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  3. Daniel Nilsson

Posts by Daniel Nilsson

  • What music have you listened to recently?

    • Daniel Nilsson
    • December 11, 2014 at 12:23 PM

    To answer that question statistically correct I used this website: https://www.spotify-yearinmusic.com/


    and here's my 100 most played songs 2014 generated from the site: 100 most played 2014

  • Loading Bay by Davie "eXodus" van Eekelen

    • Daniel Nilsson
    • December 10, 2014 at 7:43 PM

    Had some missing textures while playing, some details on the walls and stuff below the weapons. Downloaded pk3. from the collected zip file in the play submissions thread.

  • DM-Reco by Conrad "Justin" Slawinski

    • Daniel Nilsson
    • December 10, 2014 at 2:08 PM

    It appears as the sounds to the elevator didn't make it to the .pk3. Also I would consider using weapon clip or missle clip on the wooden platforms, got a bit surprised when trying to rocket jump to another platform and the rocket went through between the planks.


    Really cool to play such a highly detailed Q3 map though. How does it work when using imported models instead of brushes, do you use the same model as collision or do you need to clip it with brushes?

  • Untitled1 - Thurnip's Entry

    • Daniel Nilsson
    • December 9, 2014 at 4:10 PM

    For me it looked a bit darker in game then on those shots, but not too dark. But then again my monitor might be brighter then others so can't swear that it's not too dark. I really liked the level though! And some brave texturing Some textures that I wouldn't guess mixed good but somehow works great.

  • Infected by Christoph "1nfern0" Grafl

    • Daniel Nilsson
    • December 9, 2014 at 2:23 PM

    Just played it, it has a really cool atmosphere to it! Good design and item placement too. But I think it look even more interesting if it were to have more colored lights to it, either if different areas inside the "thing" had different light colors lighting it from below or if you were to have some large point lights matching colors from the sky box. So that the platform by the planet had blue light hitting it and then orange light from the nebula. Also some weapons were in shadows and a bit hard to see, if you didn't want more lights in the area maybe a light_junior would be good? But overall I liked it very much!

  • [Paid][6 month contract]Level Designer wanted for DESYNC [PC FPS]

    • Daniel Nilsson
    • December 8, 2014 at 11:25 PM

    Dibbs!

    On a more serious note, will send an application tomorrow!

  • Play the Contest Submissions!

    • Daniel Nilsson
    • December 8, 2014 at 3:29 PM

    Maybe a link to a collected download of the maps?

  • Daniel Nilsson - Level Designer/Game Designer

    • Daniel Nilsson
    • December 4, 2014 at 2:51 PM

    Updated so that most of my works is viewable from the front page. Also re-organized menus so it would look to crowded. Still looking for work, so any tips on how to get that job would be greatly appreciated.


    http://daniel-nilsson.se/


    /Daniel

  • The contest has ended, now what?

    • Daniel Nilsson
    • December 3, 2014 at 10:52 PM

    It was really fun! Thanks all and specially Sprony for organizing!


    Damn what will I do now? Pick up development on my puzzle game, rework the UE4 Whitebox to a finished level or make that Quake 1 SP level I've always wanted to do? Probably nothing until at least Monday though.

  • MapCore's Quake 3 15th Anniversary Submissions

    • Daniel Nilsson
    • December 3, 2014 at 4:11 PM
    • Name: Daniel Nilsson
    • Nick: Nisse
    • Map: Eternity Changes, shortname: dmdn
    • Download link: https://www.dropbox.com/s/kcxrtc6tiyflnb0/dmdn.zip?dl=0
  • Eternity Changes by Daniel "Nisse" Nilsson

    • Daniel Nilsson
    • December 3, 2014 at 4:09 PM

    Here's what should be the final version and my first ever Quake map! If there's any problems with it please let me know asap!


    https://www.dropbox.com/s/kcxrtc6tiyflnb0/dmdn.zip?dl=0


    GG all!

  • DM-Reco by Conrad "Justin" Slawinski

    • Daniel Nilsson
    • December 2, 2014 at 8:41 PM

    Might be a dumb "tech-supportish" question but you're sure you loading the right .bsp? So you don't load a version in a .pk3 when the bot support is for a uncompressed version in maps folder?

  • Eternity Changes by Daniel "Nisse" Nilsson

    • Daniel Nilsson
    • December 2, 2014 at 2:57 PM

    And some gameplay:


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  • Eternity Changes by Daniel "Nisse" Nilsson

    • Daniel Nilsson
    • December 2, 2014 at 1:10 PM

    Here's some new screens


    Started making the ground look more bridge:y in this area...
    [Blocked Image: http://i.imgur.com/zZadv6s.jpg]


    And hung some lights here and tried to make the statue pop-out more with the light falling on it
    [Blocked Image: http://i.imgur.com/iNhQwnE.jpg]

  • Eternity Changes by Daniel "Nisse" Nilsson

    • Daniel Nilsson
    • December 2, 2014 at 12:42 AM

    New version here: https://www.dropbox.com/s/506z018ra0emza4/dmdn.pk3?dl=0

    Some screens and maybe vid tomorrow.

  • MapCore's Quake 3 15th Anniversary Contest Playtest Server

    • Daniel Nilsson
    • December 2, 2014 at 12:34 AM

    Updated, same link as before https://www.dropbox.com/s/506z018ra0emza4/dmdn.pk3?dl=0

  • DM-Reco by Conrad "Justin" Slawinski

    • Daniel Nilsson
    • December 1, 2014 at 9:09 PM

    I had similiar problems, also got the "Tried parent" issue. The salvation was an older bspc.exe. If you get more issues you could scroll through my thread to find it.

  • Loading Bay by Davie "eXodus" van Eekelen

    • Daniel Nilsson
    • November 30, 2014 at 11:24 PM

    Probably the first wheelbarrow in Quake in general!

  • Eternity Changes by Daniel "Nisse" Nilsson

    • Daniel Nilsson
    • November 29, 2014 at 9:59 AM

    I meant all the bspc.exe would be nice as a subcategory under tools.

  • MapCore's Quake 3 15th Anniversary Contest Playtest Server

    • Daniel Nilsson
    • November 27, 2014 at 10:32 PM

    Updated! Now with bots! And some minor fixes and facelifts

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