Quote from PampersIt's promising, but the lighting need some work, looks like it's the same light entity copied all over the map
You are right but it is one of the conditions to make the map more playable as possible. At first I wanted to make the map during the night or dusk but it caused a lot visibility's problems.
Quote from Furyo- Exterior lighting needs more work. Not sure how large the area outside is, but it feels very white everywhere, lacking contrast that would otherwise indicate in clearer terms where your entries/exits/chokepoints are.
It is true. I will for beta 2. But it is difficult to work contrasts with textures used for displacements. There are 3 textures like that in different outside areas and just for that it is already difficult. But I take note.
Quote from Furyo- Be careful with the interior of the base. From what I'm looking at, most places look exactly identical (washed out concrete and the same tanks and railtracks) which will not help with player orientation. Consider adding distinctive signs to your environment design to clearly indicate where players are headed.
Yes there is a lot of concrete, it is a war bunker!
But the map is simple and varied. The player have to learn for sure but it will be fast And then there is the mini map!
Quote from FuryoOn a side note, in that 5th screenshot, your tanks couldn't possibly have reached these locations by themselves, unless the railtrack were made AFTER they got parked there. Think about that when you place your items and try and tell the story of this base as you do. Why would tanks be there? Why place them here and not anywhere else? Where do they go from here? How are they useful in this situation? etc.
I think about this of course. Here is a garage. There are tracks but the way is sufficiently large to be a passage for the tanks. Try and you will see!
Quote from Warbyalot of the shadows are too BLUE other things dont have shadows at all in generel it looks very "clean" which can be cool but doesnt feel appropriate for a ww2 setting use some more overlays and dirty that shit up
I know the problems about lightening. I'll try to fix it for beta 2.
Regarding the look "too cleane, the problem is that the map is large enough. I use a lot of entitys. I cant use more decals or overlays.
Quote from Warby
dod
Me too, me too! ![]()
Thank you all for your comments and feelings