1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. leplubodeslapin

Posts by leplubodeslapin

  • Day of Infamy Mapping Contest Discussion

    • leplubodeslapin
    • January 11, 2017 at 9:30 AM
    Quote from poLemin

    1 hour ago, poLemin said: Weren't the top 10 voted by the community or something? I don't quite recall, but I think there was a community vote too. It was such a mess :(

    Yes. The selection of the 10 maps was made by Cevo (and gamebanana) and the community voted. Allowing the community to vote is a mistake from my opinion...

    There was a cheater that created fake accounts to vote for himself or something like that, fortunately this got fixed but quite lately and it must have altered the results (because people were able to see the current results before voting, which is another big mistake).

  • Day of Infamy Mapping Contest Discussion

    • leplubodeslapin
    • January 11, 2017 at 7:46 AM

    Good :)

    It's a great sign if they take few weeks to pick their Top 5, it means they really take a deep look into maps. It's even possible that they're writting something for all the maps, showing what could have been done better, what's next to improve ...

    It reminds me of that CEVO-Gamebanana contest almost 4 years ago, they took 2 days to pick a Top 10 from something like 86 entries (for competitive leves, not aim maps or something small). This contest was such a mess that @FMPONE left during the final votes and refused the price he received with Gwalior. And he got only second place ! This map was better apparently ...

    So i believe they'll do better for this contest, there are really great maps in competition !


    Good luck guys!!


    PS : It was mostly CEVO's fault, not gamebanana

  • The random model thread!

    • leplubodeslapin
    • January 10, 2017 at 12:22 PM

    I guess he downloaded a .blend (blender files) of a finished model and he wants to use it.

    You can extract the texture from the UV Editing window :

    [Blocked Image: http://i.imgur.com/131kzqj.png]

    Find in the images being used in your .blend the one you want to extract in this list :

    [Blocked Image: http://i.imgur.com/TM8z78G.png]

    And then save it :

    [Blocked Image: http://i.imgur.com/U2HoXCb.png]


    But make sure you have the rights to do this and don't forget to mention the creator of the asset.

  • [CS:GO][WIP] Trailerpark

    • leplubodeslapin
    • January 8, 2017 at 11:51 AM
    Quote from OrnateBaboon

    On 06/01/2017 at 4:38 AM, OrnateBaboon said: World smallest update! Added a beach for the CT spawn, and a hill for some elevation. Also did a first pass of another trailer (the blue one).


    Quote from catfood

    On 06/01/2017 at 1:12 PM, catfood said: I really dig the soft colors, lighting and sand/dune combo in this screenshot :) btw if you need any dune, beach or sea photos for textures or reference let me know I live 10m~ from the beach/dunes so it wouldn't be a big problem for me to go there and make some photos

    Yep, the colors reminds me a lot of this place in Life is Strange :

    [Blocked Image: http://i.imgur.com/UWfLxn9.jpg]

    [Blocked Image: http://i.imgur.com/xa7y2iH.jpg]

    [Blocked Image: http://i.imgur.com/lL3LAWC.jpg]

    [Blocked Image: http://i.imgur.com/uFCj9ww.jpg]

    [Blocked Image: http://i.imgur.com/ND50EWf.jpg]

    Maybe you could get some ideas from it, like the idea of using purple as a tint sometimes, it looks great i think !

    Great job @OrnateBaboon !!

  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • leplubodeslapin
    • January 8, 2017 at 11:46 AM

    It's SICK O_O

  • [CSGO] Block flashbangs WHILE being 100% penetrable?

    • leplubodeslapin
    • December 30, 2016 at 3:34 PM

    @Squad@grapen@onebit@clankill3r@Puddy

    [Blocked Image: http://i.imgur.com/CGXBzoW.gif]

  • [CSGO] Block flashbangs WHILE being 100% penetrable?

    • leplubodeslapin
    • December 30, 2016 at 2:43 PM
    Quote from Squad

    30 minutes ago, Squad said: You're right. I gave that a shot as well, but forgot to mention it. Is 0.25 the thinnest you can do without crashing the compiler?

    Probably not but i know it works and it should reduce drasticaly the loss already :P

    Did it work ?

  • [CSGO] Block flashbangs WHILE being 100% penetrable?

    • leplubodeslapin
    • December 30, 2016 at 1:04 PM

    Maybe you could try to make the noclip wall even thinner than 1 unit.

    For that, select your brush, press CTRL + M, change the Scale and put 0.25 in the appropriate direction (the direction of the thickness) and 1 to the two other axes. Your wall should then be 0.25 unit thick, and since bullet penetration is calculated with continuous mathematical functions, it should reduce the loss.

  • Goals for 2017?

    • leplubodeslapin
    • December 30, 2016 at 1:11 AM

    Well 2016 has been pretty good already :

    • I finished a great internship, designing an innovative drone with a quite complex mechanical system. That was fun and i learned a lot, i hope it wouldn't be confidential so i could show it to you :/
    • I've been hired right after the internship and quickly gained responsibility, became the project manager of one of our project and lead the project to promising results
    • Gained a lot of expenrience while managing people, following their work and guiding them through their studies
    • I met an awesome brazilian girl, we're together for 6 months now, we even moved together quite recently :)
    • I changed from a small 1 bedroom apartement to a decent one (with seperate bedroom, kitchen, living room, 2 toilets ... :D )
    • Upgraded my PC with a GTX 1070
    • Finally managed to put some time in map making in the end of the year
    • Lost 10 Kg
    • And i survived from many bike falls ! \o/ (one being a traumatic brain injury without a loss of consciousness, scary :s )

    The only big issue is that cs_opera didn't have much progress this year.

    For 2017, my goal would be to keep going like this, trying to be happy as much as i can finally be and...

    • Finish my current short project (this)
    • Work as much as possible on cs_opera, seriously
    • Quit my engineer job for a while and try to work in the game industry (more like in the end of 2017)
    • Learn some portuguese and visit brazil
  • [CS:GO] de_armory (before Lab)

    • leplubodeslapin
    • December 29, 2016 at 1:50 PM

    The texturing seems fine, but maybe you should try to modify the lighting a bit.

    Currently, if you boost the lighting contrats with an image editing software, you get that :

    [Blocked Image: http://i.imgur.com/vSeRbOO.jpg]

    The eyes usually go for the brightest spots in a picture, and the ceiling doesn't seem to be the most interesting part of your room (neither for gameplay nor detailing).

    If you're only using lights, try using light_spots to do the main lighting. You can use lights as ambient lights (put linear to 1 and quadratic to 0, and low brightness with a color that matchs the atmosphere you want to get, probably something a little bit green i guess).

    Maybe you planed to work on the lighting later but this can help you chose one texture or another, it can be useful to make few quick lighting tests.

  • WIP in WIP, post your level screenshots!

    • leplubodeslapin
    • December 20, 2016 at 12:46 PM

    Holy shit

    [Blocked Image: http://i.imgur.com/IUEB1N1.png]

  • WIP in WIP, post your level screenshots!

    • leplubodeslapin
    • December 18, 2016 at 11:49 PM
    Quote from OrnateBaboon

    4 hours ago, OrnateBaboon said: Is this a scene or a proper map? If it is the latter we want more images!

    It's for a proper map. Well ... kind of ...

    There's a guy who contacted me for modifying an existing map in order to create a gamemode for CSGO (with zombies and survival stuff in an open map). The original map is from a russian girl who basically tries to recreate S.T.A.L.K.E.R. universe in csgo, i believe.

    Here is the original map : http://steamcommunity.com/sharedfiles/fi…s/?id=630942745

    And the guy made a topic for his request :


    The original creator is aware of this and aprove this project. I found in it a way of having fun to create small post-apo stuff, without the constaint of making a huge complicated map.

    So first of all, i re-worked the original map settings to fit better to the theme requested (with fog being used for optimisation by the way) :

    http://i.imgur.com/Vost2gb.jpg

    http://i.imgur.com/fthWYlo.jpg

    http://i.imgur.com/kpTOjwR.jpg

    http://i.imgur.com/u5HQxTL.jpg

    http://i.imgur.com/G7g7yD9.jpg

    http://i.imgur.com/JQ7g72Z.jpg

    http://i.imgur.com/U1sfTr4.jpg

    http://i.imgur.com/ToLwB1R.jpg

    http://i.imgur.com/xGZLuyt.jpg


    And then i made few stuff :

    [Blocked Image: http://i.imgur.com/c4xYoGo.jpg]


    The base 1 is shown in few screenshots on the topic.

    [Blocked Image: http://i.imgur.com/SNd2ifA.jpg]


    The base 2 is almost the same stuff but the integration is different :

    [Blocked Image: http://i.imgur.com/59S9oUj.jpg]

    [Blocked Image: http://i.imgur.com/eJGvxvz.jpg]


    And recently i worked on the Spawn + market place, which is a weird underground area :

    [Blocked Image: http://i.imgur.com/bszZ11h.jpg]

    [Blocked Image: http://i.imgur.com/qvlmVIs.jpg]


    It's a weird project, i might be wasting my time on something that could never see the light of the day ... meh ... i'm just trying to get back to making maps and enjoying it.

  • WIP in WIP, post your level screenshots!

    • leplubodeslapin
    • December 18, 2016 at 12:33 PM

    [Blocked Image: http://i.imgur.com/jBg3Z23.jpg]

  • [CS:GO] cs_spotlight [Graybox]

    • leplubodeslapin
    • December 9, 2016 at 3:18 PM

    :|


    :(

    I'm so sad i don't have time

    @Oliver


    It's a huge project for me, got roughly the same idea and it's also a hostage map. I haven't stopped this project, i just don't have time to work on this currently ...

  • [CSGO] Junction

    • leplubodeslapin
    • November 21, 2016 at 9:49 PM
    Quote from text_fish

    10 hours ago, text_fish said: I would also argue that it's pretty game breaking to have a model with such terrible collisions (the shiny fountain thing) slap bang in the middle of a bombsite. If the player can't trust that their bullets aren't going to ping off an invisible wall, what's the point in playing? IIt shouldn't be difficult or expensive to make collisions for a model like that, and then you could slap a playerclip over the top if you don't want people climbing all over it.

    They did it properly, it's just an angular offset between the model and phys model

    [Blocked Image: http://i.imgur.com/fHyyiNA.png]

    Good job on the release of the map, it looks great ! Really awesome

  • The random model thread!

    • leplubodeslapin
    • October 24, 2016 at 11:27 PM

    Nice.

    Maybe you could add an Ambiant Occlusion layer (baked from your 3D editing software) in the diffuse ?

  • Post Your Pic Extravaganza

    • leplubodeslapin
    • October 19, 2016 at 10:24 PM

    [Blocked Image: http://img110.xooimage.com/files/0/4/7/_mg_4488-50b0725.jpg]

  • Brest

    • leplubodeslapin
    • October 19, 2016 at 2:45 PM

    Well basicaly, if you go to Brest and you see the sun ... You're probably mistaken since you can't see the sun from Brest... :o)

  • Brest

    • leplubodeslapin
    • October 19, 2016 at 7:52 AM

    [Blocked Image: http://i.imgur.com/3d4KbUL.gif]

  • Map creator for CSGO

    • leplubodeslapin
    • September 19, 2016 at 11:08 PM

    Tried to work a bit on this from saturday

    [Blocked Image: http://i.imgur.com/9xvqPUv.jpg]

    [Blocked Image: http://i.imgur.com/RGd8HQn.jpg]

    [Blocked Image: http://i.imgur.com/E8Dl97Z.jpg]

    [Blocked Image: http://i.imgur.com/1m40BbQ.jpg]

    [Blocked Image: http://i.imgur.com/twQyMML.jpg]

    [Blocked Image: http://i.imgur.com/IKarLEA.jpg]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™