Posts by NeilJones313
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Thanks guys, Its the one thing I hate about this industry. No matter how hard you work you can still end up not finding a job. Even if you do find a job and something happens to with your studio (which happens to much) then you're still out of a job.
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Well I never got a reply from telltale. So I guess a lot of you were right.
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Quote from Mr. Happy
your environments, with few exceptions, are not environments.
Thank you, and well yea but the title is "buildings and environments". I show a environment and under it there are props and buildings from that environment. But I do understand how this can be confusing. These are the model I like the most but if you have a better idea of what I should name it or move it around Im open to changes.
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Does not compute!
He was asking how did you render this? Doesn't seem like a game engine.
O yea going back and reading that now I don't know what I was talking about... I think I have a good mix of UDK, Unity, Marmoset, and 3DS max
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Site updated, what do you think?
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Quote from FrieChamp
But maybe that's a little too much work
Depends on how bad you want the job. BTW. Anybody from Telltale HR reading this? 
Yea that's how I was looking at it I didn't want to spend 2 - 3 weeks rebuilding a level and modeling non stop and then still not get the job. While making that video only took a couple hours.
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Well it may just be me but I dont like doing things like everyone else. Even in my Demo Reel many people just use a song or sound effects, and have a model or 2 spinning with a wire frame and that's cool and all but everyone dose it. So found this cool audio clip that means a lot to me and had my models move in a different way.
I didn't really focus on ploycount and wire frames because I feel like people just want something good to look at first and if they like it then they will look for more rather then the other way around. also some people who hire might not even know what the poly count and wire frames even mean.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
wow everyone is making good points.
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yea I wouldn't want to make that
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I agree Al I have know Idea how to change the thumbnail tho. I'll look that up tonight!
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I completely agree with you I really wanted to get some cool transformation going and have some more assets based on there games but I realized my limits in aftereffects today. And I wanted to keep it more about the words then the art. But I tried to put a link to my demo reel at the end.
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I don't know if this is the right place for this but I have been trying to find a better way to send a cover letter. Something that would be seen and wouldn't take to long to make. So I came up with this video because people hate reading. I would love to know what you guys think.
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Thanks! Yea I used Marmoset TB but the roof looks a lot better if I turned it a little. I think the angle is just strange for the roof
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Quote from knj
EM looks good but it laks visiable usage, give the metal some scrathes, chipped paint, maybe a lil rust, for the wooden handle still give it a lil scratches, make the color a lil bit brighter at the edges to give it a weathered feel
Yea I have everything other then the rust. I' just have to turn up the spec map when I re-Render it. But Im playing with a couple background ideas.
[Blocked Image: http://i1214.photobucket.com/albums/cc492/Neo_Jones/PlaneInSky_zps01c11efb.png]
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[Blocked Image: http://i1214.photobucket.com/albums/cc492/Neo_Jones/LinksPlane_zps13ba4a00.png][Blocked Image: http://i1214.photobucket.com/albums/cc492/Neo_Jones/Trees_zps93a9a5ca.png][Blocked Image: http://i1214.photobucket.com/albums/cc492/Neo_Jones/LinksHouse_zpsc6a8b680.png]
Just Made some kinda random stuff