People like Seaside. It's not a coincidence that it was previously featured in three operations. As to why it is so liked? Well, I guess that's something for us to analyze. Personally, I think the happy theme and fast paced layout play a key role. Sure, visually, it looks dated as hell, but the theme is there.. and it ticks all the boxes: it's exotic - almost like a vacation spot, it's sunny and it has water. While the layout isn't competitive, it stands out from the map pool for being faster paced. And I don't mean by much, like 2-3 seconds faster on all timings (don't ask how I know this). Layout structure is also simple, but there's enough room for some creative play. Compared to other maps, the connectors and some site areas are bit more elaborate - which also create some awkward angles that I don't think are considered competitively viable, but are actually fun? The map is a weird balance between fun and competitive I'd say. Also, it helps a bit that it was there at the inception of the game to establish itself.
Posts by Radu
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"Borderlands 3 has managed to sell over five million copies in its first five days - doubling the amount Borderlands 2 sold in its first week of release and making it the fastest-selling game 2K has ever made.
The Borderlands franchise has now generated over $1bn in sales, becoming only the second 2K franchise to do so.
These aren't the only records the game has broken however. With 70 per cent of players buying Borderlands 3 digitally in the first five days, it's also enjoyed 2K's highest percentage of digital sales for a cross-platform title.
It's even become 2K's highest-selling title on PC in a five-day window, which is of note given the PC version of Borderlands 3 is an Epic Games store timed exclusive."
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Build the layout first, detail after. You're gonna save yourself a lot of trouble and time.
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Love that military outpost lab whatever it is
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Quote from blackdog
7 hours ago, blackdog said: Congratulations!
How did the transition work? You applied internally to a job opening or sort of just floated to the new position because you showed interest and skill?
Yep, saw the job posting and applied. Well, I saw it and applied a month later because I hadn't finished the fc5 map and documentation. Kinda caught me with my pants down. Oh yeah, it also helped that I had prior history. I applied for the same job last year, around the same period, before working as QA.
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So after 10 months I made it out of QA and had my first day today as jr ld. You could say things are looking up.
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I don't know, I really wanted to enjoy the game, but I guess it wasn't for me. I'm going back to my cabin.
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I have to say, navigating the map is just frustrating for me. It's also a bit annoying when you have a room that keeps spawning enemies as you're trying to search for a particular location. I can see why they added all the fast travel points. They certainly help, but overall it's just not fun for me to walk through this. And it's a shame because the art direction and mood are great. I don't know if I'll finish this. Seems like Jim Sterling is spot on about the navigation.
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Resumed playing it. God damn, that janitor is my favourite character so far
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You can now play the map, as well as 4 others, through Faceit's season 2 of wingman. This is awesome news because we can get some more feedback. I already made some last minute changes last night, but I'm looking to push out more updates throughout the duration of this season.
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Those vents are straight out of Alien 3. I like what I see so far.
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"Starbreeze applies for third extension on reconstruction period"
https://www.gamesindustry.biz/articles/2019-…truction-period
"In the wake of these events, Starbreeze's financial situation became dire, and by May 2019 the studio's own estimates were that it lacked sufficient funds to continue operating for the next year. During this period, the studio requested two separate three-month extensions to complete its corporate restructuring. Starbreeze divested itself of several studios and games. OtherSide Entertainment bought out the publication rights for their System Shock 3 in February 2019, while Mohawk Games reacquired publishing rights for 10 Crowns in April. In May 2019, Starbreeze sold its share of Dhruva Interactive to Rockstar Games for US$7.9 million. Starbreeze laid off about 60 positions, roughly 25% of it staff, as additional cost-saving measures in June 2019. The same month, Starbreeze sold the publishing rights for Psychonauts 2 to Microsoft for $8 million."
https://en.wikipedia.org/wiki/Starbreeze_Studios#Economic_problems_(2018–present)
Looks like Starbreeze are trying hard not to bite the dust, but can they do it? What are they gonna release to make some profit?
PAYDAY Crime War for mobile, Geminose for the switch? A super early access for PAYDAY 3? Looking at their schedule, which hasn't been updated in forever, those first two titles were ahead in production.
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Yeah, the ending was triage at dawn like. Sent chills hearing that music
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External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.