I bought a scanner finally! Should have more frequent posts from now on, hopefully
Posts by Radu
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Thanks for the links @Zarsky I added them to the first post
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Any of you guys know a good tutorial series on the basics? I tried my hand at Blender back in 2017 and blocked out some placeholder window frames for Source, but never got back to it. I remember it was pretty awkward finding something specifically tailored for creating game assets that also explains a bit more in depth. Most of the videos I found where focused on renders within the software and anything Source related was incomplete - had to use several videos to figure some things out.
Actually, might be worth sharing more resources. I'll update the first post accordingly so it's easy to find for everyone.
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Quote from Zarsky
5 hours ago, Zarsky said: This is amazing! Didn't want to spam this thread with this, but I'm really excited for the support Blender is getting. There's also rumors of some more announcements at Siggraph in a week.

Should there maybe be a Blender thread here too? I'd imagine there's many mappers here using blender.
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Useful links:
Official Blender website:
Official Blender YouTube channel:
The Blender Developers Blog is a great place to find out more about current and upcoming plans for Blender development:
If you have a good idea or a feature request, one of the best places to get in touch directly with the developers is through Devtalk forum:
If you find Blender useful and like to help make it better, there's a new donation page:
https://fund.blender.org/ (They are currently getting 71K€/month from community and corporations! All funds are invested directly into hiring new contractors/developers.)
PS: If you find a bug that's annoying you and like to speed up fixing of it, you can report it directly from inside Blender via the Help dropdown menu.
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Nothing to do with Epic, or does it, but Ubisoft will also be supporting Blender:
"Not only will Ubisoft help funding online support for Blender developers, Ubisoft Animation Studio – a department of Ubisoft Film and Television – will also use Blender for their productions and assign developers to contribute to Blender’s open source projects."
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This series is indeed true to its theme... the walking dead
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Hopefully that will give people more incentive to play csgo's wingman mode. But this is a good example of how awful valve is at promoting their content. Come on, valve, fucks sake
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Good luck @Serialmapper where are you off to?
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[Blocked Image: https://i.imgur.com/LbfSZiD.jpg]
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Also, this just in:
"Epic Games will be supporting the Blender Foundation with a donation of $1.2 MILLION DOLLARS, to be delivered over a period of three years."
https://www.blendernation.com/2019/07/15/epi…epic-megagrant/
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"Rebellion Boss: Epic ‘Paying Through the Nose’ to Build Its Store, It’s Fantastic; I Was Impressed by Their Offer"
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See you tonight 331@Pericolos0 ?♂️
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I vote to rename this thread as blackdog's thread and occasional vilham
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Fuck, man, the stakes are super high this season! Do you guys think the upside down can save Mrs. Wheeler's marriage?
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Yeah, ok, I've hijacked this thread, after it was previously hijacked by @[HP], to keep track of the lootbox issue and company trends over time. I'm gonna keep updating this with notable headlines.
"In an at times tense hearing, digital minister Margot James told the committee she did not believe there was enough evidence to class loot boxes, which appear in games certified suitable for children as young as three, as gambling.
Members of the Culture Select Committee accused the Government of being “complacent” over the features, which they said were exposing children "to all the emotions of gambling"."
https://www.telegraph.co.uk/news/2019/07/0…heels-mps-warn/
"The French government has launched a major push to poach British game developers in the wake of Brexit, promising subsidies, tax breaks and loans to creatives who make the move across the Channel.
“In only a few years, video games have become France’s second largest cultural industry, behind books and ahead of cinema,” the French Directorate General for Enterprise, which is leading the campaign, says. “It is one of the most dynamic sectors in the French economy, with more than 5,000 direct jobs.” Video game revenues totalled €4.9bn (£4.4bn) in 2018, it added."
https://www.theguardian.com/games/2019/jul…game-developers
"Industry trade association TIGA has urged the UK government to consider new policy measures following the reveal of a French programme to attract game companies, post-Brexit."
https://www.gamesindustry.biz/articles/2019-…t-brexit-exodus
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Ok, I'm gonna give you my two cents. If you want to take my advice, fine, if not, also fine. But please consider that multiple people have pointed out several issues and some have even made fun of some design decisions. I know that's not constructive at all, but it's a sign that something is not quite right.
Starting with the theme, I think the biggest issue is that this doesn't look like a submarine at all. We know how a submarine looks. We've seen the interiors a bunch of times in films and other games. This does not look like a submarine interior. If you're using the submarine from The New Colossus as a reference... don't. Counter-Strike is based around the present generally. It's alright to have some sci-fi elements here and there, but I think this is too much of a far stretch. If you want to keep the theme of having something underwater, just say it's an underwater base. At least that is more plausible.
As for the layout, I would also recommend to start over. I know you can't see why, but it's just littered with bad design decisions and no consideration for the way the game plays. I urge you to read this:
Good luck!