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  3. Daniel Nilsson

Posts by Daniel Nilsson

  • Eternity Changes by Daniel "Nisse" Nilsson

    • Daniel Nilsson
    • November 10, 2014 at 9:52 PM

    It's been a while since the last update, have been out of town a bit but now I'm back! At the moment I would say it plays better then it looks but I'm hoping to balance that out the last three weeks (by making it prettier not making the gameplay worse) Will focus on texturing, adding trims and details and lighting. Will also see what I can do to make the hellfog look better besides lights.


    the video got a bit darker then ideal...

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    Took some screens with the cmds /noclip /cg_draw2D 0 /cg_draw_gun 0

    [Blocked Image: http://i.imgur.com/FAGGSwW.png]


    [Blocked Image: http://i.imgur.com/BiRUgCG.png]


    [Blocked Image: http://i.imgur.com/eubIuTp.png]


    [Blocked Image: http://i.imgur.com/6IbW2MW.png]


    [Blocked Image: http://i.imgur.com/zMhvf5N.png]


    [Blocked Image: http://i.imgur.com/gMIFFrs.png]


    [Blocked Image: http://i.imgur.com/faEVE8X.png]

  • Untitled1 - Thurnip's Entry

    • Daniel Nilsson
    • November 7, 2014 at 10:39 AM

    It depends. If it's just a part of the map maybe it's enough to walk and jump around. For the whole map you should probably play it a bit with bots, see if there's something you want to change and then do it again with real players. Ideally spectate while others play, if you also play your self you might not see how others play it.

  • MapCore's Quake 3 15th Anniversary Contest Discussion

    • Daniel Nilsson
    • November 6, 2014 at 11:27 PM

    Nevermind the following rambling, I've solved it!


    From one problem to another Suddenly I can't compile AAS anymore... I tried to remove the old .aas but I don't get a new one when compiling. Tried a clean install of gtk, and tried to select the whole map and then invert selection and delete. But that doesn't do it. It doesn't complain on anything when compiling bsp but the bspc.log contains this: "Entity 0, Brush 1808: duplicate plane" after aas compile.


    Is there a way to select a brush by name? [Edit] Found the find brush by number feature: It says "no such brush"... :/


    Here's the full bspc.log http://pastebin.com/KugEUAKf


    Edit 2: Here's the junk.txt http://pastebin.com/EUeZTuTd


    Edit 3: Panic is over! I knew one of the last things I did before the problem surfaced was to add some player clip brushes and some other things, so I've started deleting them without mercy and luckily one of them seemed to be the villain!

  • MapCore's Quake 3 15th Anniversary Contest Discussion

    • Daniel Nilsson
    • November 6, 2014 at 10:14 PM
    Quote from cityy

    Check this out: http://www.quake3world.com/forum/viewtopi…c81963c#p866841

    Thanks!

  • MapCore's Quake 3 15th Anniversary Contest Discussion

    • Daniel Nilsson
    • November 6, 2014 at 2:27 PM

    Does anyone have any good advice on increasing the visibility of the player models? I'm going with the standard gothic theme and I feel like the player models have the tendency to bleed into the environment. So I've started to increase the lightning more and more, but was wondering if there's more I can do? I know I can force player models to be bright green as in Quake live but I want it to be good in standard config as well.

  • MapCore's Quake 3 15th Anniversary Contest Discussion

    • Daniel Nilsson
    • November 2, 2014 at 10:40 AM

    When on the subject, I'm guessing it's like 23:59 on the 3:d but in what time zone? Or are we in our individual time zones?

  • A guide to making Quake 3 maps

    • Daniel Nilsson
    • October 30, 2014 at 10:00 AM
    Quote from Neve

    Thanks for the reply :3,

    Any idea why the Quad/Regen damge would not show up in the level, So I have some direction to look into.

    Shot of editor: http://prntscr.com/50wk0s

    Shot of same level in game : http://prntscr.com/50wkh9

    I think It needs to be planted directly on the ground to show up or if in air check the suspended box in the entety view.

  • MapCore's Quake 3 15th Anniversary Contest Discussion

    • Daniel Nilsson
    • October 30, 2014 at 8:37 AM

    I use fraps to record from the demo later. I get some weird lag while playing with fraps running but that doesn't effect the demo though.

  • Eternity Changes by Daniel "Nisse" Nilsson

    • Daniel Nilsson
    • October 29, 2014 at 11:34 PM

    Here comes the promised update!

    Here's some footage of me running around checking out the level then there's a short clip of deathmatch between Grillet, Mawnsson and me (sorry Hipshot forgot to a ask you ).


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    Some areas start to take form while others is still quite "alpha".

    From the playtest I mostly learnt places I should add player clip to and some minor tweaks, take away some hiding spots (a spot behind a teleport for instance), make it a bit brighter. Before I was afraid that it was too small and that you could get around too quick, but for three players it didn't feel too small at all, I think 4-6 would be ideal but even 7-8 could work.

  • MapCore's Quake 3 15th Anniversary Contest Discussion

    • Daniel Nilsson
    • October 29, 2014 at 9:50 PM

    [solved I think...]

    Hi!

    I was wondering if anybody has some experience with recording demos w/ Quake 3?

    I recorded some while playtesting but it's really laggy on playback. I tried to play the demo in Wolfcam and there it's smooth but on the other hand some effects are missing and somethings looks diffrent, ugly lightning gun shaft etc. After some research I got the blood and gibs to show up though.


    For the moment it's okey and I'll go with the wolfcam look, but I'm still wondering if someone knows some way to get smooth playback in Q3?


    Edit: Lol seconds after I post I see the command g_synchronousClients 1, and it seems like it records demos smoothly w/ it.

  • Eternity Changes by Daniel "Nisse" Nilsson

    • Daniel Nilsson
    • October 28, 2014 at 9:34 PM

    Just a mini-Update on the top-down, expect a bigger update tomorrow, maybe a video...

    [Blocked Image: http://i.imgur.com/2sXT7Au.png]

  • DM-Reco by Conrad "Justin" Slawinski

    • Daniel Nilsson
    • October 27, 2014 at 9:12 AM

    I think you can fix the degenerate planes with "clean up brushes" look under Plug ins.

  • Mapcore plays Quake Live

    • Daniel Nilsson
    • October 25, 2014 at 3:36 PM

    Would love to play some tomorrow, but bound to forget it. could you text me when it's on Stefan?

  • Eternity Changes by Daniel "Nisse" Nilsson

    • Daniel Nilsson
    • October 23, 2014 at 8:47 PM

    Had a playtest with Grillet and another friend and I think it played quite well!
    Biggest fault was that it was a bit too dark. Other things I'll change to next time: Will try to switch out the plasma to a Quad, making the room it was in more of a central room, also make some adjustments to that room. Adjust a teleporter a bit. Add some doors at appropriate places. Changes to one of the stairs. But mostly more light!


    Will record a demo next playtest and upload a clip!

  • Eternity Changes by Daniel "Nisse" Nilsson

    • Daniel Nilsson
    • October 22, 2014 at 10:36 PM

    Uploaded a little clip of me jumping around the level like a fool, will do some more item placement and then force some friends to do a playtest Have not settled on style and texturing yet, think I'll go with some basic Gothic themed and try to make it look like a stock Q3 level. Will probably start worrying about looks next week.

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  • Eternity Changes by Daniel "Nisse" Nilsson

    • Daniel Nilsson
    • October 21, 2014 at 11:32 PM

    Silly side note. I have a little habit of naming levels after the music I listen to at the time of naming it. For example the UE4 white box challenge level was called New Damage after a Soundgarden song and before that I've also made a map called Rusty Cage (also Soundgarden). This time I listened to the excellent Forever Changes record by Love, but I thought that Eternity sounded more Quake/Lovecraftian

  • Eternity Changes by Daniel "Nisse" Nilsson

    • Daniel Nilsson
    • October 21, 2014 at 8:21 PM

    Just finished with the basic layout, of course still subject to change.


    [Blocked Image: http://i.imgur.com/YJlwNh8.png]


    Next step now is to fix somethings I already spotted, add weapons/ items and then arrange a little playtest. I haven't focused at all on looks yet, that will come at a later stage.

  • Krzysztof Dolas - Environment/Level artist

    • Daniel Nilsson
    • October 18, 2014 at 1:32 PM

    Aren't those guys also from Poland? What's up all this hatred coming from Poland, can't we all just come along?

    On a more serious note, some really nice looking stuff! Too bad Come Midnight was cancelled never heard about it before but looks awesome!

  • Caldera by Joacim "Grillet" Rappu

    • Daniel Nilsson
    • October 18, 2014 at 1:25 AM

    Don't think you'll need to throw out the whole the whole layout. Maybe you could tear it apart a bit, then patch it up and then adjust it to your liking and interconnect a bit more. Or maybe it's just my way to go from square rooms to "quakeish"

  • A guide to making Quake 3 maps

    • Daniel Nilsson
    • October 14, 2014 at 12:19 PM

    One thing I would love to be added to the guide is how to playtest it.

    If I get a group of friends together do I need to rent a server (and how do I get it up and running on server?) or can they direct connect to me?


    Edit: Okey just found Hamachi, will probaly workout the rest from here

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