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  3. Radu

Posts by Radu

  • Control (Remedy)

    • Radu
    • August 11, 2018 at 12:34 PM

    Yeah, I saw that when it was originally posted and the video was still up. Pretty cool that some of those ideas made it to American Nightmare.

  • Control (Remedy)

    • Radu
    • August 10, 2018 at 10:43 PM
    Quote from [HP]

    1 hour ago, [HP] said: Yeah, I don't think Remedy will ever wanna make another sequel, I remember reading that MP2 really burned the staff, working on the same franchise for nearly a decade can be bothersome for everyone.

    This looks legit man, I love what Control is doing, and I love they're being smart and lending a lot of what they did right with Quantum Break, while working on what it wasn't that good. This is definitely a day1 purchase to me.

    Understandable, it's though to do a follow up of a great game, especially right after, but I feel like after these current projects they could say that they've had quite the breath of fresh air. For me it's just hard not to look at some of the mechanics and environment design and not imagine how well they would fit within the supernatural world of AW. I think I remember Sam Lake saying in an interview that they would like to revisit AW at some point, just not sure when that would be the right time.

    I do look forward to Control in the meantime.

  • Control (Remedy)

    • Radu
    • August 10, 2018 at 5:22 PM

    It's cool to see Remedy improve their technology and try new gameplay concepts, but darn it! I want Alan Wake 2. I feel at this point as that game is becoming the next ep3.

  • What movie is this?

    • Radu
    • August 10, 2018 at 5:17 PM

    Bringing this thread back from the dead. How about something easy to start with

    [Blocked Image: https://i.imgur.com/qFvZiTA.jpg]

  • [CSGO] Victoria

    • Radu
    • August 10, 2018 at 11:35 AM
    Quote from Tynnyri

    1 hour ago, Tynnyri said: Hey, don't ask for feedback if you're just going to laugh at the guy the instant it's not all positive. Nobody's forcing you to take critizism, so you can tell people to not do it.

    Hey, it's good to see that you've taken an interest in people's creations on mapcore and are providing feedback. There's nothing like people working together to better their maps. That being said, you've shared your opinion on the map and provided feedback (which is honestly more critical than constructive). Now stop bothering these guys and filling the thread with unnecessary noise. If you have something to settle with them, take it to private messaging.

  • Random Photo Thread

    • Radu
    • July 29, 2018 at 3:22 PM
    Quote from will2k

    2 hours ago, will2k said: we had clouds too but we were a bit luckier as they tended to scatter every half hour allowing me to snap some shots before regrouping and blocking the view.

    Better luck next eclipse then :D

    What did you use to photograph it?

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • Radu
    • July 25, 2018 at 7:26 PM
    Quote from will2k

    16 minutes ago, will2k said: @Radu just to let you know that your earlier suggestion to make the football field fence fortification as a side quest, is being currently implemented :)

    the kids are gonna be happy

    Haven't played Dying Light, but I might just get it to try out your campaign when it's done.

  • [CS:GO][Wingman] Terraza

    • Radu
    • July 14, 2018 at 8:39 PM
    Quote from esspho

    3 hours ago, esspho said: @Radu any updates on this nice little map?

    Hey, thanks for asking! I made good progress with it until end of March, but had to put it on hold to deal with some irl issues. I only recently managed to get back to it and it's currently undergoing a theme change. Hope you guys like Baja California.

  • Call of Cthulhu

    • Radu
    • June 16, 2018 at 9:56 PM
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  • Post your favourite movie scenes ever!

    • Radu
    • June 15, 2018 at 8:52 PM
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  • Metro: Exodus

    • Radu
    • June 13, 2018 at 10:50 AM
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  • The Walking Dead

    • Radu
    • June 2, 2018 at 10:12 AM
    Quote from blackdog

    22 hours ago, blackdog said: Just wanted to say I caught up with Fear The Walking Dead already two weeks back, and I enjoyed it more than TWD. I think is because this season was centered arout the social aspect, there was more "community" feeling, whereas in TWD, despite the abundance of secondary characters and groups, it feels they are a background for the main. I mean to me felt like FTWD problems where everybody's, and in TWD they are Rick's

    Stopped watching FTWD last season. Haven't watched TWD for two or three seasons. It got to a point where the writing just became plain terrible; also ninja zombies..

  • What music have you listened to recently?

    • Radu
    • May 29, 2018 at 7:36 PM
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  • Totalbiscuit, the cinical Brit is dying

    • Radu
    • May 25, 2018 at 9:12 AM

    8 years ago, being a complete noob at sc2, I found this guy's videos on the game. It was awesome to see him grow over the years and offer so much entertainment as well as take a stand and be vocal on issues concerning the gaming industry. Maaan.

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  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Radu
    • May 23, 2018 at 9:39 AM
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  • [WIP] de_aurelia (remake)

    • Radu
    • May 20, 2018 at 7:38 AM

    Gonna check it out soon. You could post 2-3 in-game screenshots here as well; helps to get those clicks. Also, send a report to steam support for those downvotes. That's just how the workshop is nowadays.

  • S.T.A.L.K.E.R. 2

    • Radu
    • May 16, 2018 at 8:39 AM

    Oh man, I've been waiting to hear this for a long time. What's next? half-life3

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  • Rage 2

    • Radu
    • May 15, 2018 at 3:47 PM

    @BJA Can you pull some strings to make sure this one doesn't have a shitty ending? :D Looks dope otherwise

  • Post your favourite movie scenes ever!

    • Radu
    • April 27, 2018 at 7:42 AM
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  • In the Valley of Gods - Campo Santo

    • Radu
    • April 22, 2018 at 9:29 AM

    Well, that came out of nowhere. Damn! I'm curious to see if they're going to adapt their recipe to one of valve's ip in the future.

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