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Posts by Daniel Nilsson

  • DM-NewDamage [WiP] UE4 Whitebox Challenge

    • Daniel Nilsson
    • September 12, 2014 at 5:37 PM

    Thanks a lot for the feedback! Been redesigning the level quite a lot today, much more space. Will probably update the thread tonight or tomorrow.

  • DM-NewDamage [WiP] UE4 Whitebox Challenge

    • Daniel Nilsson
    • September 11, 2014 at 9:43 PM

    First iteration of my map for the UE4 whitebox challenge. It's a 2-4 player Deathmatch level. As a first iteration it feels pretty nice, some areas need more meaning and attention. I have some artifacts in the lighting but that shouldn't be a problem to fix. I feel that the area by the jump-pad with rounded walls is the weakest at the moment and will receive more attention.


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  • Medieval village by Daniel Nilsson

    • Daniel Nilsson
    • October 28, 2012 at 3:05 PM

    Oh I'm sorry forgot to write that this was created for an assignment where we had no focus on the gameplay aspect, so it's just an environment scene. But yeah the overall focus of the course is Level Design just not in this assignment.

  • Medieval village by Daniel Nilsson

    • Daniel Nilsson
    • October 28, 2012 at 1:25 PM

    Okey thanks a lot! I fully agree on the flat ground being a bit boring and could use a lot more detail and geometry. Also think I'll work with adding more of a foundation to most of the houses.

    And about those houses in the middle screenshot to the left, they're supposed to be more of small shacks or outhouses so I thought It would be cool if they seemed somewhat neglected and a bit sunken to the ground but maybe I should make it clearer somehow.

    And about the houses on the pier I didn't use bricks on those houses because they shouldn't seem to heavy but maybe that wasn't enough? Do you think adding more poles to build up some more of a foundation help?

    And by the way the meshes I created and used was: A plank, a log, a plane(walls and roof, just a different material), the window, a brick, a lantern(also used it for hinges, so the lanterns back side sticks out from the doors), a wooden bend, and the signs outside the buildings.

    And thanks again for the feedback, you've given me a lot to think about!

  • Medieval village by Daniel Nilsson

    • Daniel Nilsson
    • October 27, 2012 at 11:41 PM

    Hi I'm a Level Design student at the game assembly in Malmö, Sweden. And this is some work I did for an assignment. The Assignment was to create a village with at most 10 meshes (excluding terrain, speedtree & skybox that is) we had three weeks (half-time, we had other projects on the side) to work on it.

    The reason I posting it here is cause I'm think about giving it some more polish maybe add some more meshes and replace some of the props and maybe later using it for some portfolio work, so I would love any feedback!

    And here's my village!

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