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[CS:GO][WIP] de_arizona (Motel) - Source files available

  • El Moroes
  • February 2, 2015 at 10:55 PM
  • El Moroes
    • February 14, 2015 at 5:49 PM
    • #21

    Thank you

  • kikette
    • February 15, 2015 at 8:00 PM
    • #22

    Guyz,

    First, thanks you all being so many for the playtest of Arizona, Moroes and I had a really great time =3

    We were wondering if people, like Exodus, had some more feedback to share about their visit into the map. We are going to make a very big move into the layout to improve the gameplay and we want to be sure to move in the right direction.

    Thanks for your help, mates =)

  • El Moroes
    • February 16, 2015 at 11:38 PM
    • #23

    Hey guys,


    Here are some screenshots to show you what we are working on.
    Of course it's still in W.I.P. and it presents only a part of the map, be sure we are working on the other areas too.


    So, your feedbacks were (and are still) welcome !


    [Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/de_arizona_01.jpg]

    [Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/de_arizona_02.jpg][Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/de_arizona_03.jpg][Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/de_arizona_04.jpg][Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/de_arizona_05.jpg][Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/de_arizona_06.jpg]

  • FrieChamp
    • February 17, 2015 at 8:36 AM
    • #24

    Just popping in to say that this map is looking promising and ask if you've seen 'Identitity'? http://www.imdb.com/title/tt0309698/?ref_=nv_sr_2 

  • El Moroes
    • February 18, 2015 at 9:14 AM
    • #25
    Quote from FrieChamp

    Just popping in to say that this map is looking promising and ask if you've seen 'Identitity'? http://www.imdb.com/title/tt0309698/?ref_=nv_sr_2 


    Nope, I've never see this movie. I'll add it on ma "movie to watch" list Thanks.

  • blackdog
    • February 18, 2015 at 7:54 PM
    • #26
    Quote from FrieChamp

    Just popping in to say that this map is looking promising and ask if you've seen 'Identitity'? http://www.imdb.com/title/tt0309698/?ref_=nv_sr_2

    Don't remember shit, but just found out its in my watchlist~

    Map is looking good already

  • slavikov4
    • February 21, 2015 at 3:51 PM
    • #27

    nice!

  • FMPONE
    • February 21, 2015 at 9:08 PM
    • #28

    Is it possible to run around the newest version? Or when is the next playtest?

    This was really fun, I want to see the improvements first hand

  • El_Exodus
    • February 21, 2015 at 9:15 PM
    • #29
    Quote from FMPONE

    Is it possible to run around the newest version? Or when is the next playtest?

    This was really fun, I want to see the improvements first hand

    Quote

    Playtest 24.02.15

    • Anduriel's DE_Losttemple
    • El Moroes' and Kikette's DE_Arizona

  • kikette
    • February 22, 2015 at 9:13 AM
    • #30

    We're still working on the new version : Lot of improvement concerning the visuals, the gameplay, the mood, etc. Hope to see you the 24 =)

  • El Moroes
    • February 24, 2015 at 7:38 PM
    • #31

    Hey, Here is the second alpha version of the map for the playtest of tonight (there is a little problem with the cubemap - doesn't work here on some surfaces) :

    >> de_arizona_a02


    And as usual, don't hesitate with your critics guys, we won't be offended


    Thanks !

  • El Moroes
    • February 24, 2015 at 9:36 PM
    • #32

    That was cool guys, again thanks !! Now your feedbacks, hehe


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/35238162204090095/49DDC2C93773C24219C64981370931D366AB931F/]

  • Klems
    • February 24, 2015 at 9:52 PM
    • #33

    http://image.noelshack.com/fichiers/2015/…02-24-00013.jpg

    I think there should be a window here, so you can peek B from it. You need to go through middle to go here anyway so it's not that unbalanced.

    http://image.noelshack.com/fichiers/2015/…02-24-00014.jpg

    These doors are way too narrow. When you go through the first door, it's not obvious that there's a second door to your right. This can be fixed by changing the door placement a bit so they're not so close to each other.

    http://image.noelshack.com/fichiers/2015/…02-24-00017.jpg

    This whole area is a bit too complex for no good reasons. Maybe because it's too dark, or the pillars block sight, I'm not sure.

    http://image.noelshack.com/fichiers/2015/…02-24-00018.jpg

    I know it's temporary but you can see through these props. Add black brushes inside your props. Same thing for the cars in the parking area.

    Also there's a really OP position right here if you jump on the first stack of cocaine blue meth.

    http://image.noelshack.com/fichiers/2015/…02-24-00020.jpg

    I feels like this area should be walkable.

    http://image.noelshack.com/fichiers/2015/…02-24-00022.jpg

    The prop to the left isn't suitable for cover because there's so many weird little bumps on it. The stairs to the right are a nightmare to shoot through, and also are somewhat pointless. I suppose it's here to provide cover from middle, but you're already covered from middle if you jump on the prop.

    http://image.noelshack.com/fichiers/2015/…02-24-00023.jpg

    I feels like you should remove the cactus or change it in some way so you can peek B more easily from middle.

  • text_fish
    • February 24, 2015 at 9:56 PM
    • #34

    Good fun map. Timings on the route through the car park are spot on and there are good opportunities for nades etc. The other side of the map feels a bit loose by comparison, and as a few people noted during the playtest many of the corridors and enclosed spaces feel a bit too cramped.

  • El_Exodus
    • February 24, 2015 at 10:46 PM
    • #35

    On top of the terrace at A is a nodraw texture. The terrace could also be a bit higher. It felt too low when i was walking under it.

    [Blocked Image: http://abload.de/img/2015-02-24_00017ldu7j.jpg]


    [Blocked Image: http://abload.de/img/2015-02-24_00019s9ubg.jpg]


    Quote

    I pooped in the toilet :x

    [Blocked Image: http://abload.de/img/2015-02-24_000185uufb.jpg]

  • tr0nic
    • February 25, 2015 at 1:02 AM
    • #36

    Cool map, felt like I could get really agressive on the A approach (as a CT). Tried to skyflash over B but couldnt Same with the t spawn to car parking area. Since sky flash and smokes are part of the game, felt weird. A bit narrow overall. All ceilings were almost pitch black for me. The red room next to B was also pitch black. when viewing from CT spawn. OP railing dev texture (block a lot of dmg)


    Middle was fun!

  • SirK
    • February 25, 2015 at 7:57 AM
    • #37

    I really liked the map yesterday all of what tronic said and 2 things more - im not at home so i cant post any screenshots. there is a small "balcony-thingy" on the road to A (marked in Red). Could be awesome if you open this on up so one can boost up onto it. Second thing are the plants in middle (Marked in green). I think Players are really hard to spot if they crouch behind them. Im really looking forward for the finished version - keep it up!


  • Squad
    • February 25, 2015 at 8:48 AM
    • #38

    Damn, I keep missing the playtests


    Map is looking cool so far!

  • El Moroes
    • March 10, 2015 at 1:00 AM
    • #39

    Hey guys, First of all, thanks for your previous feedbacks, they are precious So now it's time to show you the first beta version of the map for the playtest of tonight :

    >> de_arizona_b1


    • What we already now :


    - Some areas are too dark

    - There is a big sniper spot from the corridor between A & B to the swimming pool exit of the terrorist path

    - We still don't have our own props to replace the drug bags in the B


    • Next steps :

    - Optimisation- Start the art pass on the map-...

    And as usual, don't hesitate with your critics guys, we won't be offended


    Thanks !

  • Muffin
    • March 10, 2015 at 2:34 AM
    • #40

    Wow! I love the architecture, in fact, it looks a little bit like de_season!


    Keep it up, really cool map!

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