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  2. Bakadayo

Posts by Bakadayo

  • Streaming Map Making

    • Bakadayo
    • November 9, 2012 at 2:10 AM
    Quote from 2d-chris

    I suppose you could give actual advise into level design, not the art part, which I don;t do that much of today anyway. I could quite easily in a few hours go over how to design say, a crysis 3 or 2 single player mission and start to block some initial ideas out, pacings, where to leave off before art comes into the mix etc.

    This was more of what I was thinking. As the stream is going the person usually gives a lot of commentary on what/how they are doing certain things. It often becomes Train of Thought, as they just say what they are thinking in their head. "This looks too big" "Maybe this hallways should look..." "This texture is being a jerk". Also, if it is a stream on something like twitch.tv it can be interactive where viewers can ask questions, or the streamer can get feedback/suggestions.

    Just an idea. And if someone wants to do it for free, that's even better.

  • Streaming Map Making

    • Bakadayo
    • November 8, 2012 at 11:32 PM

    Hi everyone,

    I found that certain folks in the game art world are making money by doing live streams of their art and art creation process. Some popular game artists on Polycount and other websites put up a wallet or kickstarter or some meathod of getting a few dollars for admission. Then inviting all of the donators to watch a live stream of their process creating a new asset, texture, or whatever.

    Would anyone be interested in doing something similar to this? I was reading about these other events and was thinking, "Man, I would totally drop $5 to see some of these guys stream their work on new maps!" So I am here just to see if anyone has done before, or is possibly thinking of doing it in the future. There are so many talented guys here, it would be very cool to see a collaborative teaching enviroment that could provide. AND it puts some money in their pocket to make it worth while for them.

    What does everyone think?

  • WIP in WIP, post your level screenshots!

    • Bakadayo
    • October 16, 2012 at 10:43 PM

    I know I am new here, but I would love to help out with some of the testing. Ill keep an ear out for times and such. I think having a group of peers testing the game from mapcore would be invaluable for building.

    btw Psy. All I can think of is,

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Op. Op. Op.

  • AEON [First-Person Indie Horror]

    • Bakadayo
    • September 27, 2012 at 1:57 AM

    I think this is gorgeous. I like the sound of a sci-fi horror game as well! Please keep us updated on its progress.

  • #DIRTYLAUNDRY

    • Bakadayo
    • August 13, 2012 at 4:22 AM

    I believe a FULL bottle is very strong. The bottles that you see people break on each others heads and stuff are empty. The one he is throwing around is more like a hammer or a mace than it is glass.

    I also believe those Jack Daniels bottles are REALLY thick.

  • Aaron Garcha - Level Designer

    • Bakadayo
    • July 21, 2012 at 1:41 AM

    Did you use one of those web services to build this site? I love the look.

    And I will repeat what others have said, the pink accent is great. I noticed that design and color accent roll over into your CV, which I think is a very cool look.

    Well Done!

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