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  3. Radu

Posts by Radu

  • The Official Mapcore Anime Fanclub™

    • Radu
    • August 29, 2019 at 6:33 PM

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  • Control (Remedy)

    • Radu
    • August 28, 2019 at 2:55 PM

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  • Control (Remedy)

    • Radu
    • August 28, 2019 at 8:42 AM
    Quote from [HP]

    21 minutes ago, [HP] said: Have no idea wtf is going on with the story, deffo the weirdest writing to come out of sam lake's head, but I'm curious to see where it'll go.

    The janitor is my favorite thing so far. I need to find that song he was humming about.

  • Control (Remedy)

    • Radu
    • August 28, 2019 at 6:54 AM

    Played an hour last night. First impression is good. Initial combat feels responsive and satisfying. UI and menu are clear and blend into the theme of the game. I'm curious to see the overall design of the world.

    Yeah, Epic store. The best of all the stores.

  • Control (Remedy)

    • Radu
    • August 27, 2019 at 6:53 PM

    [Blocked Image: https://i.imgur.com/wv89gTJ.jpg]

  • Post your favourite movie scenes ever!

    • Radu
    • August 26, 2019 at 9:24 PM

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  • Dying Light 2

    • Radu
    • August 26, 2019 at 7:38 PM

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  • Control (Remedy)

    • Radu
    • August 26, 2019 at 3:28 PM

    Yeah, I played through it years ago. You can finish it in a sitting.

  • [FC5] Jungle Raid

    • Radu
    • August 25, 2019 at 6:48 PM

    FINALLY

    I've got the documentation done and everything. It's probably the most in depth presentation I have done to date. Definitely learned a lot working on this project, not just about level design but also about organising your project and presenting your ideas. If you guys have time, check it out at: https://radutanasie.com/jungle-raid/

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  • Star Wars

    • Radu
    • August 25, 2019 at 9:45 AM

    Is this the right thread? Watched a pretty interesting video on Lucas Art's history.

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  • Random Photo Thread

    • Radu
    • August 24, 2019 at 11:15 AM

    Scanning a new roll I picked up yesterday. It's been a month since I shot these. The shop owners were on vacation and I also delayed dropping it to be developed. Pretty pleased with the first quarter. I've been trying to be more consistent with the subject matter, but am still trying some ideas.

  • Sergey Morozov | Level Design

    • Radu
    • August 23, 2019 at 12:35 PM

    First impression is that it's clean, but messy to navigate. Clicking on the graphic design and architecture project redirected me to another domain? and some photos also redirected me to some gallery archive with your images. There is also no documentation to go with your projects. The only in-depth thing I found were your blog posts, but they're in russian? :D

    You definitely have enough material to put together a basic portfolio, but the presentation is super lacking atm. I would recommend to explain some of the design decisions for your levels. Also, are you looking to get a job in the industry as a level designer?

  • Control (Remedy)

    • Radu
    • August 23, 2019 at 7:53 AM

    @[HP] Did you end up playing through American Nightmare?

  • Control (Remedy)

    • Radu
    • August 22, 2019 at 6:15 PM

    AWWWYEAH Poets of the Fall

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  • What have you watched recently?

    • Radu
    • August 21, 2019 at 4:41 PM
    Quote from FMPONE

    8 hours ago, FMPONE said: Optimistic for a Matrix sequel?

    Did you skip all the years since 1999?

    The Matrix is one of my favorite films. I even like the sequels, but I am not optimistic about this one at all. Hopefully it turns out mind numbingly great, but I have my doubts.

  • Borderlands 3

    • Radu
    • August 19, 2019 at 2:32 PM

    I had been following that guy for months prior to Borderlands 3's reveal. It's a bit concerning just how much info he was able to extract from his sources. When I saw the trailer, all the details, the characters, the villains, the locations etc were just as he said. It's not a simple case of sharing a one time leak occurrence either. I'm not entirely sure, but from some of his videos he made it sound like he was in direct contact with some of the people that leaked the information. While he wasn't directly responsible for the said leaks, he did share a lot of info that was not approved by 2K and Gearbox way ahead of their announcement. And there is also the question of would the leaks have continued if he hadn't been talking to whomever to try to scoup more info? It's understandable that the companies would take action against him and the people responsible for the leaks. I'm sorry, but I don't see him as being a victim in this scenario.

  • Site Changes and Feedback

    • Radu
    • August 17, 2019 at 3:14 PM
    Quote from blackdog

    2 hours ago, blackdog said: @FMPONE @[HP] can you ban this fake profile? Messaged me one of those “my husband is dead take my money” messages

    https://migrationtest.mapcore.org/profile/37169-thomas-anne/

    also can we pin this topic?

    Can I have your part of the 9 million? Thanks

  • ITT: Indie Games

    • Radu
    • August 17, 2019 at 9:09 AM
    Quote from FMPONE

    8 hours ago, FMPONE said: I remember when indie games were really exciting :(

    lamest era I can remember for a long, long time

    What are some indies that you're nostalgic for?

  • ITT: Indie Games

    • Radu
    • August 16, 2019 at 11:28 PM

    I started playing RiME last night. Didn't get too far, but the atmosphere is spot on Studio Ghibli style. I love it!

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    Last indie I played prior to this was Supraland. I got it as a birthday gift from @Lizard. It's an fps puzzle inspired by Portal and Metrovania games. Really thought provoking and hilarious. I ended up buying it for Lizard's birthday a month later because I enjoyed it so much :D

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    Before that there was DUSK, which in my book is one of the best fps out there. I don't know how you could call yourself a diehard fps fan without having played this.

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    This one caught my eye because.. well, how many games have the core mechanic of lying your way through it?

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    Way back, last year, again, birthday gift from Lizard, FAR: Lone Sails. Definitely recommend this one as well. It's quite a short, about 2 hours, but packed with a lot of feelings.

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    I don't think this needs an introduction at this point. Also, the ending is "good" despite what some people say. They just didn't get it.

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    Umm I know there are still zombie fans out there. If you're looking for a bit of strategy and comedy, check out Zombie Night Terror.

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    For more hardcore horror fans, Darkwood is an incredible atmospheric survival top down game.

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    And one indie that I've bought but haven't managed to sit down and play, The Light Keeps Us Safe.

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    Shieet, I didn't realise but I've played quite a handful of indies over the last three years.

  • [FC5] Jungle Raid

    • Radu
    • August 13, 2019 at 10:05 PM

    Album with an overview of the changes: https://imgur.com/a/hpZmy04

    Most notable changes include reworking the camps, two of which have been almost been remade from scratch. I've added more fluid cover inside the camps as well as along the roads and the rice fields. There's a more clearer line of sight towards the camps and enemy patrols have been restricted just for the main road. And you can now find additional weapons placed around the map.

    Unless you guys notice anything else, I think I'm quite done with this. Ideally, I'd like to add some climbing ropes and maybe a zipline here and there. But I'll be looking to write the documentation and do a clearer presentation via greybox with properly marked enemies, patrols, items etc quick example: [Blocked Image: https://i.imgur.com/MdYf4Kl.jpg]

    Camps + road cover:

    [Blocked Image: https://i.imgur.com/DtmXVN6.jpg]

    [Blocked Image: https://i.imgur.com/Td5549H.jpg]

    [Blocked Image: https://i.imgur.com/9IXDhET.jpg]

    [Blocked Image: https://i.imgur.com/XOPzwIO.jpg]

    [Blocked Image: https://i.imgur.com/NLlZCHi.jpg]

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