@Tisky I don't know what to tell you, man. You're constantly in a bad spot. I honestly catch myself saying "Does this guy never get a break?" every time you post. Maybe it's the environment, your social circle or bad coincidences - whatever you want to call it. To me, it sounds like you're just bouncing around without a clear goal. What is your purpose? What motivates you to get out of bed? Your daughters? Also, how well can you take care of them given the decline you say you're experiencing? Don't take this as a personal attack, but rather just valid objective questions.
Posts by Radu
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@nick nugent that thing is still in development? I remember playing the original on gold source back in the day.
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@Tisky where do you work at?
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Don't take it too hard on yourself for moving on. Life changes and I think everyone here understands the decision. I hope this means that we'll be seeing more of that macro photography.
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Just borrow some textures from cs:go.
Edit* Damn, beat off by @Pampers
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@Sjonsson the textures aren't really helping with the venezian theme. The environment seems pretty cool though. I've always liked levels that used water as an obstacle.
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Saw this one recently. Instant fav
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You've begun your voyage in a paper boat without a bottom.. you will fly to the moon in it.. Esther... Esther...
But, really, that grass looks amazing!
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Yeah, it was an ar map that came pretty close to being released.
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October, 2012 - When did the years go by?
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Quote from RaVaGe
11 minutes ago, RaVaGe said: [i[Blocked Image: https://gry0va.bn1301.livefilestore.com/y4mfc__EWKOUPwT6PJKFsIV2MB9Doewsb6hlpt8ceCpVCVilOhkPagOepGaW4o77kcrM8ENyc5rqwKRDcRgYEIVygGtDxyn4hJlJjcnav2C4O7B_MLQ48jLYvo746Naf7F8cE_oMuSewdLKJII6kQdLggVP-EnNO2ZPQWOvDQeLme3WoYyJXWhgofooF2APLJ7ifWyLeEQw3_EUUow2vzO0Qg/4.thumb.jpg.398afaf2fd072905c394a75376e5cbd0.jpg?psid=1]
Was thinking more about something like that.
That would actually be a massive visual improvement! Though, it would be best if the interior retained the original green hue.
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Quote from blackdog
On 8/21/2017 at 4:26 PM, blackdog said: Wish I could give it a try
you testing it with the DoI team anyway?No, but I got a lot of feedback from the community and I had a super secret stronghold playtest earlier with a few fellas from our forums.
Some pics from the playtest:
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Needs more
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Quote from Hipshot
On 8/19/2017 at 3:55 PM, Hipshot said: I came here just to say that I played this and I give it the Hipshot-almost-only-play-old-games-approval I never gave Strafe. It took me about 1 hour to get through the first episode, I'm not interested in the endless mode at all.
Recommended for: Seeing out in the void bugs that will never be fixed and blue keycard behind red doors for no reason, where you could instead have just found the blue keycard instead of the red.
I have yet to play it myself, but I'm interested in its modding potential more than anything else. From what I've gathered on the official DUSK Discord, they're planning to integrate Steam Workshop and allow direct loading of BSPS in the future; currently, custom levels are in the form of asset bundles, which a BSP must be converted to within Unity. Though, people can still use a variety of level editors, such as J.A.C.K, Radiant, ProBuilder, SabreCSG, etc to create levels for it. That sounds incredibly convenient and I'm glad to see a developer that plans for modding support right from the start. I thought this might be something of interest to some members around here.
@FMPONE you should take a break after sub0 and make some argent towers for DUSK. I know I will.
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I just updated the workshop file! The changes can be found under "update notes". Additional cover options for the attacking team, new route through first cp and a bunch more!
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The lighting is spot on! It could easily be mistaken for an official level.