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  3. Radu

Posts by Radu

  • [CS:GO][Wingman] Terraza

    • Radu
    • December 24, 2018 at 9:51 PM

    Although it was originally supposed to take a month or two, this map ended up being delayed over and over... So what's been happening this time? Well, I got caught up with some contract work, life and just trying to get my foot in the door. I applied for a level design position at my local Ubisoft about a month ago; it went pretty good, did the test, had an interview, but no cigar. And my GPU died a few hours after I completed the test. Despite being turned down for the ld position, I took an offer for a QA/QC role. I got a new GPU in the meantime and things have started to clear up again. With that being said, I'm ready to get back on track. Right now I'm aiming to release this by end of January. I prepared a mood board to help with the final art touches. I haven't ever done a mood board before, but I might end up adding this to my workflow from now on.

    [Blocked Image: https://i.imgur.com/4aOoGZz.jpg]

  • Mapcore Job Census

    • Radu
    • December 24, 2018 at 1:23 PM

    Hey, how's everyone doing? Getting ready for holidays stuffing? Great! I just updated the list with everyone that posted in 2018. I'll be going over it some more to see who's been active and who's fallen off the edge. If you see this message and your info is no longer up to date, just post in this thread to have it updated.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Radu
    • December 10, 2018 at 2:12 PM

    HYYYYYPE! It's out! Half-Life thr- the documentary!

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  • Post your favourite movie scenes ever!

    • Radu
    • December 8, 2018 at 3:01 PM

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  • Counter-Strike: Global Offensive

    • Radu
    • December 7, 2018 at 9:45 AM
    Quote from Beck

    12 minutes ago, Beck said: So how big is the map or is it just played on traditional CS maps?

    Making CSGO free to play is probably a good move. It's been out for so long now anyone who was gonna buy it already has.

    It's pretty big for a source map, 20608 x 20608 units

    [Blocked Image: https://cdn.discordapp.com/attachments/235139177715335169/520410568130035722/dz_blacksite_radar.png]

  • CloneOBL

    • Radu
    • December 3, 2018 at 12:05 PM

    Hey, welcome to Mapcore!

    I like the progress you're making, but like you said - figure out what is it that you want to achieve with the project. Are you looking to work in the industry or is this a hobby?

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Radu
    • December 2, 2018 at 12:27 PM

    Here's a better list with Valve's titles and release dates:


    Half-Life 1998

    Team Fortress Classic 1999 (mod acquired)

    Counter-Strike 1999 (mod acquired)

    Ricochet 2000

    Deathmatch Classic 2001 (originally quake mod)

    Day of Defeat 2003 (mod acquired)

    Counter-Strike: CZ 2004

    Counter-Strike: Source 2004

    Half-Life: Source 2004

    Half-Life 2 2004

    Half-Life 2: Deathmatch 2004

    Day of Defeat: Source 2005

    Half-Life 2: Lost Coast 2005

    Half-Life 2: Episode 1 2006

    Half-Life 2: Episode 2 2007

    Portal 2007 (project acquired)

    Team Fortress 2 2007

    Left 4 Dead 2008 (project acquired)

    Left 4 Dead 2 2009

    Alien Swarm 2010 (project acquired)

    Portal 2 2011

    Counter-Strike: GO 2012

    Dota 2 2013 (originally w3 mod)

    The Lab (VR game) 2016

    Artifact 2018

    In the Valley of the Gods 2019 (project acquired)


    For the most part, Valve have released an original or acquired title on a yearly basis. They only seemed to have slowed down after 2013, turning their focus on VR, hardware and Steam oriented software. With the recent release of Artifact and their next acquired project, In the Valley of the Gods, Valve might appear to be getting back to the business of making games (you can laugh now).

  • Fallout 76

    • Radu
    • November 30, 2018 at 2:58 PM

    Oh come on, the image got removed. Now I HAVE TO remake it myself

  • Fallout 76

    • Radu
    • November 29, 2018 at 5:56 PM

    [Blocked Image: https://i.imgur.com/KjD3uCg.jpg]

  • The Predator

    • Radu
    • November 29, 2018 at 9:28 AM

    I'm convinced a porn parody of The Predator would be better than the actual film

  • What movie is this?

    • Radu
    • November 28, 2018 at 9:49 AM

    [Blocked Image: https://i.imgur.com/rLg1SLY.png]

  • Prodeus - KICKSTARTER LIVE!

    • Radu
    • November 27, 2018 at 4:58 PM

    @Pericolos0 Gibhard, where art thou?

  • [UE4] Darksiders 3 Art Dump

    • Radu
    • November 27, 2018 at 9:29 AM

    aka Mr. Two Video Cards

    Congrats on the release! I really dig the art style. Gonna give it a try once I get a new gpu.

  • The Predator

    • Radu
    • November 25, 2018 at 6:36 PM

    I finally got around to watching this and .. well, it's basically a stinking pile of horse shieet.

  • What have you watched recently?

    • Radu
    • November 24, 2018 at 2:49 PM

    External Content www.youtube.com
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    Mate, this was legit good! Shieeet, I really wanted to see how some of the stories continued.

  • The Lion King

    • Radu
    • November 23, 2018 at 3:49 PM

    [Blocked Image: https://i.imgur.com/G4ywka1.jpg]

  • Post your favorite moments from Video Games

    • Radu
    • November 23, 2018 at 9:19 AM

    @Klems Ayy I get the same feeling in that bit despite how many times I've played it. I'm trying to think of some moments from Mirror's Edge, but can't picture anything. I'm sure there were plenty in that game, but maybe that's why they are less memorable?

  • Post your favorite moments from Video Games

    • Radu
    • November 22, 2018 at 11:16 AM

    You know the drill. Anything goes, screenshots, mp/sp gameplay bits, cutscenes, plain descriptive text, etc

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  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Radu
    • November 20, 2018 at 2:51 PM

    Here, have another one:

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  • Half-Life 2: Year Long Alarm

    • Radu
    • November 20, 2018 at 11:05 AM

    @atrocity any plans for a third map to tie things up, give it a proper ending?

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