Really nice stuff ! Thanks for sharing =)
Posts by kikette
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An other thing ; You have to know that a normal map doesn't "capture" an heigh difference but the orientation of a surface.
This screen from polycount explain that fact better :
http://wiki.polycount.com/NormalMap?act ... hatred.jpg
Second thing ; If you look at the shading of your Lowpoly, you'll see that there's a lot of problem because of your smoothing group.. problem that the normal map will have to solve. You can split some faces into different smoothing (not a problem to bake it since your projection cage is into 1 smoothing group to avoid gaps) or had some champfer but the second way is quite strange since your Highpoly doesn't have so much detail on his edges... I mean, it looks like it has the same resolution as the low mesh !
I suggest you to read that page before your second test

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PenE : Really awesome texture work *_*
Here's 2 big mesh finished for a chapel. Special thanks to PogoP for his advices =D
[Blocked Image: http://uppix.net/8/5/f/cac549ff9331c97b85c0dcbb43dd2tt.jpg]
[Blocked Image: http://uppix.net/3/8/d/4a909fa249cfc2165dc1c14457a35tt.jpg]
(Unlit version : http://uppix.net/b/f/c/3b84e2684222d1a6 ... f33b6.html )
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Hi mapcore. I want to share with you WIP of my latest project.
Critics and suggestions are welcome =D
[Blocked Image: http://uppix.net/4/2/3/1af793a810e10e6a422e165e38442tt.jpg]
[Blocked Image: http://uppix.net/f/6/7/8b71e791610d14bb96b53528eefa0tt.jpg]
[Blocked Image: http://uppix.net/0/6/c/c22f1ec64516ea4e37715cbb9be9ctt.jpg]
[Blocked Image: http://uppix.net/0/0/f/7120dbc633b5ae66690b0202b8b80tt.jpg]
[Blocked Image: http://uppix.net/a/c/f/540af3b83e05a58e3723854b72c90tt.jpg]