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[CS:GO][WIP] de_arizona (Motel) - Source files available

  • El Moroes
  • February 2, 2015 at 10:55 PM
  • Squad
    • January 8, 2017 at 9:45 AM
    • #61

    Great to see you guys are working on it again :)

  • kikette
    • January 8, 2017 at 11:44 AM
    • #62

    We try, we try :) The most part are correctly done but few design questions stills open.

  • leplubodeslapin
    • January 8, 2017 at 11:46 AM
    • #63

    It's SICK O_O

  • kikette
    • January 9, 2017 at 1:10 PM
    • #64

    Some additional teasing about the Art direction with homemade stuff :)

  • El Moroes
    • January 10, 2017 at 1:15 AM
    • #65

    Always "BIG" wip in archi / details with always a lot of "borrowed" props for our tests (we have a good list of "TO DO props" ^^) : We hope to have a new test version soon but we need to optimized a bit (even if it's not important now because of iterations...) T spawn :[Blocked Image: https://i.imgur.com/8RtLle9.jpg]

  • WhatGrenadeWhere
    • January 10, 2017 at 9:42 AM
    • #66

    @El Moroes Looks great to me. I like the setting there, Dude-erino.

  • Vaya
    • January 10, 2017 at 10:16 AM
    • #67

    Location looks a little more consistent now. Can't wait to play this one again!

  • El_Exodus
    • January 11, 2017 at 4:31 PM
    • #68

    Oh baby, good to see you are finally working on this project again!

  • El Moroes
    • January 18, 2017 at 1:31 AM
    • #69

    I think it's time to optimize this pretty rough version to organize a playtest as soon as possible because I'm sure there are a lot of things to improve since we changed a lot the design... :)[Blocked Image: http://i.imgur.com/mxffH9r.jpg]

  • grapen
    • January 18, 2017 at 9:24 AM
    • #70

    Really curious about that skybox mesh you guys borrowed from Black Mesa. How many tris is that? Sorry for being sort of off topic, I'm working on something similar and still undecided as to what level of detail I want.

  • kikette
    • January 19, 2017 at 7:01 AM
    • #71

    Well, since diz is a temp mesh just to get the mood, we didn t really check. Something made to measure will be made but first we care about gameplay part :)

  • blackdog
    • January 21, 2017 at 11:21 AM
    • #72

    Nice to see you still lurk around @kikette:)

  • El Moroes
    • September 17, 2017 at 11:18 PM
    • #73

    Hey guys ;) No surprises or happy news here too after my post on the Arizona thread. My decision is the same for all the projects I had so this one is following the same fate. As I did with Arizona, @kikette and me are agree to share all the source files of this map too. You'll find everything you want to check the map...or more. Be careful with the fact that we used some models from other maps as internal tests / temp assets (we had the idea to make our own props). Oh and there is no optimisation at all. So, no more words here but the link where you'll find the map : SOURCE FILES DOWNLOAD

    And again, I'm sorry if we disappoint some of you...

  • kikette
    • September 18, 2017 at 3:48 PM
    • #74

    If a .psd is missing and you want it, just ask and I'll share it on Gdrive :)

  • El_Exodus
    • September 18, 2017 at 3:53 PM
    • #75

    Really thinking about diving into this project post-contest :) Always liked the map.

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