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  3. kikette

Posts by kikette

  • [CS:GO][WiP] cs_opera

    • kikette
    • March 17, 2015 at 8:45 AM

    I'll just give a feedback about the general texturing of the level and the mood ;


    Some places works very very well (http://i.imgur.com/KsEQLw4.jpg / http://i.imgur.com/lNAFIRB.jpg  ) because of the simplicity of the materials and the good lighting setup.


    I'm not joking since I know that you are using template texture but honestly, these works far better than some of the custom noisy texture you put... like the stone road ( http://i.imgur.com/ORiraBs.jpg )wich doesn't match with the rest (different color, fat join) or the ceiling http://i.imgur.com/xyUprJ2.jpg) is certainly representative of a bigger problem in this map : The artistical direction seams to be confused. On 3 Different screens, ([Blocked Image: http://i.imgur.com/KsEQLw4.jpg] , [Blocked Image: http://i.imgur.com/xyUprJ2.jpg] , [Blocked Image: http://i.imgur.com/2ZwpvZL.jpg] ) I see 3 different maps and it gives the sensation that each rooms are worked very independently...If your map was unified on this point, you'll certainly gain like 1 month of development and lot of quality improvement.


    For the next Step, I would suggest you to start with temporary quickly made textures before creating the final asset and having to retake them.

  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • kikette
    • March 16, 2015 at 8:14 PM

    We have very high target for this project =) Personally, Since I really want to train myself with Zbrush, I'm attempting to sculpt each textures for this level. It isn't as impressive as the work done for The Order or Uncharted but its enough satisfying for the time I spent =)

  • totally random texture thread

    • kikette
    • March 16, 2015 at 8:45 AM

    With The Gimp you are supposed to do the same stuff than with Photoshop (not sure).

    Btw, if you want a quick result, just take the Tiled version of each texture proposed on CG Textures, it'll be far enough for Counterstrike I guess =)

  • My 3d work for share :)

    • kikette
    • March 12, 2015 at 8:27 AM

    Good initiative but a great part of people here are Using source engine ; Wich means Specular based shading =3


    About your texture, it's impossible to tell what material it is (Scratched like Metal, Pattern too iregular, crumble bump details ) or if it's supposed to be used on a Floor or a wall since your tiles are very bumped ; Floor are supposed to be flat to avoid people falling by stumbling on =) For your next work, you should take more reference to study the surface and notice some nice details to put in your textures.


  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • kikette
    • March 10, 2015 at 7:56 AM

    naaaaa, de_season is a modern (japanese ?) Architecture =) We're aiming for something really vintage and you'll be able to feel the difference with material choice, shape, etc.

  • [CS:GO] Bourg

    • kikette
    • March 8, 2015 at 6:41 PM

    Very pretty !

  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • kikette
    • February 22, 2015 at 9:13 AM

    We're still working on the new version : Lot of improvement concerning the visuals, the gameplay, the mood, etc. Hope to see you the 24 =)

  • Brick Floor texture share free substance included

    • kikette
    • February 18, 2015 at 2:41 PM

    Well, thanks but Cgtexture propose Brick herringbone pattern with lot more personality to start with than a generic concret overlay put on a pattern =) I think you should add more detail and colors if you want people to need it


    http://www.cgtextures.com/texview.php?id…30r63i88e1sa2n4

  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • kikette
    • February 15, 2015 at 8:00 PM

    Guyz,

    First, thanks you all being so many for the playtest of Arizona, Moroes and I had a really great time =3

    We were wondering if people, like Exodus, had some more feedback to share about their visit into the map. We are going to make a very big move into the layout to improve the gameplay and we want to be sure to move in the right direction.

    Thanks for your help, mates =)

  • 3D Environment Artist

    • kikette
    • February 6, 2015 at 6:46 PM

    Hey Aranis ! I think you should put high res screenshot in your portfolio. In the home page, I wanted to put your work in fullscreen and it was already the largest size.

    An other thing, but it's a personal feeling ; Showing the wireframe of a scene into a portfolio is typical of CG student. For me, the scene looks good or not and we're able to see the triangle count when there isn't so much or too much geometry in the whole scene =)

    But the main problem I see is a lack of quality with your lighting setting in general. Yep, it's survival horror scene you are showing and you had your reason to put it in shadows but you have to admit that a black screen isn't enough representative of the work done on a project =s

  • CS:GO, Hammer, or hopefully 3dsMax?

    • kikette
    • February 6, 2015 at 8:09 AM

    Honestly, since what I experienced with Wallworm and Maya plugins (Mesa, wich is ironicaly a big mess to use), I really prefer to modelize in Maya and export my stuff in 3dsMax to be able to use Wallworm =)

  • Japanese Themed Map [CS:GO]

    • kikette
    • February 6, 2015 at 7:58 AM

    Hey Andre !

    From What I lived and saw during my staying in Tokyo, I do not really feel the urban chaos the city is at this time. What you did looks more like an 90's Video game vision of a chinese city.

    Here some personal photos I took if it can helps =)


    When I talk about Urban chaos, it's about the huge tall difference between neighboor buildings into some part of the city


    [Blocked Image: http://i.imgur.com/zfIkfWS.jpg]


    [Blocked Image: http://i.imgur.com/DXWTAPA.jpg]


    [Blocked Image: http://i.imgur.com/ORfHFGb.jpg]


    These are the kind of street you can see a lot when you leave touristical path? People tends to put lot of vegetals in front of there house.

    Oh and of course, everywhere, you'll be able to see a shitload of electric cables everywhere in the sky.


    [Blocked Image: http://i.imgur.com/r6iCiZE.jpg]


    [Blocked Image: http://i.imgur.com/8EjoWAu.jpg]


    Streets are fucking clean. Do not put any thing on your floor =D


    [Blocked Image: http://i.imgur.com/8HetI26.jpg]


    [Blocked Image: http://i.imgur.com/wCGgj0W.jpg]


    Oh , yeah, and since there is absolutly no place, shop tends to spread on multiple floors of a residential building.


    [Blocked Image: http://i.imgur.com/REDidY8.jpg]


    A last thing ; Since there is a lot a earthquake, building are never glued together like in Europa


    [Blocked Image: http://i.imgur.com/WK1z9Ci.jpg]


    That's all =)

  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • kikette
    • February 5, 2015 at 9:29 AM

    Oh and just few words about the visuals... You certainly guessed it : We're aiming for a 60's feeling. You know, something halfway with Bauhaus and Modernist/Internationalist post WWII architecture.. So it'll be straight but not so much =)


    [Blocked Image: http://upload.wikimedia.org/wikipedia/commons/thumb/9/9c/RoseSeidlerHouseSulmanPrize.jpg/1024px-RoseSeidlerHouseSulmanPrize.jpg]

  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • kikette
    • February 5, 2015 at 8:45 AM
    Quote from El_Exodus

    I'm just curious why there are 2 random crates of nuclear waste behind a motel What about some Anti-Drug terrorists which want to destroy pickups loaded with tons of meth(made by Heisenberg ofc) and some corrupt cops who want to stop them doing so? This would kinda fit the theme


    Hey Exodus =)

    You are totally right about the nuclear crate. In fact, when we created the gameplay layout for the map, we took this asset to get something to bomb =)

    In the latest version, we swapped it for the Electrical generator of the whole station which, I guess, Is certainly more credible ^^

    The drugs idea is very appealing too and we're discussing about. Personally, I think that I would just throw the drug case into water but... If I had C4, I don't know, maybe I would explode it if I was an Anti drug terrorist ? =D

    That sounds very deep !

  • What I'm Working On

    • kikette
    • January 29, 2015 at 2:55 PM

    Nice Lighting, Sir !

  • photoshop v.s. painter

    • kikette
    • December 19, 2014 at 7:51 AM

    Well... Painter is a very nice soft to make handpainted things since... it's a paint tool ! You'll have lot more of control on your brushs compared to photoshop but from what I experienced with Painter and photoshop, I don't remember that I was able to work with photos as easily as with photoshop.

    I cannot imagine myself using a backed Ambient occlusion from a mesh and creating a selection mask from with painter.

    Futhermore, if you are planing to work into a video games studio, everybody use Photoshop and since your teammates will certainly needs to use your work, it's certainly a better choice to stay on photoshop =)

    Keep Painter for your personal pleasure.

  • Handpainting practise

    • kikette
    • September 23, 2014 at 8:02 AM

    Looks very nice but maybe you should look for more colors to improve your contrast. Actually, the only way to guess your material is by looking at the yellow color and the object shape. Maybe you should improve the way you work your surfaces by using sharper brushs ?

  • 3D Hardsurface general artist looking for feedback

    • kikette
    • August 3, 2014 at 8:12 AM

    The shotgun is your latest prop I guess ?

    I think you should add more color to your texture and contrast even more the different value of the gun. Actually, it looks almost dead.

    Futhermore, you should works more your surface. You put some nice details on some edge (scratchs, etc) but surfaces stills boring since your don't play with the specular/roughness.

    What are your reference ?

  • WIP in WIP, post your level screenshots!

    • kikette
    • May 2, 2014 at 11:48 AM

    AH ah ! Nice one. Maybe you could place few Huge wall TV screen on black to get a back light and remove some black ?

  • The Mapcore Open Source Initiative

    • kikette
    • April 30, 2014 at 7:06 AM

    Sounds fun !

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