Posts by Brander_Rly
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Quote from Al Anselmo~Intelect0
Just took the time to watch it, and it was very interesting!
I learned a lot more about how to break out the "beauty components". Really useful, thank you.
Excelent video! Unfortunatelly the sound is fucked up, but the way he speaks and interact is great.
Also, he is damn sexy!

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I get it.
You are a jehovah's witness.
*knock knock.
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Expand your selection as much as possible. If you still feel bored you no longer like games.
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Quote from [HP]
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While people keep going to the movies just for the coke and popcorn we'll only have films like this.
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I mean, about your skills applied in the game industry, how was your learning process (modeling, texturing and so on).
Forums? Books? Degrees?
Tell about that experience.
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I saw your portfolio a few minutes later.
I would chop my balls and my penis off to have just 10% of your skills.
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Some years ago, I was pretty excited seeing photo after photo of GTA IV.
A big disappointment later on...
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Instead of creating a new thread, I'll use this one.
Hi everyone, as some of you already know I'm new here and made just some posts and a very simple model. So, I'm working to improve my skills, but sometimes I don't know what to learn and where to go.
So:
My objective: Work with 3d modeling and texturing at the game industry.
What I'm doing:
- For the moddeling, I'm learning 3DS max using the Autodesk Learning Channel at Youtube.
(
)External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.- Simultaneously, I'm studying drawing at drawspace.com, after I improve my drawing skills in a acceptable level, I'll start with Photoshop (Including materials, UV's, baking and so on)
Art background: More than handle with vertices and bakes, I think an art background in extremely important. Because of that there are come art books in my shelve.
So, to reach my objective I'm working on: 3D modeling, 2D (Photoshop, materials, blah blah blah) and art backgorund.
My obstacles:
- Time: My current job is nothing more than a time consumer. The professional development is zero. It's just a tool to pay bills.
- Directions: Sometimes I see myself wondering if I need to learn and spend time with a specific subject
- Age: I'm way old (I'm 22) and given my skills, I'm late. Very late. (Actually, I see this as my biggest weak point).
After reach a higher level, I'm planing to study something related to art, not just for learning new things, but to build a network.
Some advices? Ideas?
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Quote from Al Anselmo~Intelect0
lol
why me?
here's a pic for you guys to appreciate then:
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Holy shit! The girl is Ellen Roche!
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Quote from RaVaGe
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Don't get me wrong, i'm not the girl
, looks like i'm a bit derp on this one though, I'M NOT IT'S THE BEER EFFECT.Who is the girl?
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Quote from KosireDisplay More
Terminal
My absolute favorite map from Modern Warfare 2 that I decided to do for Counter-Strike.
The map itself contains about 100% custom content taken from Modern Warfare 2 and ported to Source.
I NEVER got around to building the actual planes outside and the rest of the interior. Also suffering from some horrible bugs in-game, probably due to the massive amounts of brushes in this map.
These are one of the many reasons why this will never see the light of day
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Adam Lanza favorite level.
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Holy mother of a freeking jesus...
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What have you watched recently?
- TV
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OMFG, the last movie I watched was fantastic.
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Personally I don't know a better site with such a rich drawing material. Drawspace encompasses since the correct posture to draw to the most advanced techniques.
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Hi everyone I'm new here. I really want to learn 3D and other medias. I finish the "Getting Started" tutorial series (These tutorials cover the basics of the 3DS max) from the Adobe Learning Channel, so I decided to practice some techniques I've learned from the videos.
After some attempts to make some props I finished a very basic bar table:
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-I tried to texturize that, I created the normals using the Nvidia plugin for photoshop (btw, that was the first time I used that plugin) but I didn't know how to put it in the material editor (the normal map). I could only use the textures you see in the photos (I forgot what's the right name of those textures that don't have the "normal" and specular information on it xD)
I think there are not much more to say about the model itself, but if someone knows some others learning channels and have some advices for someone that is starting to modelling I would be very thankfull.