Thank you ![]()
[CS:GO][WIP] de_arizona (Motel) - Source files available
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Guyz,
First, thanks you all being so many for the playtest of Arizona, Moroes and I had a really great time =3
We were wondering if people, like Exodus, had some more feedback to share about their visit into the map. We are going to make a very big move into the layout to improve the gameplay and we want to be sure to move in the right direction.
Thanks for your help, mates =)
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Hey guys,
Here are some screenshots to show you what we are working on.
Of course it's still in W.I.P. and it presents only a part of the map, be sure we are working on the other areas too.So, your feedbacks were (and are still) welcome !
[Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/de_arizona_01.jpg]
[Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/de_arizona_02.jpg][Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/de_arizona_03.jpg][Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/de_arizona_04.jpg][Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/de_arizona_05.jpg][Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/de_arizona_06.jpg]
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Just popping in to say that this map is looking promising and ask if you've seen 'Identitity'? http://www.imdb.com/title/tt0309698/?ref_=nv_sr_2
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Quote from FrieChamp
Just popping in to say that this map is looking promising and ask if you've seen 'Identitity'? http://www.imdb.com/title/tt0309698/?ref_=nv_sr_2
Nope, I've never see this movie. I'll add it on ma "movie to watch" list
Thanks. -
Quote from FrieChamp
Just popping in to say that this map is looking promising and ask if you've seen 'Identitity'? http://www.imdb.com/title/tt0309698/?ref_=nv_sr_2
Don't remember shit, but just found out its in my watchlist~
Map is looking good already
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Is it possible to run around the newest version? Or when is the next playtest?
This was really fun, I want to see the improvements first hand
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We're still working on the new version : Lot of improvement concerning the visuals, the gameplay, the mood, etc. Hope to see you the 24 =)
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Hey, Here is the second alpha version of the map for the playtest of tonight (there is a little problem with the cubemap - doesn't work here on some surfaces) :
And as usual, don't hesitate with your critics guys, we won't be offended

Thanks !
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That was cool guys, again thanks !! Now your feedbacks, hehe

[Blocked Image: http://cloud-4.steamusercontent.com/ugc/35238162204090095/49DDC2C93773C24219C64981370931D366AB931F/]
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http://image.noelshack.com/fichiers/2015/…02-24-00013.jpg
I think there should be a window here, so you can peek B from it. You need to go through middle to go here anyway so it's not that unbalanced.
http://image.noelshack.com/fichiers/2015/…02-24-00014.jpg
These doors are way too narrow. When you go through the first door, it's not obvious that there's a second door to your right. This can be fixed by changing the door placement a bit so they're not so close to each other.
http://image.noelshack.com/fichiers/2015/…02-24-00017.jpg
This whole area is a bit too complex for no good reasons. Maybe because it's too dark, or the pillars block sight, I'm not sure.
http://image.noelshack.com/fichiers/2015/…02-24-00018.jpg
I know it's temporary but you can see through these props. Add black brushes inside your props. Same thing for the cars in the parking area.
Also there's a really OP position right here if you jump on the first stack of cocaine blue meth.
http://image.noelshack.com/fichiers/2015/…02-24-00020.jpg
I feels like this area should be walkable.
http://image.noelshack.com/fichiers/2015/…02-24-00022.jpg
The prop to the left isn't suitable for cover because there's so many weird little bumps on it. The stairs to the right are a nightmare to shoot through, and also are somewhat pointless. I suppose it's here to provide cover from middle, but you're already covered from middle if you jump on the prop.
http://image.noelshack.com/fichiers/2015/…02-24-00023.jpg
I feels like you should remove the cactus or change it in some way so you can peek B more easily from middle.
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Good fun map. Timings on the route through the car park are spot on and there are good opportunities for nades etc. The other side of the map feels a bit loose by comparison, and as a few people noted during the playtest many of the corridors and enclosed spaces feel a bit too cramped.
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On top of the terrace at A is a nodraw texture. The terrace could also be a bit higher. It felt too low when i was walking under it.
[Blocked Image: http://abload.de/img/2015-02-24_00017ldu7j.jpg]
[Blocked Image: http://abload.de/img/2015-02-24_00019s9ubg.jpg]
QuoteI pooped in the toilet :x
[Blocked Image: http://abload.de/img/2015-02-24_000185uufb.jpg]
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Cool map, felt like I could get really agressive on the A approach (as a CT). Tried to skyflash over B but couldnt
Same with the t spawn to car parking area. Since sky flash and smokes are part of the game, felt weird. A bit narrow overall. All ceilings were almost pitch black for me. The red room next to B was also pitch black. when viewing from CT spawn. OP railing dev texture (block a lot of dmg)Middle was fun!
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I really liked the map yesterday
all of what tronic said and 2 things more - im not at home so i cant post any screenshots. there is a small "balcony-thingy" on the road to A (marked in Red). Could be awesome if you open this on up so one can boost up onto it. Second thing are the plants in middle (Marked in green). I think Players are really hard to spot if they crouch behind them. Im really looking forward for the finished version - keep it up! 
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Damn, I keep missing the playtests

Map is looking cool so far!
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Hey guys, First of all, thanks for your previous feedbacks, they are precious
So now it's time to show you the first beta version of the map for the playtest of tonight :• What we already now :
- Some areas are too dark
- There is a big sniper spot from the corridor between A & B to the swimming pool exit of the terrorist path
- We still don't have our own props to replace the drug bags in the B
• Next steps :
- Optimisation- Start the art pass on the map-...
And as usual, don't hesitate with your critics guys, we won't be offended

Thanks !
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Wow! I love the architecture, in fact, it looks a little bit like de_season!
Keep it up, really cool map!
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