They should relocate to Malta like 4A Games did...
Posts by Radu
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Wow never expected to see one of these again.
Also, Protomen's song in the trailer!
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Quote from -HP-
On 2/2/2022 at 5:58 AM, -HP- said: The map looks amazing dude, makes me want to play CS again. Also, those stats are awesome, ~45/~55 win rate are also my favorite maps in any pvp game.
Thanks! Some of the Overwatch maps like Havana and Dorado were a main source of inspiration while working on this. And of course, TK's video on the power of simplicity.
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Should have enough time to finally play GTA V
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Thanks for the feedback! Yeah, I actually planned to have that climbable, as well as T spawn, but didn't want to deal with making the bomb teleport back if a player jumps with it to their death or just throws it. It's probably a simple setup, something to look into for a future update.
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Do you guys like stats?
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Didn't know about the palm and tables! The rest are on the to do list. It's funny that you're the first person to notice the two suns ?
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Quote from Human Doctor
34 minutes ago, Human Doctor said: I like the purple room and the fort. They have unique personality. Other areas feel a bit sterile. The buildings don't look like they're lived in. The balconies are empty and the opened windows look like they're boarded up (maybe use a brighter curtain texture). You've furnished the fort with grass where the walls meet the ground and you've done it in some places around the streets, but the 6-th shot in particular looks really bare in that regard. Also, it might be just me, but I wouldn't suggest using graffiti from Valve maps, especially loud ones like the OneUp. It's immediately recognizable. And when people see it, they might start looking for other assets you've borrowed from other maps.
Yep, those are all things I am looking to address in the future updates.
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What's up, Mapcore? It's your boi, Radman, with some fresh mappa. I finally got around to officially releasing it on the workshop. It's been a while in the works, still has a few rough edges to smooth out, but just wanted to get it in people's games for the moment.
Steam Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=2728946194
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Nah, Ubisoft isn't expensive enough.
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mmyes
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Quote from Poofoge
7 hours ago, Poofoge said: I was wondering if we're going to get more sourcemod mps in the future
Probably not. There's only one that I know of, that's planned to be a standalone release. Other than that, who knows.
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I hope you're wrong too. They need to leave in some unpolished stuff, a few bugs here and there. Is a stalker game without jank really a stalker game?
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Quote from Radu
On 12/12/2021 at 10:30 AM, Radu said: http://# Hide contents [Blocked Image: https://i.imgur.com/Qeh7rGJ.jpg]
Come on, people, give me your likes!
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2-3 weeks in advance with some consistent media leading up to release would probably be best. It gives people time to prepare for it if they want to dedicate the time and you can build up a bit of hype. One thing I hate about most ad campaigns for games is they announce too early, usually 6-8 months before release and by the time it comes out I'm over it. My hype that they built is gone.
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Quote from Poofoge
9 hours ago, Poofoge said: still hoping a they hunger return in the future ❤️
It's called ILL and is probably the closest thing we'll ever get.
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I have returned with some updated San Juan
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Finally went to see Dune at the cinema. I might go see it a second time.