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  3. kikette

Posts by kikette

  • Another issue with normal maps

    • kikette
    • May 24, 2013 at 7:42 AM

    Hey dude !

    Normal map isn't an easy thing to master... absolutly not easy.

    Maybe you could share your model and your texture ? We can' take a look without =).

  • [CS:GO] ar_drainage / awp_dustfloor

    • kikette
    • May 20, 2013 at 8:38 AM

    I dig the ambient on these two maps ! Especially the first one were you really feel the dusty environment

  • totally random texture thread

    • kikette
    • May 18, 2013 at 8:21 PM

    Does this website worth it ? I mean, Cgtexture already rocks for lot of stuff and this one isn't free =s

  • De_ruins

    • kikette
    • May 17, 2013 at 8:51 PM

    Looks awesome mate ! Can't wait to see what's next =D

  • ITT: Post maps/scenes that never saw the light of the day.

    • kikette
    • May 16, 2013 at 6:12 PM

    Completly Awesome Robert !

  • WIP in WIP, post your level screenshots!

    • kikette
    • May 12, 2013 at 12:28 PM

    Just epic

  • WIP in WIP, post your level screenshots!

    • kikette
    • May 11, 2013 at 10:40 AM

    The main problem is that for a Cs:GO map, your playground isn't well lighted. When I see your screens, I don't know where I can go or where I should go. Maybe you should focus your lighting on walkable floor.

  • WIP in WIP, post your level screenshots!

    • kikette
    • May 8, 2013 at 8:10 PM

    sweet !

  • Nathaniel Flower - Environment / Prop Artist Portfolio

    • kikette
    • May 1, 2013 at 7:21 AM

    Excellent stuff dude ! I really dig the waystation =D

  • Modularity within Skyrim/Fallout Blog Post

    • kikette
    • April 25, 2013 at 9:49 AM

    Thanks for sharing =D

  • Cs_siege_go

    • kikette
    • April 22, 2013 at 6:47 PM

    We should organize a play session on, no ? =)

  • DE_GWALIOR

    • kikette
    • April 21, 2013 at 1:38 PM

    What a speech full of wisdom ! If you want, I can suggest you a vote shortcut =]]

  • DE_GWALIOR

    • kikette
    • April 20, 2013 at 4:53 PM

    If we win the prize, I think I'll share some coke and biatch with everyone who voted Gwalior.

  • John_Corn Level & Environment Portfolio

    • kikette
    • April 19, 2013 at 6:24 AM

    Hey John !

    Since you want to work on Video games, I really suggest you to try to import one of your scene into a Real time engine. You'll be able to create better lighting, shaders, etc to show your props on their brightest side =) Actually, what you show looks a bit flat I guess.

  • Color Picker

    • kikette
    • April 17, 2013 at 8:26 PM

    Looks awesome !

  • The random model thread!

    • kikette
    • April 17, 2013 at 7:03 AM

    Great stuff guyz =D Organic stuff is such a pain to do ='(

  • MapCore CS:GO Playtesting 2.0

    • kikette
    • April 16, 2013 at 4:14 PM

    I really would like to play on De_rust and Favela too =)

  • WIP in WIP, post your level screenshots!

    • kikette
    • April 16, 2013 at 4:03 PM

    Well.. what you did for your lighting remember me that the lighting choice they made for the latest Thief is certainly the best choice since the visual experiment evolved a lot since the first one. I think it's really too dark to judge the visual of your level without playing it =s

    Anyway, since you have something really vertical, it could be really nice to create a gradient lighting from Dark blue (on the top part ) to dark (bottom part, were you're supposed to play).

    Since some area are not playable, I don't see any problem to light them up =)

  • MapCore CS:GO Playtesting 2.0

    • kikette
    • April 15, 2013 at 11:11 PM

    I'm here ! So, it's 21h00 for french guy, right ? not 20h0

  • Tileable textures?

    • kikette
    • April 15, 2013 at 9:14 PM

    If you have any problem after that, feel free to ask your question

    The important thing is to make your own experiment with texture. This is the only way to gain strong skills =)

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