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  3. Radu

Posts by Radu

  • Ghost Recon Breakpoint

    • Radu
    • August 12, 2019 at 5:52 PM
  • Control (Remedy)

    • Radu
    • August 10, 2019 at 9:29 PM
    Quote from [HP]

    1 minute ago, [HP] said: I never played the American Nightmare DLC, guess we can take it for a spin for now.

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  • Control (Remedy)

    • Radu
    • August 10, 2019 at 3:42 PM

    That was a pretty cool interview to listen to. I'm a bit excited for the next Alan Wake now, but I guess Control will have to do :D

    17 more days, come on Remedy!

  • Sentinel

    • Radu
    • August 8, 2019 at 4:45 PM

    See you back in another 4 weeks?

  • What have you watched recently?

    • Radu
    • August 8, 2019 at 11:22 AM

    Since everyone is talking about anime lately here, have some kenshiro for maximum satisfaction

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  • What music have you listened to recently?

    • Radu
    • August 7, 2019 at 7:43 AM

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  • [WIP] Tube (greybox)

    • Radu
    • August 5, 2019 at 1:20 PM

    You should read this and revise your layout after newfound knowledge:

  • [FC5] Jungle Raid

    • Radu
    • August 4, 2019 at 7:25 AM

    Thanks for the feedback @MikeGon really appreciate it!

    What you're saying definitely makes sense and is in line with what some other people have mentioned to me. I think the biggest issue was that I got distracted by the editor tools and didn't pay attention to some elements of the level as much as I should have or didn't completely plan them 100% from the beginning. That being said, I'll be updating the level later today and throughout next week. Hopefully I can address most of the issues and finalise it.

  • [CSGO] de_ruby

    • Radu
    • August 2, 2019 at 8:49 PM

    [Blocked Image: https://i.imgur.com/8WEcacm.gif]

  • Call of Duty: Modern Warfare (2019)

    • Radu
    • August 2, 2019 at 7:17 AM

    [Blocked Image: https://i.redd.it/h7yhuhi8ag821.jpg]

    But yeah, it's looking good

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  • Borderlands 3

    • Radu
    • August 1, 2019 at 5:28 PM

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  • Wolfenstein Young Blood

    • Radu
    • August 1, 2019 at 3:32 PM
    Quote from dux

    2 hours ago, dux said: I just don't understand what's going on. Ever since New Order and Old Blood stuff has gone down hill massively. Are they trying to compete with Borderlands, The Division or Anthem? If yes then why? Everything good about NO and OB has been seemingly cast aside in favour of a worse experience. Blows my mind.

    And just Bethesda in general, they seem to have lost the plot. Every week stuff just seems to get weirder. The new multi platform re-release of the Dooms needing an online account. Wolfeinstein being turned into a Borderlands/Division Coop level shooter. Fallout just being a mess riddled with microtransactions and having a BR Mode, wow. Remember the Nylon bags too? Without Doom Eternal they'd be struggling even more. Saying this, if there aren't any microtransactions in DE I'll be surprised.

    Hmm that got me interested to look at Bethesda's past 10 years:


    2019:

    Wolfenstein: Younblood - Jul 26, 2019 (73 metascore/2.3 user score) - Developer: MachineGames and Arkane Studios

    Rage 2 - May 13, 2019 (73 metascore/5.2 user score) - Developer: Avalanche Studios and id Software


    In late 2018, Bethesda announced and released its first-ever massive, multiplayer online game, Fallout 76, a prequel to the Fallout series. Upon its initial release, it was given mixed to negative reviews for its poor quality and was embroiled in several other controversies, including problems with tie-in products and a data breach.


    2018:

    Fallout 76 - Nov 14, 2018 (52 metascore/2.8 user score) - Developer: Bethesda Softworks


    2017:

    Wolfenstein II: The New Colossus - Oct 27, 2017 (86 metascore/6.7 user score) - Developer: MachineGames

    The Evil Within 2 - Oct 12, 2017 (80 metascore/8.9 user score) - Developer: Tango Gameworks

    Dishonored: Death of the Outsider - Sep 14, 2017 (81 metascore/6.7 user score) - Developer: Arkane Studios

    Prey - May 5, 2017 (82 metascore/8.1 user score) - Developer: Arkane Studios

    The Elder Scrolls: Legends - Mar 20, 2017 (80 metascore/5.7 user score) - Developer: Dire Wolf Digital and Sparkypants Studios


    In the mid-2010s, Bethesda began to experiment with new kinds of games, releasing Fallout Shelter, its first mobile, free-to-play game in the summer of 2015. A year later, it released a reboot of id Software's Doom, after several years of development as a failed attempt to produce a sequel to Doom 3.


    2016:

    Dishonored 2 - Nov 10, 2016 (86 metascore/6.8 user score) - Developer: Arkane Studios

    DOOM - May 13, 2016 (85 metascore/8.4 user score) - Developer: id Software


    2015:

    Fallout 4 - Nov 9, 2015 (84 metascore/5.5 user score) - Developer: Bethesda Game Studios

    Wolfenstein: The Old Blood - May 5, 2015 (76 metascore/7.7 user score) - Developer: MachineGames


    In the early 2010s, Bethesda Softworks published games such as Dishonored, Wolfenstein: The New Order, and The Evil Within.


    2014:

    The Evil Within - Oct 13, 2014 (68 metascore/6.2 user score) - Developer: Tango Gameworks

    Wolfenstein: The New Order - May 19, 2014 (81 metascore/8.2 user score) - Developer: MachineGames

    The Elder Scrolls Online - Apr 4, 2014 (71 metascore/5.8 user score) - Developer: ZeniMax Online Studios


    Between 2009 and 2012, the company expanded publishing operations, with games from independent third party developers such as Rebellion Developments's Rogue Warrior, Artificial Mind and Movement's Wet, Splash Damage's Brink, and inXile's Hunted: The Demon's Forge.


    2012:

    Dishonored - Oct 8, 2012 (91 metascore/8.4 user score) - Developer: Arkane Studios


    2011:

    The Elder Scrolls: Skyrim - November 11, 2011 (94 metascore/8.2 user score) - Developer: Bethesda Game Studios

    Rage - Oct 3, 2011 (79 metascore/5.3 user score) - Developer: id Software

    Hunted: The Demon's Forge - May 30, 2011 (61 metascore/6.6 user score) - Developer: inXile Entertainment

    Brink - May 9, 2011 (70 metascore/6 user score) - Developer: Splash Damage


    Between 2007 and 2010, Bethesda raised US$450 million in new capital from Providence Equity Partners to fund expansion efforts. In February 2008, the company opened a European publishing arm in London, named ZeniMax Europe, to distribute titles throughout UK/EMEA territories under the Bethesda Softworks brand. This was followed in by opening publishing offices in Tokyo, Frankfurt, Paris, Eindhoven, Hong Kong, Sydney and Moscow in 2008, 2010, 2012, 2013 and 2018 respectively.


    2010:

    Fallout: New Vegas - Oct 19, 2010 (84 metascore/8.7 user score) - Developer: Obsidian Enterntainment


    On June 24, 2009, ZeniMax Media acquired id Software, whose titles, including Rage, would be published by Bethesda Softworks.


    2008:

    Fallout 3 - Oct 28, 2008 (91 metascore/7.8 user score) - Developer: Bethesda Game Studios


    sources: metacritic.com and wikipedia.org

  • What music have you listened to recently?

    • Radu
    • August 1, 2019 at 7:30 AM

    Gimme the chokoreto

  • [FC5] Jungle Raid

    • Radu
    • July 31, 2019 at 8:11 PM

    I pushed a small update based on recent input from people:

    - enabled wingsuit

    - disabled one shot kills

    - added temple ruins landmark

    - added weapon pickups

    - small tweaks here and there

    Still have plenty feedback to go through.

    [Blocked Image: https://i.imgur.com/qyT4T2E.jpg]

    [Blocked Image: https://i.imgur.com/Vjl4TV1.jpg]

    [Blocked Image: https://i.imgur.com/jDma21Z.jpg]

  • [FC5] Jungle Raid

    • Radu
    • July 30, 2019 at 6:25 AM

    Thanks for the feedback @blackdog I think you have a point with the weapon variety and wingsuit. I wanted to place different weapons in the map to reward exploration, but never got around to do it. The wingsuit is still in the game, I was just unsure about it and disabled it. The rest, however, I think is more of a complaint to how I play. And in all fairness, it is pretty boring. I think the one shot kill modifier doesn't help either. But it was important to put the map out there and hear what people thought. I'll see what I can do to add some flavour and record a more interesting video.

  • [FC5] Jungle Raid

    • Radu
    • July 29, 2019 at 8:52 PM

    Posted a video walkthrough of it just now: removed it as it is no longer up to date

  • [FC5] Jungle Raid

    • Radu
    • July 28, 2019 at 8:23 PM

    Jungle Raid is a bounty hunt map designed for Far Cry 5: Arcade. The objective is to locate and eliminate three rogue military targets within the rice fields of Vietnam.

    Download: https://far-cry-arcade.ubi.com/en-gb/pc/map/5…3e0392e78a1f344

    [Blocked Image: https://radutanasie.com/uploads/jr_0000.jpg]

    [Blocked Image: https://radutanasie.com/uploads/jr_0001.jpg]

    [Blocked Image: https://radutanasie.com/uploads/jr_0005.jpg]

  • Wolfenstein Young Blood

    • Radu
    • July 26, 2019 at 2:01 PM

    Any of you guys bought this?

    Looking at the first wave of impressions on metacritic, it doesn't seem promising: https://www.metacritic.com/game/pc/wolfenstein-youngblood or Steam: https://store.steampowered.com/app/1056960/Wo…pp_reviews_hash

  • Anthem and the peculiarities of modern monetization.

    • Radu
    • July 26, 2019 at 1:28 PM

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  • Hunt: Showdown

    • Radu
    • July 26, 2019 at 9:30 AM

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