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  1. Mapcore
  2. LexxoR

Posts by LexxoR

  • MapCore CS:GO Playtesting 3.0

    • LexxoR
    • October 15, 2013 at 1:41 PM

    Perfect for Counter-Strike!

  • MapCore CS:GO Playtesting 3.0

    • LexxoR
    • October 14, 2013 at 5:04 PM

    Any opinion about my map?..

  • MapCore CS:GO Playtesting 3.0

    • LexxoR
    • October 13, 2013 at 4:25 PM
    Quote from Puddy

    The words you are looking for are "because I didn't do it properly".


    Boop.


    I already made radar for my last map and it was ok, now i have really strange bug:


    [Blocked Image: http://i.imgur.com/V2xPg2f.jpg]

  • MapCore CS:GO Playtesting 3.0

    • LexxoR
    • October 13, 2013 at 4:09 PM

    Today if it's possible. Maybe I'll find some free time to playtest it with you guys! Anyway I'll be waiting for any suggestionsfeedback posted here


    here is files: http://www.sendspace.com/file/kjqmy1


    Btw map without radar because of strange bug

  • MapCore CS:GO Playtesting 3.0

    • LexxoR
    • October 13, 2013 at 2:21 PM

    Hey guys, can I ask you about playtesting my map (without me) and writing feedback here? I just don't have enough time to participate in playtesting

  • MapCore CS:GO Playtesting 3.0

    • LexxoR
    • September 24, 2013 at 1:16 AM

    I have updated version of my map de_hawksnest, can we perform playtesting today? If not, any closest day is Ok for me.

  • [CS:GO]de_HawksNest (WIP)

    • LexxoR
    • September 8, 2013 at 9:59 AM

    It's the F-117 NightHawk

  • MapCore CS:GO Playtesting 3.0

    • LexxoR
    • September 8, 2013 at 12:59 AM

    I want to say Stranger thanks for his notice about this tread!

    Also, I want to put into playtesting today (Sundays at 21:00).

  • [CS:GO]de_HawksNest (WIP)

    • LexxoR
    • September 7, 2013 at 3:09 PM

    Hi folks!


    I'm working on a new map for Counter-Strike Global Offensive called "Hawk's Nest".


    I'm already make raw alpha version, and now I want to ask you about gameplay testing.


    Screenshots:


    [Blocked Image: http://imageshack.com/a/img62/3181/rgjn.jpg]

    [Blocked Image: http://imageshack.com/a/img545/1759/oqi7.jpg]

    [Blocked Image: http://imageshack.com/a/img843/3583/4pdo.jpg]


    Download


    Any suggestion and ideas are welcome!

  • [CS:GO]de_Keystone

    • LexxoR
    • August 11, 2013 at 3:56 PM

    Hi!

    I made new map for CS:GO.


    Screenshots:


    [Blocked Image: http://imageshack.us/a/img541/2133/ha3o.jpg]
    [Blocked Image: http://imageshack.us/a/img854/7540/46zw.jpg]
    [Blocked Image: http://imageshack.us/a/img839/5430/qs2n.jpg]
    [Blocked Image: http://imageshack.us/a/img202/8708/fbf6.jpg]
    [Blocked Image: http://imageshack.us/a/img836/129/wevq.jpg]
    [Blocked Image: http://imageshack.us/a/img21/3173/jct0.jpg]
    [Blocked Image: http://imageshack.us/a/img12/1295/utk4.jpg]


    Download


    Steam Workshop

  • [HL2EP2] Mining Complex

    • LexxoR
    • June 1, 2013 at 7:26 AM

    Hello!

    Last year I participate in the contest called "Red Planet' with singleplayer map "Mining Complex", here is updated version:

    [Blocked Image: http://imageshack.us/a/img90/8492/hl22013053107454254.jpg]

    [Blocked Image: http://imageshack.us/a/img443/4218/hl22013053107454947.jpg]

    [Blocked Image: http://imageshack.us/a/img89/9324/hl22013053107455486w.jpg]

    [Blocked Image: http://imageshack.us/a/img694/8333/hl22013053107455883.jpg]

    [Blocked Image: http://imageshack.us/a/img580/6757/hl22013053107471498.jpg]

    [Blocked Image: http://imageshack.us/a/img834/4770/hl22013053108331394.jpg]

    [Blocked Image: http://imageshack.us/a/img23/9913/hl22013053107552944.jpg]

    [Blocked Image: http://imageshack.us/a/img35/4038/hl22013053107544825.jpg]

    [Blocked Image: http://imageshack.us/a/img837/7701/hl22013053107522551.jpg]

    [Blocked Image: http://imageshack.us/a/img716/6333/hl22013053107521655.jpg]

    [Blocked Image: http://imageshack.us/a/img836/2201/hl22013053107520242.jpg]

    [Blocked Image: http://imageshack.us/a/img442/1010/hl22013053107514332.jpg]

    [Blocked Image: http://imageshack.us/a/img163/3807/hl22013053107491059.jpg]

    [Blocked Image: http://imageshack.us/a/img826/913/hl22013053107553856.jpg]

    [Blocked Image: http://imageshack.us/a/img855/7329/hl22013053107574363.jpg]

    [Blocked Image: http://imageshack.us/a/img209/5137/hl22013053107580991.jpg]

    [Blocked Image: http://imageshack.us/a/img10/4350/hl22013053107584531.jpg]

    [Blocked Image: http://imageshack.us/a/img90/8148/hl22013053107585722.jpg]

    [Blocked Image: http://imageshack.us/a/img254/8233/hl22013053107591404.jpg]

    Download

  • [HL2EP2] Diversion

    • LexxoR
    • April 3, 2013 at 11:37 AM

    Hello! One year ago I made a singleplayer map "Diversion" for a contest, but because of lack of time it was unfinished a bit. So, here is new version!

    Screenshots:

    [Blocked Image: http://imageshack.us/a/img42/6747/2013040200001n.jpg]

    [Blocked Image: http://imageshack.us/a/img832/8419/2013040200003.jpg]

    [Blocked Image: http://imageshack.us/a/img845/319/2013040200002.jpg]

    [Blocked Image: http://imageshack.us/a/img571/8297/2013040100001i.jpg]

    [Blocked Image: http://imageshack.us/a/img820/7661/2013032300011.jpg]

    [Blocked Image: http://imageshack.us/a/img694/7154/2013032300004b.jpg]

    Download

  • [HL2 Ep2] Depot

    • LexxoR
    • December 31, 2012 at 8:09 AM

    Depot is a mod inspired by VALVe's book "Raising the Bar" and concept-arts. This is redesigned part of Half-Life 2 levels - coastline and prison, but now it's a bit closer to old atmosphere of a dead, dried by Combine, world.

    Player find himself in a wasteland, on a floor of a dried sea,and tried to find a way to island, where was a prison, and now - Combine Depot.

    [Blocked Image: http://imageshack.us/a/img688/1618/finalshot2.th.jpg][Blocked Image: http://imageshack.us/a/img37/8652/finalshot1.th.jpg][Blocked Image: http://imageshack.us/a/img546/9210/thumpers.th.jpg][Blocked Image: http://imageshack.us/a/img208/2914/railroad.th.jpg][Blocked Image: http://imageshack.us/a/img685/4775/guardtowers.th.jpg]

    Download:

    MODDB

    SendSpace

    Merry Christmas and Happy New Year!

  • WIP in WIP, post your level screenshots!

    • LexxoR
    • November 16, 2012 at 7:13 AM
    Quote from holiestcows

    This is for a facepunch map contest - The map is called Cold Steel, ill be releasing it later this month.

    Looks nice, but if you need an advice - put some "smokevolumes" over the steel, add holes in roof and put "godrays" models with blue color, and maybe add colorcorection to make contrast (orangeblue), I think it will be awesome!

  • WIP in WIP, post your level screenshots!

    • LexxoR
    • November 15, 2012 at 12:01 PM
    Quote

    I don't want to take anything off to this creation, but as of now I visually like more a DM map of the Depot I remember seeing (but can't find right now). Probably it is because lightning is not yet refined.

    dm_depot? http://www.littlelostpoly.co.uk/dm_depot/

  • WIP in WIP, post your level screenshots!

    • LexxoR
    • November 14, 2012 at 10:52 PM
    Quote from insta

    That looks really cool! Very close to the conceptart. Could you post a picture which shows off the combine structure a bit closer? The shading looks very smooth, I'd love to see how you built it!

    This is a model with normal map, not a brushwork like it was before

    A couple shots:

    ingame

    [Blocked Image: http://imageshack.us/a/img6/6632/hl22012111505405692.png]

    source model viewer

    [Blocked Image: http://imageshack.us/a/img831/2609/mw1z.png]

  • WIP in WIP, post your level screenshots!

    • LexxoR
    • November 14, 2012 at 8:01 PM

    Hello! Some screenshots from my mod for Half-Life 2 Episode Two:

    [Blocked Image: http://imageshack.us/a/img687/6626/depotp.jpg]

    [Blocked Image: http://imageshack.us/a/img208/2914/railroad.jpg]

    [Blocked Image: http://img703.imageshack.us/img703/3372/wastelandg.jpg]

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