"Epic Games will cover refunds of Shenmue III to protect developer after backlash"
Posts by Radu
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Quote from blackdog
31 minutes ago, blackdog said: Well considering there have been initiatives like SnapMap or FC Arcade, you could potentially create a sandbox environment for mods, with tools that are as well streamed.
i know is far fetched and most unlikely, but content creation don’t have to necessarily die.
Is all in the hands of devs and publishers, if they see value in enabling mods, they will find a way to allow their player base to play with tools.
I’m pretty sure no one ever expected modding tools to end up on console, but then you got stuff like Halo and Far Cry… ending up in games that are content creation tools really.
Sure, but you'd still have limits. For instance, I wouldn't be able to make my FC map without a mod that removes the imposed budget on details and AI. And SnaMap is shit. There, I've said it.
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I doubt it will change. At best you'll have a few studios like CD Projekt Red, indies or most console exclusives that don't add monetization.
Another issue in regards to the streaming game service, which @grapen brought up, is that if it catches on it will potentially lead to the death of modding. All files are on an official server, can't be modified, can't add anything to it.
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"For its first half-year period of 2019, Remedy Entertainment Plc records approximately 2.5 million euros of royalties from previously released games as one-time income. The royalties are paid to Remedy during the second half-year period of 2019. In relation to this, the publishing rights of Alan Wake games are reverted to Remedy."
https://www.globenewswire.com/news-archive/1…ased-games.html
"In July 2018, Remedy CEO Telo Virtala stated that any further sequels to Alan Wake would require Microsoft Studios' approval as the publishing rights holder, though Remedy otherwise owns all other IP rights to the series. Virtala stated: "Considering our history... Alan Wake was really interesting but it was a collaboration with Microsoft. Due to certain reasons, it never got a sequel."[125] Director of communications Thomas Puha stated in April 2019 that Remedy had briefly returned to work on an Alan Wake property about two years prior, but the effort did not work out, and the company is presently booked for the next few years, between their own new game Control, supporting Smilegate on its game CrossFire, and another new project. Puha said that the only limited factor for them to work on an Alan Wake sequel was "time, money, and resources"."
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Only concern I have with this atm is that the environments might become repetitive even with their tonal shifts.
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Some more info and changes that are being implemented based on player feedback from E3 and technical test.
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Quote from blackdog
55 minutes ago, blackdog said: It ticks all the boxes hardcore FPS players want (imo).
Not for me it didn't. The slow movement didn't translate well to the open environments. There is also too much clutter in some areas, making it annoying to navigate. God damn, those boat segments were annoying.
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Is this the right thread for this?
https://kotaku.com/the-human-cost…ps-4-1835859016
Man, reading about the way QA are treated seems so surreal. Although Ubisoft has its issues too, compared to Treyarch it seems like heaven. I've heard similar stories about EA from colleagues who have worked there previously.
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"Epic Games CEO Tim Sweeney has argued that store exclusives will ultimately benefit gamers, in the face of persistent criticism for the Epic Games Store's strategy.
Joining a discussion on Twitter yesterday, Sweeney said that stocking the Epic Games Store with PC exclusives is the only effective way of ending the standard 70/30 revenue split imposed on developers."
https://www.gamesindustry.biz/articles/2019-…ves-are-working
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Quote from Beck
1 hour ago, Beck said: Yeah, I'm not liking the look of all the subscription based services. I doubt physical/digital copies are going to go anywhere too soon but the industry could definitely go the same route TV/Film has gone with every studio having their own service with their own content locked to that service.
Yeah, ok, I can probably deal with the massive segmentation of having several launchers and services as long as I can play the games. What is troubling me more lately, and this is something that Ross Scott is also stressing a lot, are the games that require authentication to an online server. With this subscription service that is being pushed and also stadia's streaming, I think this will become even more of an issue in the future. Sure, you can argue that this is an issue even with regular platforms that offer digital copies. If the platform dies, then shieeet. But that's less likely to happen than say a game's servers being shut down. Take for instance the Games for Windows Live. When they shut that down they also killed a lot of games. Some of them were patched to use Steamworks, but others not (Dirt 2).
Ross Scott tried last month to push forward the idea that some games being advertised as services are fraud. While he does have some fair points, the argument was partially shut down by various lawyers. However, some pointed out that he could instead try to branch into the duration of granted copyright time. Here's his video:
This is one of the lawyers responding with the copyright idea:External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Ultimately, shitty monetization and segmented as the market might become aside, I'm more concerned about the actual games and being able to play them long after their release.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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Quote from Sean Noonan
11 hours ago, Sean Noonan said: Hello, level designer on the Listening Post gameplay segment here. The main motivation for me is to work on a free time project in modern middleware like UE4, which I use in my day job. This allows me to perhaps flex and learn in areas that my day job perhaps won't allow for due to time/scope/seniority/project/etc. It's good practice. It also gives a good opportunity for others to join and learn too, so that they may be better prepared for say - full time work in games. Like the way it used to be

I wouldn't say that building a known framework to allow this is stupid. It gives a good base with some known mechanics for people to work to and given the age of the source material, ideally improve upon.
Yeah, I can respect that it's a good opportunity for you and others to gain experience with a known framework in areas you might not be involved with during your day job. But given the scope of the source material and the fact that numerous hl3 projects have sprung at valve and failed over the years, you're not really making it easier on yourselves at all.
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Quote from FMPONE
42 minutes ago, FMPONE said: Maybe but the combat they implemented was overly faithful to HL2, and uncritically reproduces it, warts and all. A dev on twitter said they will work on improving it now. Worth remembering all this stuff is WIP.
Also, I was pretty sure that the supply of DOTA spinoffs had radically outstripped demand, but Underlords is having a successful launch. It’ll be interesting to see if they can maintain that momentum.
I think it's pretty stupid to put all that effort into remaking HL2 on UE4. Most people, especially half-life fans, aren't that concerned with the graphics. They just want to see solid gameplay and captivating atmosphere. It's been two years and they've barely scratched the surface. And once they have all the base features they have to add in the additional elements described in Epistle 3 - the Borealis and the teleportation gimmick is gonna be a bitch. The fact that they're stressing this to be a "visual treat" is gonna be their downfall I'd say. If I were to compare it to something, then it would be Black Mesa. That mod was in development for 7-8 years? before an official release and even then it was missing the XEN chapters which are to this day still in development. So you're looking at 15 years of development time. Super long time with a lot of potential for things to go wrong. Sure, you can argue that the project will endure as has the community for so long, but there's still the question if their efforts would have been better used to work with the existing content and just upgrade the Source engine to Titanfall 2 standards. At least then they could have cut down on the visuals and aimed for a release if things were getting difficult.
Also, I think it's going to become more common in the next years to see smaller spin offs based on bigger titles.
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Also, people get really sensitive when something is depicted in their backyard rather than some far away place.