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  3. Radu

Posts by Radu

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Radu
    • January 12, 2017 at 4:40 PM
    Quote from Sprony

    You believers and Source guys should come together and as theraphy, make an unofficial Half-Life 3 or less ambitous, Episode 3. There's enough leaked stuff to give you an idea on where to go. Hell, I would even throw in a separate forum and hosting, just to see where things might go :)

    It would probably end up like City 17: Episode One. That was the last mod for Half-Life 2 I really followed through development on moddb.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Radu
    • January 12, 2017 at 2:06 PM

    @blackdog see you at the snack bar

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Radu
    • January 12, 2017 at 1:56 PM
    Quote from Squad

    17 minutes ago, Squad said: No, it's not. Did you even read the article? :P

    Yes, they kept trying out various ideas that lead to dead ends. Thing is, even if they somehow managed to reach the best possible conclusion, there would still be unsatisfied people. I've seen this happen to several other franchises. Developers or ip holders will simply ignore the said franchise out of fear of it not living up to expectations. Maybe they don't know what the fans expect from Half-Life 3 anymore. That's why hiring some diehard fans from the modding community would make the best choice - they know what they would like to see and they would find an actual way past that metaphorical wall. I'd say this is where the "freedom" of project movement at Valve played against them. If you don't have a deadline and can just put a project on hold like that, then it's never going to be done.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Radu
    • January 12, 2017 at 1:40 PM

    The only way Half-Life 3 would ever meet expectations and actually get out of development hell is for valve to hire a bunch of top tier community modders/mappers to develop it.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Radu
    • January 12, 2017 at 10:43 AM
    Quote from Sprony

    48 minutes ago, Sprony said: Time for some closure guys:

    http://www.gameinformer.com/b/features/arc…alf-life-3.aspx

    Excellent article and it confirms what many of us had already decided long ago. Half-Life is dead.

    [Blocked Image: https://m.popkey.co/6f383d/e06Vr.gif]

  • Day of Infamy Mapping Contest Discussion

    • Radu
    • January 12, 2017 at 10:23 AM

    "They're tryin' to flank our position, aaan' I don' wanna give 'em a damn inch!"

    "No, sir!"

    "I just really can't!"

  • Day of Infamy Mapping Contest Discussion

    • Radu
    • January 11, 2017 at 5:56 PM
    Quote from mr_ah_clem

    26 minutes ago, mr_ah_clem said: I feel the same way. Had a great time. Enjoyed the community. Thinking of my next map right now. Gonna take a bit of break tho. Good luck to all !

    Heads up, I'm doing an accurate recreation of a section from Tobruk.

  • The Walking Dead

    • Radu
    • January 11, 2017 at 10:57 AM

    Just one more month

    [Blocked Image: http://i.imgur.com/rH1EODv.jpg]

  • What's going on with your life?

    • Radu
    • January 10, 2017 at 10:47 AM

    But that would mean breaking out of character. @Sprony are you sure you want people to know you're not actually a cybernetic organism.. living tissue over metal endoskeleton?

  • WIP in WIP, post your level screenshots!

    • Radu
    • January 9, 2017 at 10:43 AM

    @Squad what happened to Foy?

  • What movie is this?

    • Radu
    • January 7, 2017 at 10:14 PM

    The Thing remake? 2011 edition something

  • WIP in WIP, post your level screenshots!

    • Radu
    • January 4, 2017 at 12:02 PM

    It's looking pretty rad, but you need more tree variation and pointy tops.

  • Counter-Strike: Global Offensive

    • Radu
    • January 4, 2017 at 8:19 AM

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  • What are you playing now?

    • Radu
    • January 2, 2017 at 11:14 AM

    @blackdog It's an official screenshot used for advertisement. Here's one taken by me:

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/110735275542486514/0C248D604D664F52ACAB3BB34DA0307FE20733BD/]

    It's such a fun game to play. Though, I think I enjoyed Far Cry 3's environment more. I really like exotic foliage.

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/583530400300591756/482B1C3982A98E64E15BABA5591EA761A6AEFDE8/]

  • [CS:GO][WIP] cs_gulch

    • Radu
    • January 1, 2017 at 9:09 PM

    Need For Speed: Hot Pursuit (2010) had some cool western levels. Maybe you should take a look for inspiration:

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/271721896883935004/6920B6A2F9F5B4CFE3AEF3D3BE12E6863139D2E9/]

  • Im so lost right now. Need advice!

    • Radu
    • December 31, 2016 at 11:15 AM

    Maybe you just need to keep getting disappointed with her. In that case, keep doing what you're doing.

  • What are you playing now?

    • Radu
    • December 30, 2016 at 7:24 PM

    I finally get to play this game - appropriate music https://www.youtube.com/watch?v=I7JTXxyqIeA

    [Blocked Image: http://i.imgur.com/U6lOfay.jpg]

  • Goals for 2017?

    • Radu
    • December 27, 2016 at 5:06 PM

    I wanna be the very best like no one ever was.

  • Altstadt

    • Radu
    • December 22, 2016 at 11:37 PM

    [Blocked Image: http://i.imgur.com/sFfPoMu.jpg]

    [Blocked Image: http://i.imgur.com/er6LiZg.jpg]

    [Blocked Image: http://i.imgur.com/BrA3E2h.jpg]

    [Blocked Image: http://i.imgur.com/LcO7ctr.jpg]

    =====================================================================================

    March 1945 - The Allies advance through a german citadel to secure Altstadt and drive the Axis forces out.

    Supported game mode: offensive Level created for GameBanana/MapCore Day of Infamy Mapping Contest 2016.

    Steam workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=823646276

    Gamebanana: http://gamebanana.com/maps/193411


    It's been on hell of a ride trying to get this level into a playable state and I can honestly say that I learned a lot during the process. I know it's rough around the edges and that's okay - I'll continue to improve it once the contest is over. Peace out!

  • Doom (4)

    • Radu
    • December 21, 2016 at 9:07 PM

    @BJA I checked them out on your portfolio after you posted that video. It's definitely one of the most original environments I've seen. I can only imagine how much fun it was to work on it.

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