Quote from Minos12 hours ago, Minos said: Always keep things simple early, and work from macro to micro. Instead of beautifying just one corner, make one texture (don't finish it) and apply it all over the map. Then make another texture, and apply it all over the map. Repeat that, until you have a somewhat solid texture set. By this time your map should start to resembles some place. Then you start detailing. Detail things like door ways, doors, windows, railings etc... and propagate them through the map. Try to reuse as much as you can so you can finish the map (it's very important to finish a map, even if you could make a better one by the time you are almost done). Then lastly, when everything is in place, work on lighting, set dressing and final polish (decals, little props, flowers, etc...). This process should tallow you to be creative and artistic in a manageable way
Of course that is just the dream... the reality is that we as artists tend to focus on the result, instead of the process. Enjoy the process and the result will be good, make lots of mistakes until things start to click. I wish I could send this message back to my 15 year old self in the past.
Wow, that sounds almost like what this guy is saying