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Posts by Kinky

  • failed Uni application :/

    • Kinky
    • June 22, 2013 at 11:53 AM

    I have a Bachelors in game art. It was pointless, 3/22 from my year managed to get industry jobs. marks went to the same uni as me (year below) and left after one year and works at CA. Says it all.

  • failed Uni application :/

    • Kinky
    • June 21, 2013 at 7:19 PM

    Yep, thats ridiculous. Assuming you have some further education qualifications any university in the UK would take you with that portfolio.

  • GTA V

    • Kinky
    • April 25, 2013 at 7:31 PM

    i dont get it.

  • MapCore CS:GO Playtesting 2.0

    • Kinky
    • April 25, 2013 at 6:13 PM

    Its automatic

  • Call of Duty: Ghosts

    • Kinky
    • April 25, 2013 at 1:24 AM

    best thread ever

  • Call of Duty: Ghosts

    • Kinky
    • April 24, 2013 at 6:25 PM

    Ive been waiting for this for years!!!

  • Road Redemption

    • Kinky
    • April 24, 2013 at 5:17 PM

    Ermmm... this is awesome.

  • Unity Auto-Gridsnap Script [Tips]

    • Kinky
    • April 23, 2013 at 12:53 PM

    Thanks for this.

  • Team Arguments

    • Kinky
    • April 23, 2013 at 2:25 AM

    ^ This. If you want to work in the games industry you'll want to become familiar with as many different toolsets as possible. Trust me it will help you immensely when job hunting.

  • THQ files for bankruptcy

    • Kinky
    • April 23, 2013 at 1:27 AM
    Quote from Izuno

    Gearbox Software paid $1.3 million and gets:- Homeworld

    /cries

  • Team Arguments

    • Kinky
    • April 23, 2013 at 1:25 AM

    Agreed. I think in the long term youll find a lot less roadblocks if you go the Unity route. If it makes you feel any better I worked in a very well funded Indie studio that argued about exactly the same thing for about 2 months, it was ridiculous, but its far from uncommon.

  • Team Arguments

    • Kinky
    • April 23, 2013 at 1:13 AM

    Agreed with HP, its all relative.

    However I would say that generally people find Unity more user friendly. More to the point if you are all relatively inexperienced it generally works out better if you pick an engine that the programmers feel more comfortable with. Art pipeline is a lot easier to learn and experiment with.

  • Call of Juarez: Gunslinger

    • Kinky
    • April 22, 2013 at 7:42 PM

    Cool trailer. Do like CoJ. Good job boys.

  • What have you watched recently?

    • Kinky
    • April 22, 2013 at 3:43 PM

    Omg dat GoT....

    Loving Daenerys more and more each freaking episode, she be badass....

  • Elysium - From the director of 'District 9'

    • Kinky
    • April 10, 2013 at 4:37 PM

    Totally not seeing why everyone's raving about this. Looks pretty meh to me.

  • ITT: Post maps/scenes that never saw the light of the day.

    • Kinky
    • April 9, 2013 at 6:17 PM

    Wtf i didnt know you were working on a 747? Looks cool.

  • WIP in WIP, post your level screenshots!

    • Kinky
    • April 7, 2013 at 7:14 PM

    You made that in hammer? Hot damn...

  • Best tablet?

    • Kinky
    • April 5, 2013 at 2:59 PM

    I have a Bamboo and an Intuos 3. Aside from the size I honestly dont notice the difference really. I usually end up using the Bamboo just because the A3 Intuos can be awkward for desk space. Personally i wouldnt shell out for an Intuos unless I was getting a big one, then its probably worth the money.

  • DE_GWALIOR

    • Kinky
    • April 5, 2013 at 2:51 PM

    Wow Kikette, those renders are fooking beautiful.

  • What are you playing now?

    • Kinky
    • April 4, 2013 at 11:52 PM
    Quote from Nz-Nexus

    i cant take games like this.

    wut

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