Pretty awesome portfolio. I am a fan of the simplistic layout.
Posts by Cyrzo
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It is only on-site correct?
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Nice work Austin, seems pretty clear and easy to access.
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Nice work, really amazing environment.
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Hello Mapcore community
I am currently a level designer looking to expand my skills assets. I am looking into becoming if not an experienced or skilled , atleast a decent 3d environment artist. I have a few questions to the experienced 3d environment artist about workflows and other related topics.
here goes.
1) When creating a dirty room or any sort rusted indoor area. I know texturing 4 different types of the same floor tiles must be an absolute waste of time or maybe not. I use decals a bit and was wondering, how often does an actual 3d environment artist use decals once in the game engine or at all?
2) For the difficult unwraps for certain static objects, what would be the best way to organize a texture sheet? Such as larger poly's or smaller poly's?
3) Any other tips on helping me would be much appreciated.
Thank you very much.
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Thanks for the advice and critique Kedhrin
I want to make my portfolio as stand out as possible and
just have some questions to ask on what you said. So I believe your saying videos are not
a good start to show on my portfolio.
The description for the levels are too long also?
And i thought with the design document that would explain all the design and level choice ideas.
Thanks alot, I am looking forward to your reply.
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Hello all Mapcore community
http://www.chrismckenddesign.com
I am a recent graduate from Inter-Dec College in Montreal from video game design.
I decided to specialize in level design and would like some feedback on my portfolio
and possibly some tips on making a presentable portfolio for employers or applying
for the industry.
Thank you very much everyone.