1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Radu

Posts by Radu

  • WIP in WIP, post your level screenshots!

    • Radu
    • June 9, 2019 at 6:53 PM

    Trying to finish this FC5 map "this week":

    [Blocked Image: https://i.imgur.com/icBl6EV.jpg]

    [Blocked Image: https://i.imgur.com/SyV8MxV.jpg]

    [Blocked Image: https://i.imgur.com/ILRbGHM.jpg]

    [Blocked Image: https://i.imgur.com/bMJEoCm.jpg]

  • Star Wars Jedi: Fallen Order

    • Radu
    • June 9, 2019 at 12:30 PM
    Quote from dux

    18 minutes ago, dux said: Why close Visceral who were making a Star Wars game only to go on and make a Star Wars game with Respawn? EA.

    Because EA is like a highschool girl that keeps changing boyfriends based on popularity

  • [wip] cs_vilarosa

    • Radu
    • June 9, 2019 at 10:30 AM

    Is that the underground Bond entrance on the left side?

  • Radu's mexican town [CANCELLED]

    • Radu
    • June 8, 2019 at 7:09 PM
    Quote from blackdog

    21 minutes ago, blackdog said: De_terrazza

    Heh, it's a bit of a departure from Terraza. Sure, it's also in Mexico, but that one is based around the north-east, pretty close to the US border. This one features more colonial architecture.

  • de_mult

    • Radu
    • June 8, 2019 at 1:46 PM

    I'm just joking, it was a joke for @Serialmapper

    Btw, you created the thread in the wrong section. It should be here: https://migrationtest.mapcore.org/forum/41-csgo-…apping-contest/

  • de_mult

    • Radu
    • June 8, 2019 at 1:43 PM

    you should change it to de_mici

  • Black Mirror

    • Radu
    • June 7, 2019 at 10:42 PM

    Just watched the first episode. Ok...

  • Control (Remedy)

    • Radu
    • June 7, 2019 at 11:35 AM
    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
  • Ghost Recon Breakpoint

    • Radu
    • June 6, 2019 at 6:00 PM
    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
  • Radu's mexican town [CANCELLED]

    • Radu
    • June 6, 2019 at 6:04 AM
    Quote from Interfearance

    2 hours ago, Interfearance said: First of all you fucking stole one of my theme ideas! ? Its all right I have back up, but it was a strong one. Good luck man!

    Thanks, good luck!

  • Radu's mexican town [CANCELLED]

    • Radu
    • June 5, 2019 at 8:42 PM

    We'll see how things develop and if I find someone to team up with me later on. As much as I'd like to be focusing on this 100% from the start, I'm concentrating on finishing my portfolio atm. What I'd like to do by the end of summer is to have a proper tested blockout and narrow down the scope of the project to something manageable (ideal situation I'd have a rough first art pass with stock and placeholder).

    Edit* I'm happy to see the mood board idea is catching on to several other projects. Highly recommend to stick to it through development.

  • Control (Remedy)

    • Radu
    • June 5, 2019 at 8:21 PM

    Come on, Remedy! I hope this one is in the same league as Alan Wake or Max Payne

  • Radu's mexican town [CANCELLED]

    • Radu
    • June 5, 2019 at 6:06 PM

    That's right, Mexico. Don't have a map name yet, but I do have a mood board:

    [Blocked Image: https://i.imgur.com/Yo2W68Y.jpg]

  • Stranger Things

    • Radu
    • June 5, 2019 at 1:33 PM
    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
  • Overkill's The Walking Dead

    • Radu
    • June 5, 2019 at 12:41 PM

    "Starbreeze has announced it is making changes to its business in order to reduce costs -- but this will involve dismissing a quarter of its staff.

    Of the 240 staff currently employed across the Starbreeze group, approximately 60 are expected to be effected with the layoffs to be complete by November."

    https://www.gamesindustry.biz/articles/2019-…ts-to-cut-costs

  • Watch Dogs Legion

    • Radu
    • June 5, 2019 at 12:38 PM

    "Ubisoft has confirmed that Watch Dogs Legion is real, and the sequel is set in London's near-future. This official confirmation comes right off the tail-end of yesterday's Amazon listing leak, which exposed the game's existence, name, and setting before Ubisoft could unveil it to the world first at next week's E3.

    It's long been rumored that a third Watch Dogs has been in development, with a small but compelling paper trail and slight hints from Ubisoft itself, fueling the speculative fire. After Amazon UK accidentally spilled the baked beans ahead of Ubisoft's E3 2019 presser, it was made known that Watch Dogs' next cyber crime spree will be set in London. Playing with the sensitive subjects of worsening mass surveillance and life after Brexit, Watch Dogs Legion will be giving the UK capital the same highly attentive treatment that San Francisco and Chicago received before it."

    Read more at: https://screenrant.com/watch-dogs-leg…ure-set-sequel/

  • cs_lima Beta version

    • Radu
    • June 5, 2019 at 11:17 AM
    Quote from zombi

    11 hours ago, zombi said: I don't see 200+ hours of work on screenshots

    0 reactions is also message for you

    Different skill levels, maybe no prior experience with level design. It takes time, especially in the beginning.

    @Chaplin.be just from the screenshots alone, I can tell you that it's too dark. You need to improve visibility before you can expect people to check out the map properly. You should also post an image overview of the level. Most of the times, you can get quick feedback from people solely based on that.

    What settings are you using for the light_environment?

  • What's going on with your life?

    • Radu
    • June 1, 2019 at 1:16 PM

    Damn, blackdog is now papadog

  • Epic Games Store

    • Radu
    • May 31, 2019 at 7:49 PM
    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
  • Length of Mid (in cs go units) of Cs go maps

    • Radu
    • May 31, 2019 at 2:01 PM

    If you want a safe number, try to stick to something between 1600-1900 hammer units.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™