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  3. Radu

Posts by Radu

  • Steam Deck

    • Radu
    • July 16, 2021 at 5:34 PM

    @blackdog ah nope, still 30 mins to go until it opens :D

  • Steam Deck

    • Radu
    • July 16, 2021 at 4:55 PM
    Quote from blackdog

    27 minutes ago, blackdog said: Does the wish list work like a preorder?

    Reserving has just been opened.

  • Steam Deck

    • Radu
    • July 16, 2021 at 3:33 PM

    If you go for the 64GB version, you're gonna have to buy additional memory like immediately. The latest triple A releases take up 50+ gb easily.

  • What are you playing now?

    • Radu
    • July 14, 2021 at 9:40 PM

    They experimented with more interesting encounters and faster pace in their spinoff, American Nightmare. As for the sequel, they got the publishing rights back and had been working on ideas for it. Those ideas evolved into Control, but Sam Lake has mentioned in an interview that they are ready and willing ;)

  • Fallout 76

    • Radu
    • July 10, 2021 at 4:12 PM

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  • Deathloop - New Arkane Lyon's game

    • Radu
    • July 8, 2021 at 10:52 PM

    Let's play a game. Every time you hear FUCK you have to take a shot.

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  • Aliens: Fireteam

    • Radu
    • July 7, 2021 at 6:25 PM
  • System Shock Remake

    • Radu
    • July 5, 2021 at 1:50 PM

    Love the atmosphere so far!

  • Goals for 2021?

    • Radu
    • July 4, 2021 at 2:46 PM
    Quote from Radu

    On 12/9/2020 at 12:02 AM, Radu said: For me, short term is to publish San Juan (remake of my csgo contest entry) and update it through the first quarter of next year. Long term would have to be picking more healthy habits like a constant sleep schedule and being a bit more physically active (like even going for a walk more regularly). And of course, I would like to try a more elaborate project :)

    Well, short term turned into long term. The map is coming along pretty good, but fairly slow. Definitely a lot harder to sit down and work after your 9 to 5 where you're essentially doing the same mental juggling. I can see now why some people here stopped working on levels in their spare time.

    How's everyone doing?

  • Counter-Strike: Global Offensive

    • Radu
    • June 29, 2021 at 3:01 PM

    The game IS being discussed.. on the Discord server ;)

  • Let's talk VR

    • Radu
    • June 29, 2021 at 2:01 PM

    Meanwhile, my Index box is gathering more dust by the day..


    Speaking of VR:

    "VRChat closes $80m Series D funding round. Investment will be used to develop "a creator economy where members can earn" and bringing app to more platforms. The free VRChat app has reached millions of users over its lifetime with maximum concurrent users topping 40,000"

    https://www.gamesindustry.biz/articles/2021-…d-funding-round

  • Aliens: Fireteam

    • Radu
    • June 25, 2021 at 2:26 PM
    Quote from blackdog

    1 hour ago, blackdog said: Is IGN publishing them or something, that they have all the exclusive videos for this game

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    But yeah, they probably have a deal with IGN for exclusive-ish coverage. Can't imagine why though. Money? How much money?

  • Aliens: Fireteam

    • Radu
    • June 24, 2021 at 9:17 PM

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  • Battlefield 2042

    • Radu
    • June 16, 2021 at 8:45 AM

    Alternative trailer. Viewer discretion advised.

    https://i.imgur.com/OverIAB.mp4

  • Tribeca Games Spotlight 2021

    • Radu
    • June 15, 2021 at 5:54 PM
  • S.T.A.L.K.E.R. 2

    • Radu
    • June 15, 2021 at 5:48 PM

    Such size, much storage

  • de_loreley [wingman]

    • Radu
    • June 15, 2021 at 11:21 AM

    Just update the workshop and I'll have a look at the changes whenever I can.

    That's how it goes, you make changes and test until you consider it to be in a good enough state.

  • de_loreley [wingman]

    • Radu
    • June 14, 2021 at 1:09 PM

    I would recommend you playtest this with several more different people before you make a decision. Personally, I like the idea with the dropdown/boost as it adds some opportunity for varied plays. At the same time, if players feel like there's too much to cover, then maybe you need to simplify some areas, shape them a bit differently so they become more manageable. I think the reason for it is that both CT players have to cover 2 angles at the same time AND also keep in mind there's an additional one they can't cover. If you would reduce it to just one angle for the CT covering tunnel and make a direct line of sight to boost, that could possibly improve the perception.

    Spoiler [Blocked Image: https://i.imgur.com/d9jlSvZ.png]

  • REPLACED

    • Radu
    • June 13, 2021 at 8:23 PM

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  • Atomic Heart

    • Radu
    • June 13, 2021 at 8:18 PM

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