dux - aka doctor penis
Posts by Radu
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Quote from BJA
2 hours ago, BJA said: Just don't play it longer than 20min a day, then it's actually an enjoyable game.
It's not a bad game. I feel like it's getting so much unnecessary hate, especially on steam reviews. The main issue I have with it is that it's trying to be grander than it is. Everything is exaggerated and out of proportion. It's a shame, because there aren't that many action games based around roman times. At least none that I'm aware of. I'd like to see something more open world based on that time period.
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Dat bark..
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Started playing Ryse earlier today. Yeah. The visuals are stunning. That's about it.
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That moment when you realise you left the oven on
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Love the blood gush!
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I'm not a fan of the weapons either, but I like the shotgun.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Though, they need to add more wear and blood to it.
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Considering they have long term plans for the game, such as e-sports tournaments, it would be a huge mistake on their part not to release a proper level editor. I would love to see more companies support the community in a similar way Valve is doing with the Counter-Strike: Global Offensive operations or Team Fortress 2 themed updates.
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Quote from tomm
4 hours ago, tomm said: I dislike the lazy textureless artstyle

and last time I checked there was no way to import custom assets, so you can't really "fix" it either.
I have a friend who got me into playing it when early access had just started. There was some cool looking concept art for various environments at the time, but the community expressed preference for a simple and readable art style.
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It's definitely an improvement, but do you have a rough idea on how it should play? Most people work out a sketch or something in order to figure things out. Time wise, it's better to discover issues on paper than after you've spent hours blocking it. Take inspiration from existing layouts, study those to learn what works and what doesn't. I'll tell you that most ctf layouts have 2-3 pathways to the flag. Picking the right spot/angle to create an intersection between them is what makes or breaks a map. I haven't played much of Unreal Tournament, but I have stacked up hundreds of hours on 2fort in Team Fortress 2. That map never got boring for me. It was simple and effective. It offered good balance for all classes. If I were making a ctf map I would definitely take inspiration from it.
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Is that Rubber?
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Shred the skies to pieces? Added.
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I watched the film without looking up anything about it. Now that I searched for Hughes I realise I've seen so many of his films. I can't believe this is the same guy who did Breakfast Club.
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Quote from blackdog
11 minutes ago, blackdog said: I just feel good in knowing the true Alien sequel is by Blomkamp.
Cheers to that! Here's some concept art
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Open it up, get some sunlight, design the areas with a tad of logic in mind and just take advantage of that enthusiasm!
The sewers seem cool, but you should be able to navigate them smoothly, without bumping into geometry or having to crouch around.
Have fun with it!
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This game is still a thing? How's the active player base nowadays?