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  3. Radu

Posts by Radu

  • ILL

    • Radu
    • December 29, 2021 at 2:52 PM

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  • Merry Christmas & Happy new year mappers!

    • Radu
    • December 26, 2021 at 11:43 AM

    Happy holidays, everyone!

  • Goals for 2022?

    • Radu
    • December 17, 2021 at 5:55 PM

    You forgot to add the obligatory goals music theme:

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  • Alan Wake 2

    • Radu
    • December 17, 2021 at 3:40 PM

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  • Enfusion - The new game engine from BOHEMIA INTERACTIVE, the developers of the ArmA series

    • Radu
    • December 16, 2021 at 9:45 PM

    That is very shiny indeed

  • S.T.A.L.K.E.R. 2

    • Radu
    • December 15, 2021 at 2:52 PM

    All aboard the NFT train

    https://www.theverge.com/2021/12/15/228…tahuman-dmarket

  • WIP in WIP, post your level screenshots!

    • Radu
    • December 14, 2021 at 7:54 AM
    Quote from will2k

    10 hours ago, will2k said: Any chance you were inspired here by the water pump quest from Dying Light 2 E3 2019 gameplay trailer?

    Nope, it was directly inspired by the valve in Valve's offices. The level's name is Gordon and the Steam Machine. You can make of that what you will ;)

  • WIP in WIP, post your level screenshots!

    • Radu
    • December 13, 2021 at 7:19 PM

    Did a small level for HL2 over the past 5 days. Just a quick exercise where I played with some stealth mechanics. Not inspired by Dishonored at all.

    [Blocked Image: https://i.imgur.com/JcsmV52.jpg]

    [Blocked Image: https://i.imgur.com/jYRcxBO.jpg]

    [Blocked Image: https://i.imgur.com/DqRvtWn.jpg]

    [Blocked Image: https://i.imgur.com/taqfJvW.jpg]

  • S.T.A.L.K.E.R. 2

    • Radu
    • December 12, 2021 at 8:30 AM

    Spoiler [Blocked Image: https://i.imgur.com/Qeh7rGJ.jpg]

  • Alan Wake 2

    • Radu
    • December 10, 2021 at 1:30 PM
    Quote from Buddy

    4 hours ago, Buddy said: He's morphing into john wick

    John Wick meets Constantine

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    Quote from -HP-

    6 hours ago, -HP- said: It's a survival horror game too, damn! :D

    "We have now announced Alan Wake 2. This is a monumental moment for us at Remedy. For me personally. Leading up to the announcement, our internal codename for the sequel has been Project Big Fish. David Lynch has said: “Ideas are like fish. If you want to catch little fish, you can stay in the shallow water. But if you want to catch the big fish, you’ve got to go deeper.” Alan Wake 2 is our big fish. We are diving deeper than ever, into an ocean of darkness.

    Whereas the first Alan Wake had horror elements in it, it was an action game. Alan Wake 2 is Remedy’s first survival horror game. Our take on the genre. Our opportunity to truly connect the gameplay and the story. It is a deep, layered mystery. So, Alan Wake 2 confirmed and coming in 2023 presented by Epic Games Publishing. Thank you, our long-standing fans, this is what you have been waiting for, and welcome to those who are just discovering Alan Wake’s story."

  • Alan Wake 2

    • Radu
    • December 10, 2021 at 7:27 AM

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  • Presentation - Portfolio and Tips Help about Level Design

    • Radu
    • December 4, 2021 at 11:32 AM
    Quote from Pyrokart_PT

    On 12/3/2021 at 1:28 PM, Pyrokart_PT said: First question, being 30 years old, with around 7/8 years in interior design, isn't it too late to enter the industry?

    We've had a few people from this forum enter the industry in their 30s, so don't let that stop you.


    Quote from Pyrokart_PT

    On 12/3/2021 at 1:28 PM, Pyrokart_PT said: Second question: From what I have read here on the forum, I have a full time work, more research for the thesis, so the time is reduced. Should I start with: Sketching, level's moodboards and then go to gray boxing? Force me on what tools? Unity probuilder?

    As HP suggested, you should make something and learn as you go. I would recommend CS:GO SDK and Far Cry 5 Arcade Editor, because those tools have actual games that you can design levels for. The downside to making something in Unity or UE4 is that there isn't anything to work with. You can find asset packs, sure, but it's just hard to demonstrate how the levels function without a proper game to go with it. You'd have to team up with a few other people in order to create something presentable.

    One important note to make on this, don't make something overly complicated. Pick projects that you can finish in 2-3 weeks or a month at best. For example, if you're thinking about creating a 5v5 map or a 2v2 one, pick the latter. This way you can focus on quality over quantity and, most importantly, actually ship the thing.


    Quote from Pyrokart_PT

    On 12/3/2021 at 1:28 PM, Pyrokart_PT said: Third question: In fact, what appeals to me the most are multiplayer games and creating levels for such. Multiplayer can range from FPS like CS, OW, Valorant and/or sandboxes like Dayz, Conan Exiles etc. What suggestions can you tell me about the topic.

    You don't have many choices, so just pick what's available. See the previous answer :)


    Check out Steve Lee's videos on the topic:

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    EDIT*

    Forgot to mention, aim for 2-3 pieces for your portfolio. You don't need THAT many, just a few quality levels to demonstrate some things. The rest comes down to persistence, applying for jobs and very importantly - talking to people.

  • Half-Life Alyx

    • Radu
    • November 26, 2021 at 5:47 PM

    Every now and then I'm reminded that a half-life game came out last year. Cool story.

  • Deathloop - New Arkane Lyon's game

    • Radu
    • November 19, 2021 at 2:53 PM
    Quote from Buddy

    5 minutes ago, Buddy said: When it's not clear what the game is, it doesn't sell.

    Looks like they didn't learn from Beyond Good & Evil or, hmm, Prey lol.

    I didn't pick it up for that reason actually, even with all the extra videos I seen I still had no idea if this game is for me.

    Looking at the number of reviews and steam spy stats, the game sold almost 500k units on Steam alone. No idea about PS4, but if it's like every other triple A release, most likely from identical to double the numbers on PC. So the game has probably sold a little over 1m copies already.

  • What music have you listened to recently?

    • Radu
    • November 15, 2021 at 10:27 PM

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  • Elden Ring

    • Radu
    • November 15, 2021 at 8:50 PM

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  • Mapcore Job Census

    • Radu
    • November 6, 2021 at 5:49 PM
    Quote

    4 hours ago, 'RZL said: Got promoted to Senior Level Designer at Splash Damage last month. Ain't that something huh?

    I am bringing out the champagne, the real expensive one!

  • Post your favourite movie scenes ever!

    • Radu
    • November 2, 2021 at 12:35 PM

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  • How to break in the games industry - an insiders' guide

    • Radu
    • October 18, 2021 at 7:14 AM

    I think it varies from company to company. Best way to find out is to drop HR a message ;)

  • GTA V

    • Radu
    • October 16, 2021 at 11:22 AM

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