Posts by Radu
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Quote from FMPONE
13 minutes ago, FMPONE said: Not really on-topic per-se
What do people think of as amazing, world-class single-player pc games nowadays?
Something like Red Dead Redemption 2 or Skyrim or GTA5 or The Witcher or soon-to-be Cyberpunk, etc. They are not only mostly open world, but they have a level of replayability inherent in the experience.
Might be a bit of a stretch, but I think Black Mesa is a good opportunity to talk about this type of traditional design. Yeah, it doesn't offer much replayability. You can play through it once or twice and can say that you're done with it, whereas an open world game can offer sometimes an entirely different experience with each playthrough. But how many people even manage to get through to the end? This is entirely personal, but when games go over 15-20 hours, they become almost a chore to finish. Sure, there's some exceptions, like Borderlands, you do need a bit of a change every now and then. However, every Far-Cry game, although I've enjoyed, felt like it overstayed it's welcome after 20 hours. I would rather play something more directed that has a proper sequence of events and gets you to the end of the story. Since you mentioned "pc games" I can't really use Naughty Dog's games now can I? but I would point at those for more recent examples. Hell, take Titanfall 2 for instance. Its short 4 hours sp campaign is regarded as one of the best, which I have to agree with. Doom 2016, even more of a stretch back than Black Mesa or Half-life 2 in its design. And there's plenty of hype around the upcoming Doom: Eternal. As much as companies have shifted to big open world games (which are easier to monetise), there's still a big space to be filled by more traditional linear games.
Regarding the hype, idk, look at every successful game/film sequel and what they did right. Take what made your game good to begin with, improve on the weaker areas and then add that extra something which might be what I was mentioning earlier - a systemic design or if you're into a more open metroidvania level design - maybe what Metro: Exodus went for.
The VR might work for the novelty, but it's still gonna be limiting compared to traditional games. That's what kind of sits bad with me. We're taking a step forward when it comes to immersion, but taking one backwards in terms of gameplay. How will it hold out over the years, because HL2 still does even now, as rough around the edges as it may be.
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Quote from FMPONE
On 12/18/2019 at 10:14 PM, FMPONE said: It felt great to immerse myself in the Half-Life universe again, but I can see why Valve decided only VR would be suitable to bring Half-Life back. These games consist of novel ways to press the player forward, and I think many of the best ways have already been explored in the traditional game format: Black Mesa includes every single possible permutation of how to unlock a door, climb into a vent, boot up a machine, enter a portal, etc.
Playing this game felt really cathartic and reaffirmed that the community is capable of much more than people think, but I doubt a Half-Life 3 following the same pattern would have lived up to the hype — we know the formula to the recipe by now a little too well.
I just experienced VR for the first time today. I tried the Steam VR environments with teleportation movement, Ethan Carter with an xbox controller (my stomach) and Boneworks with continuous movement. The feeling of actually being there and interacting with the objects is pretty amazing. I can't believe how mind blown I was by throwing a rock. A GOD DAMN ROCK! And then in Boneworks when I used the jedi force pull to bring back the crowbar in my hand. I can see why Valve got hyped by this. However, motion sickness is a thing indeed. The continuous movement is just hard to handle. The way it fucks your brain because your legs are not moving is incredible. I tried to mimic a bit of walking in place to see if that does anything, but didn't help that much.
I can imagine it being cool for some games, but not for others - actually the broad majority. Although it has potential, I'm still sceptical about it. I still think it's going to be something similar to how 3D is to films. It's very gimmicky and quite limited if continuous movement is not an option.
And so I have to disagree with what you said about HL3 not living to the hype in any other way than being developed for VR. From my point of view, all Valve has to do is improve the combat, the way the weapons handle and the enemy variety, and go for a systemic approach similar to Bioshock or Dishonored. They had a good recipe with HL2 and kept improving on it all the way through EP2, which many consider to be better than the base game. If you take those improvements and combine them with Mark Laidlaw's epistle 3, I think you'd have a pretty darn good game. For me that's enough, making a good game. Why would that not be enough?
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It's time for a quick progress update. I've cut back a bit on the colour, choosing to use it for the building base and certain details like doors, windows, roofs etc which is in line with the irl reference. I still need to add some more basic details, but textures should come into play towards the end of the month.
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That's a pretty good looking dust2 version. Won't comment on the layout changes, but I was hoping the csgo team would make a return to this particular look with the revamped dust 2
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I really like the '93 aesthetic! Would recommend to change the name to e1m1
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If a tree changes lod and no one is around to see it, does it really change lod?
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Quote from [HP]
18 minutes ago, [HP] said: Wait... wat? Didn't telltale close down and fired everyone?
Taken from Wikipedia - "Following negotiations with Sherwood Partners starting in February 2019, LCG Entertainment acquired several key Telltale assets and on August 28, 2019, announced that it was re-launching the company by assuming "Telltale Games" as its trade name, operating out of Malibu, California, with a satellite studio in Corte Madera, California. Under the leadership of founders Jamie Ottilie (chief executive officer) and Brian Waddle (chief revenue officer), the new Telltale is set to re-release the old Telltale's back-catalog, as well as work on new games based on Telltale-affiliated properties. While licenses for games and planned games like The Walking Dead and Stranger Things have since reverted to their original owners, the new Telltale retains licenses for The Wolf Among Us and Batman, as well as the intellectual property for Puzzle Agent."
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Quote from will2k
2 minutes ago, will2k said: The moment when the light dies down[Blocked Image: https://i.imgur.com/dIY52Zp.jpg]
These singles in your area want to chat with you...These NPCs want to talk to you and give you side quests.[Blocked Image: https://i.imgur.com/f60cjtZ.jpg]Release date?
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Fan made films, so much better than hollywood crap
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Why are you taking photos with your phone? of the map, that's in-game, which has steam overlay running, that has a built in screenshot feature
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"Call of Duty: Mobile has reaped nearly $87 million in global player spending and more than 172 million downloads in its first two months, according to Sensor Tower Store Intelligence estimates."
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"Over 830,000 Nintendo Switch consoles were sold in the United States last week, making for the system’s best overall sales week in its nearly 3 years out in the wild."
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It's all in the phrasing. They didn't admit to it, they just said they're happy to come to an agreement and improve the studio. I think it was a good decision to settle (on a sum) and impose some conditions on the company to fulfill. If they follow through with those, remains to be seen.
Quote from blackdog49 minutes ago, blackdog said: I mean, afaik/what Suits teaches me is that you could settle and not admit to fault but is pretty shit for victims to accept without a real win.
Similar to the Blizzard apology. Their president apologized, but never mentioned exactly for what he was apologizing - just that Blizzard didn't live up to their high standards. There was no mention of HK or the Hearthstone competitive player whatsoever.