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Posts by Cyrzo

  • Peter Harries - Game/Level designer

    • Cyrzo
    • August 25, 2014 at 7:35 PM

    Pretty awesome portfolio. I am a fan of the simplistic layout.

  • Level Designer | AAA Licensed | Amiqus

    • Cyrzo
    • April 2, 2014 at 6:20 PM

    It is only on-site correct?

  • Austin House - Level Designer

    • Cyrzo
    • March 5, 2014 at 6:34 PM

    Nice work Austin, seems pretty clear and easy to access.

  • Arbor Vitae - UDK Scene [WIP]

    • Cyrzo
    • January 24, 2014 at 4:52 PM

    Nice work, really amazing environment.

  • Need Advice on becoming a bit more skilled on 3D Environment Creation

    • Cyrzo
    • November 27, 2013 at 2:08 AM

    Thanks alot Steppenwolf, Your advice was very thorough and valuable.

    I own a Wacom table and was looking for ways to improve my overall knowledge of 3D environment design.


    Thanks alot.

  • Need Advice on becoming a bit more skilled on 3D Environment Creation

    • Cyrzo
    • November 20, 2013 at 3:05 AM

    Hello Mapcore community


    I am currently a level designer looking to expand my skills assets. I am looking into becoming if not an experienced or skilled , atleast a decent 3d environment artist. I have a few questions to the experienced 3d environment artist about workflows and other related topics.


    here goes.


    1) When creating a dirty room or any sort rusted indoor area. I know texturing 4 different types of the same floor tiles must be an absolute waste of time or maybe not. I use decals a bit and was wondering, how often does an actual 3d environment artist use decals once in the game engine or at all?


    2) For the difficult unwraps for certain static objects, what would be the best way to organize a texture sheet? Such as larger poly's or smaller poly's?


    3) Any other tips on helping me would be much appreciated.


    Thank you very much.

  • Level Designer Portfolio feedback and possible tips to get in the industry

    • Cyrzo
    • February 7, 2013 at 7:55 PM

    Thanks , everyone has been helpful so far. Just trying to make a stand out portfolio for employers.

  • Level Designer Portfolio feedback and possible tips to get in the industry

    • Cyrzo
    • February 7, 2013 at 7:14 PM

    Thank you again for the quick reply, and alright I understand what you are trying to say.

    I will get working on that right away.

  • Level Designer Portfolio feedback and possible tips to get in the industry

    • Cyrzo
    • February 7, 2013 at 7:31 AM

    Thanks for the advice and critique Kedhrin

    I want to make my portfolio as stand out as possible and

    just have some questions to ask on what you said. So I believe your saying videos are not

    a good start to show on my portfolio.

    The description for the levels are too long also?

    And i thought with the design document that would explain all the design and level choice ideas.

    Thanks alot, I am looking forward to your reply.

  • Level Designer Portfolio feedback and possible tips to get in the industry

    • Cyrzo
    • February 6, 2013 at 6:17 PM

    Hello all Mapcore community

    http://www.chrismckenddesign.com

    I am a recent graduate from Inter-Dec College in Montreal from video game design.

    I decided to specialize in level design and would like some feedback on my portfolio

    and possibly some tips on making a presentable portfolio for employers or applying

    for the industry.

    Thank you very much everyone.

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