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  2. shnytzl

Posts by shnytzl

  • [CS:GO] Free 10-man server: Want your map tested?

    • shnytzl
    • December 12, 2015 at 1:36 PM
    Quote from laminutederire

    That's very nice of you

    We are glad to give something back to the CS community :)

    We also added a 14 slot custommap only publicserver. Just send me a note if you want your map added!

    connect 93.186.192.95:27045[/b]

  • [CS:GO] Free 10-man server: Want your map tested?

    • shnytzl
    • December 4, 2015 at 6:35 PM

    Hi,

    we have just started our first free 10-man/PUG server, powered by the Splewis Pug Setup Plugin.

    We are really interested in new maps that are suitable for competitive play. I have seen so much talent around here and it is a pain too see how many good maps get so little exposure. So we decided to lend the custommap community a hand: If you want your map available on the server, just send me a PM here or a mail to admin@team-lanii.de. If the map fullfills some minimal standards (technically playable in 5v5, thoughtful layout, available in workshop) we will add it.

    For example, you could give us your workshoplink to the map and arrange your own playtest on the server with your own friends!

    • 128 tick
    • 35s bombtimer / 1.45 roundtime
    • central Europe
    • Mapvote, including custommaps (de_santorini, de_tuscan, ...)

    Of course, besides that, you can use this server for your private 10-man/PUGs no matter if you have your own map or not. Practice mode is also available, i.e. grenadetrajectories in multiplayer!

    I hope this "advertisement" is allowed here, because we are really interested in supporting this community and don't expect anything in return for it.

    Server IP: connect 5.104.104.70:27015

    Thanks!

    Team LANII


    EDIT: We also added a 14 slot custommap only publicserver. Just send me a note if you want your map added! connect 93.186.192.95:27045

  • [CS:GO] DE_LITE

    • shnytzl
    • May 31, 2015 at 9:53 PM

    Very excited to see that you are still working on de_lite, I am really looking forward to it!

  • What I'm Working On

    • shnytzl
    • March 8, 2015 at 9:29 AM

    I was really hoping for a snowy competitive map...

  • CS:GO Stickers

    • shnytzl
    • February 22, 2014 at 5:18 PM

    Hi,


    so last night the CS:GO stickerworkshop was released, which means that there is another possibility to be creative as an 2D artist. Let's collect them all in one thread, shall we?


    I'll start with mine, please have a look:

    http://steamcommunity.com/sharedfiles/fi…s/?id=230885207 Greetings,

    shnytzl

  • CS:GO Patch 1/23/13 - Workshop

    • shnytzl
    • January 27, 2013 at 10:13 PM
    Quote from 3Dnj

    But what's the point of asking to send the map by mail to Valve if we can this way ?

    that is a fabulous question, I'm confused by myself

  • CSGO: cl_leveloverview - black / green screen

    • shnytzl
    • January 27, 2013 at 9:47 PM

    ah well, I joined as spectator and not as a player with noclip... that was the problem. Thanks!

  • CS:GO Patch 1/23/13 - Workshop

    • shnytzl
    • January 27, 2013 at 9:12 PM
    Quote from 3Dnj

    Nope ! we sent our (siege). But I saw there is a workshop send option in the sdk, does it work ?

    yeah it works, but the workshop itself is hidden. But a message in your steamcommunity is created that you've just uploaded a new item to the workshop. You can also view your map and set the visibility (friends/public).

  • WIP in WIP, post your level screenshots!

    • shnytzl
    • January 27, 2013 at 8:52 PM

    Hi,

    I'm currently working on a Fight Yard map for my Team: fy_lanii. It is my first map ever, I've spend quite a lot of time on it so far. Please don't be too harsh

    I think it is important for fy maps to be visually clean, as the fighting itself should get the main attention. In contrast to other fy maps I wanted to imply a certain style of gaming with my map. This means: I placed boxed to hide to animate the player to fight his way forward. The starting distance between the first contact is also quite long, to make the player move closer. I never liked fy maps that became some sort of aimmap with static gameplay. I want it to be fluid.

    Well I at least hope that I can achieve this, but as I said, I'm a beginner.

    Hope you find something you like!

    Greetings

    Marc

    [Blocked Image: http://team-lanii.de/downloads/fy_lanii_top.jpg]

    [Blocked Image: http://team-lanii.de/downloads/fy_lanii_iso.jpg]

  • CSGO: cl_leveloverview - black / green screen

    • shnytzl
    • January 27, 2013 at 8:22 PM

    Hi

    I'm working on a map and wanted to add a Radar. I've followed the instructions shown here: https://developer.valvesoftware.com/...evel_Overviews

    Unfortunately, when I'm trying to work with cl_leveloverview, I get a black screen (Game is still working, but I cannot see the map).

    I've tried different values. When the value is low enough, I get a green screen with some parts (to be exact: The lowest func_detail parts) of the map.

    I am not able to see the whole map, no matter what value.

    What am I doing wrong?

    Thanks,

    Marc

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