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  3. Radu

Posts by Radu

  • [CS:GO][Wingman] Terraza

    • Radu
    • March 16, 2019 at 8:30 PM

    So I got a 3d skybox in place and there's still some things to do.. but I'm gonna stick to what I said previously and have it on the workshop by the end of tomorrow.

    [Blocked Image: https://i.imgur.com/Nj8Vdyx.jpg]

    [Blocked Image: https://i.imgur.com/U16sj3e.jpg]

    [Blocked Image: https://i.imgur.com/KTvgFoL.jpg]

  • True Detective - TV Show

    • Radu
    • March 13, 2019 at 10:05 PM

    Just finished watching this. God damn! This season had some kickass music. The overall vibes reminded me of this old hl mod, afraid of monsters: dc

  • [CS:GO][Wingman] Terraza

    • Radu
    • March 12, 2019 at 7:31 AM

    @Interfearance thanks for the trimming feedback! The past few days have been great. People have responded positively and I got to make the fine changes that I wasn't sure about. I've started to simplify the background in order to save time and if all goes well, I should have a release version on the workshop this weekend.

  • Opal

    • Radu
    • March 12, 2019 at 6:40 AM

    @MikeGon, just make a test version. Keep the new areas greyboxed to save time. See how it plays and if it's not an improvement, no biggie

  • [CS:GO][Wingman] Terraza

    • Radu
    • March 9, 2019 at 3:21 PM

    I put a test version on the workshop to iron out any final issues if you guys want to have a look: https://steamcommunity.com/sharedfiles/fi…/?id=1675723560

    I've been testing it with people over the last few days and so far it's pretty promising. Layout was alright since greybox, but I'm still adjusting some smaller details. Other than that, there's just some visuals to handle for the non-gameplay areas including the background.

    [Blocked Image: https://i.imgur.com/BgKEE1o.jpg]

    [Blocked Image: https://i.imgur.com/f1ZKoD7.jpg]

  • Wrath: Aeon of Ruin

    • Radu
    • March 9, 2019 at 1:50 PM

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  • Opal

    • Radu
    • March 8, 2019 at 12:07 PM

    Mike is too invested in the current layout and in love with the theme to make these drastic changes, even if they are for the best. It would be easier if you guys provided some ideas on what to do about the underground such as new paths and new bombsite B location.

  • Wrath: Aeon of Ruin

    • Radu
    • March 7, 2019 at 7:25 PM

    You're banned from Twitter? :D

  • Anthem and the peculiarities of modern monetization.

    • Radu
    • March 6, 2019 at 7:12 AM
    Quote from blackdog

    7 hours ago, blackdog said: Yeah would make for a great film franchise!

    No, just no. I have had it with all these action hero films.

    [Blocked Image: https://thumbs.gfycat.com/RevolvingTallJackrabbit-size_restricted.gif]

  • What music have you listened to recently?

    • Radu
    • March 5, 2019 at 10:58 AM

    First album was probably his best:

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  • Anthem and the peculiarities of modern monetization.

    • Radu
    • March 4, 2019 at 5:53 PM

    In the meantime, ours truly, Jim Sterling, has made yet another video on the matter:

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    @FrieChamp yeah, that was a good read - long though. After these discussions I'm starting to realise why I wasn't invested in Far Cry 5's story, even though on paper it's a neat story to tell, and was overall a chore to complete. For me it's hard to get into single player games that take more than 12-15 hours to complete. When they start to hit 30 hours it becomes too much.

  • Anthem and the peculiarities of modern monetization.

    • Radu
    • March 1, 2019 at 5:52 PM

    haha nice one @[HP]

  • Anthem and the peculiarities of modern monetization.

    • Radu
    • March 1, 2019 at 5:39 PM

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    Yeah, at this point this thread has been hijacked as an opportunity to talk about the sheer number of open world games, bad design practices and monetization.

  • [CS:GO][WIP] Trailerpark

    • Radu
    • February 28, 2019 at 5:40 PM

    @OrnateBaboon report that and make sure to include the time interval it occurred. Fuck those bots!

  • Anthem and the peculiarities of modern monetization.

    • Radu
    • February 28, 2019 at 10:58 AM

    Raising the prices would not work so well, I believe. Like Friechamp mentioned, 60-70 eur is quite a lot to spend on a game, especially if you have 3-4 games that you want to play and they all come out in a short window of time. Compared to going to the cinema, where a ticket costs 5 euros, it can seem pretty costly. Myself and a bunch of other people sometimes just wait until the prices drop for some games. If it's a single player game it will most likely drop 50% a year later. Also, if the said single player game has microtransactions or xp boosters that affect the core gameplay, it's pretty much a no buy for me. This ties into the issues I brought up earlier about big companies trying to retain players for the long term in all of their games. I think that's a mistake that ultimately leads to a lot of extra cost on their part and which forces them to adopt bad practices in order to recuperate their money. Take most of the recent sp open world games for example. They are so massive and littered with content, albeit repetitive, and take up so many resources to produce, all with the motivation of retaining the player for tens or hundreds of hours. There's just no balance, no small scale or shorter game experiences. Every game has to be just as large and last just as long. The more, the better. And there's nothing wrong with having some games be like that, but when almost every game is designed like that, there's something not quite right. Maybe it's just me having an open world fatigue. Maybe that's why I've been enjoying some of the recent shorter - more traditional games like Titanfall 2(4 hours), DUSK(10 hours), FAR: Lone Sails(2 hours) etc At least the indie scene still has it going. That's something I wanted to point out. Why can't big companies have smaller teams to produce something similar to an indie title? Hasn't the recent Spyro Reignited Trilogy been received positively?

  • Metro: Exodus

    • Radu
    • February 27, 2019 at 8:31 PM

    The pacing in the beginning is so bad. It was truly a test of patience to get through it and the first open zone. Don't get me started on the boat. The parts that followed and the second open zone were much better. That's where I stopped for the moment.

  • Anthem and the peculiarities of modern monetization.

    • Radu
    • February 26, 2019 at 3:52 PM

    More in-depth review, if you care to watch:

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  • Anthem and the peculiarities of modern monetization.

    • Radu
    • February 25, 2019 at 7:36 PM

    It seems all major triple A companies are obsessed with what they like to call "never ending experiences" or games that compel the player to spend at least 80 to 100 hours in their environment. This is also why most triple A games feature coop or pvp, because they generate more short term engagement and are easier to monetise. To me it seems like a hit or miss mentality. There are just too many games with the same purpose of retaining the players for the longest duration. And it wouldn't be that much of an issue if what they were aiming for was true, a "never ending experience", but few companies actually support the game with content for more than one or two years before releasing a new entry in the series.

    What's your take on this @[HP] ?

  • Random Photo Thread

    • Radu
    • February 23, 2019 at 4:07 PM

    I got my first photos today. I'm pretty relieved to say that the camera is functional and does not have any issues. Now it's just a matter of trying different films and probably a better lab. Here's the first thing I shot by accident:

  • What's going on with your life?

    • Radu
    • February 21, 2019 at 6:54 PM

    @TheOnlyDoubleF what software did you have them use?

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