Perfect for Counter-Strike!
Posts by LexxoR
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Any opinion about my map?..
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Quote from Puddy
I already made radar for my last map and it was ok, now i have really strange bug:
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Today if it's possible. Maybe I'll find some free time to playtest it with you guys! Anyway I'll be waiting for any suggestionsfeedback posted here

here is files: http://www.sendspace.com/file/kjqmy1
Btw map without radar because of strange bug

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Hey guys, can I ask you about playtesting my map (without me) and writing feedback here? I just don't have enough time to participate in playtesting

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I have updated version of my map de_hawksnest, can we perform playtesting today? If not, any closest day is Ok for me.
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It's the F-117 NightHawk

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I want to say Stranger thanks for his notice about this tread!
Also, I want to put into playtesting today (Sundays at 21:00).
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Hi folks!
I'm working on a new map for Counter-Strike Global Offensive called "Hawk's Nest".
I'm already make raw alpha version, and now I want to ask you about gameplay testing.
Screenshots:
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Any suggestion and ideas are welcome!
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Hi!
I made new map for CS:GO.
Screenshots:
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Hello!
Last year I participate in the contest called "Red Planet' with singleplayer map "Mining Complex", here is updated version:
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Hello! One year ago I made a singleplayer map "Diversion" for a contest, but because of lack of time it was unfinished a bit. So, here is new version!
Screenshots:
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Depot is a mod inspired by VALVe's book "Raising the Bar" and concept-arts. This is redesigned part of Half-Life 2 levels - coastline and prison, but now it's a bit closer to old atmosphere of a dead, dried by Combine, world.
Player find himself in a wasteland, on a floor of a dried sea,and tried to find a way to island, where was a prison, and now - Combine Depot.
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Download:
Merry Christmas and Happy New Year!
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Quote from holiestcows
This is for a facepunch map contest - The map is called Cold Steel, ill be releasing it later this month.
Looks nice, but if you need an advice - put some "smokevolumes" over the steel, add holes in roof and put "godrays" models with blue color, and maybe add colorcorection to make contrast (orangeblue), I think it will be awesome!
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I don't want to take anything off to this creation, but as of now I visually like more a DM map of the Depot I remember seeing (but can't find right now). Probably it is because lightning is not yet refined.
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Quote from insta
That looks really cool! Very close to the conceptart. Could you post a picture which shows off the combine structure a bit closer? The shading looks very smooth, I'd love to see how you built it!
This is a model with normal map, not a brushwork like it was before

A couple shots:
ingame
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source model viewer
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Hello! Some screenshots from my mod for Half-Life 2 Episode Two:
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