ! oO (the figure of 8 layout)


    I don't know, i mean... I like your map guys, it's outstanding, the graphics are amazing and your assets are awesome. But please don't tell us that your layout is so unique and that you have worked so much on it. You don't need to be a pro level designer to understand that your layout started from a flat square and you have put containers and square buildings on it to start it up. It's classic and there isn't that much verticality in your gameplay (just catwalks and few things).


    I don't think it's that difficult to understand the layout, people will get it and will like it, for sure. The main thing that tr0nic is pointing at are the noisy things everywhere, it's not just about the textures but the way you have put things in the map (will small gaps and details that can ruin the visibility).


    Also you can easily find many overlaps of models/textures, and this kind of thing annoy me a lot :

    [Blocked Image: http://img107.xooimage.com/files/8/c/b/2014-07-08_00003-4696c8c.jpg]


    [Blocked Image: http://img107.xooimage.com/files/d/1/b/2014-07-08_00004-4696c92.jpg]


    [Blocked Image: http://img100.xooimage.com/files/5/f/a/2014-07-08_00005-4696c94.jpg]


    Lots of things are flying in the air.


    Quote from holiestcows

    Who knows, maybe Overgrown becomes a classic and is added into the game officially.


    ???? Wtf, you really can't know the game and its community, sorry but it's so far from truth i don't even know how you can say something like that.


    Anyway, the maps are great really, good job. And yes fmpone, we all know what it is to work on a map for real, you don't have to say how bad we are because we don't reach the "the highest level" ... seriously man wtf, it's really not nice, I hope that I do not understand right

  • CS:GO Workshop: Weapon Finishes

    • leplubodeslapin
    • July 6, 2014 at 10:23 PM
    Quote from Beck

    I know. I'm still waiting for an M4 Asiimov too!

    wat?


    No i mean, weapon skins make people stupid and i would be afraid to see someone react like that if i would have created the asiimov skins :/

  • Counter-Strike: Global Offensive

    • leplubodeslapin
    • July 5, 2014 at 5:41 PM

    My question is : where is marquis ? Best csgo custom map in my opinion, better than few maps taken both with gameplay and aesthetic. Paris was an issue maybe ? It's really strange :(

    The same for Catfood's maps, this guy is providing an awesome work like with Reef ( <3 ) or Crossfire and never had the change to get in any operation. I really don't understand, and there was 2 spots available (only 6 maps, it used to be 8 every time).


    If anyone can clarify about all this, that'd be great


    Still good job with the map taken, they all have amazing graphics ! (even if the level design could be much better with few of them).

  • CS:GO Workshop: Weapon Finishes

    • leplubodeslapin
    • July 5, 2014 at 5:31 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    What the hell is wrong with this game :'-(

  • WIP in WIP, post your level screenshots!

    • leplubodeslapin
    • June 26, 2014 at 10:53 PM

    I've made quite a big update to Print (a map from 1 year ago), because there was a problem with the clouds. And i've worked a bit more than what i expected at the beginning, i remade almost the whole lighting.


    [Blocked Image: http://i.imgur.com/wvabB87.jpg]


    [Blocked Image: http://i.imgur.com/SNNRRMk.jpg]


    [Blocked Image: http://i.imgur.com/1Dsux2R.jpg]


    [Blocked Image: http://i.imgur.com/8Wp41bN.jpg]


    [Blocked Image: http://i.imgur.com/Kabyo8k.jpg]


    [Blocked Image: http://i.imgur.com/aaYcJpb.jpg]


    [Blocked Image: http://i.imgur.com/BjkKd3O.png]


    I've also added a plane in the 3DSkybox, because ... i like it <3


    [Blocked Image: http://i.imgur.com/krkCK8c.jpg]


    That's it !


    If you want to check on the map itself :

    http://steamcommunity.com/sharedfiles/fi…s/?id=148027212

    Thanks

  • [CS:GO] Southern France

    • leplubodeslapin
    • June 20, 2014 at 4:46 PM

    Gogogo but don't disappoint me ! (i'm french )

    ahah just kidding, can't wait to see this

  • Block bullets texture doesnt block bullets in hammer editor

    • leplubodeslapin
    • June 6, 2014 at 10:00 PM

    Ok. Good luck then !

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