Hey dude !
Normal map isn't an easy thing to master... absolutly not easy.
Maybe you could share your model and your texture ? We can' take a look without =).
Hey dude !
Normal map isn't an easy thing to master... absolutly not easy.
Maybe you could share your model and your texture ? We can' take a look without =).
I dig the ambient on these two maps ! Especially the first one were you really feel the dusty environment
Does this website worth it ? I mean, Cgtexture already rocks for lot of stuff and this one isn't free =s
Looks awesome mate ! Can't wait to see what's next =D
Completly Awesome Robert !
The main problem is that for a Cs:GO map, your playground isn't well lighted. When I see your screens, I don't know where I can go or where I should go. Maybe you should focus your lighting on walkable floor.
Excellent stuff dude ! I really dig the waystation =D
Thanks for sharing =D
We should organize a play session on, no ? =)
What a speech full of wisdom ! If you want, I can suggest you a vote shortcut =]]
If we win the prize, I think I'll share some coke and biatch with everyone who voted Gwalior.
Hey John !
Since you want to work on Video games, I really suggest you to try to import one of your scene into a Real time engine. You'll be able to create better lighting, shaders, etc to show your props on their brightest side =) Actually, what you show looks a bit flat I guess.
Looks awesome !
Great stuff guyz =D Organic stuff is such a pain to do ='(
I really would like to play on De_rust and Favela too =)
Well.. what you did for your lighting remember me that the lighting choice they made for the latest Thief is certainly the best choice since the visual experiment evolved a lot since the first one. I think it's really too dark to judge the visual of your level without playing it =s
Anyway, since you have something really vertical, it could be really nice to create a gradient lighting from Dark blue (on the top part ) to dark (bottom part, were you're supposed to play).
Since some area are not playable, I don't see any problem to light them up =)
I'm here ! So, it's 21h00 for french guy, right ? not 20h0
If you have any problem after that, feel free to ask your question ![]()
The important thing is to make your own experiment with texture. This is the only way to gain strong skills =)