Quote from FMPONE8 hours ago, FMPONE said: Wow, what the fuck?
It’s like a really bad walking simulator. I think Neil Manke was a way better designer than that, there was no hint of walking simulator syndrome in They Hunger. He must have been hindered by something, distracted by his health, or something.
It starts getting a little bit more interesting around the 15 minute mark, could be that the stuff before it was WIP.
Maybe he wanted a slow atmospheric start, but ended up dragging it for too long.
There's some good ideas there and overall interesting map design. I like that they make the most out of the spaces with overlapping routes and verticality. I don't know, I think they just overestimated how much more work this would be compared to a Half-Life mod. There's also less enemy variety to work with in Half-Life 2. That must have been frustrating. Then L4D comes out and it's so much better than what you could ever make.. and you basically quit.