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Posts by blackdog

  • Apex Legends

    • blackdog
    • February 12, 2019 at 9:54 PM

    I do agree that the game (genre I guess*) is flawed, but some complaints there are pretty much fictitious, I mean why are you even alt-tabbing man? You sound like in deep ADHD, no offence intended. There’s no progress bar at the end of a game, unlocks *afaik* are completely cosmetics, you can just hit “play” again without any sub-menu navigation. Doesn’t take long to get into a new game, way less than CSGO competitive.

    That being said, I can’t say I’m loving the game, I’m playing it because I have a colleague to play with and want to understand a bit more the mechanics, given I have missed on all others BR games except CSGO.

    First thing for me is the art, I wish it was more stylised and look more like the cinematic trailer and the menu/load screen, cel shading would really suit this.

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    I keep getting fictional errors at start (“can’t connect check your internet/there’s an origin update”).

    I don’t like that there’s no screen showing global stats per-player, I’d like to see how I’ve done across all characters before digging into which one I’m doing better. This doesn’t make me feel achieved.

    Ive done the training and still feel like I dunno how to play the game, there’s no explanation and experimentation about the attachments for example; it’s not very clear which ammo I should pick up (except for shotgun) as the guns look pretty much alike. They only teach you the special skills of the medic, I’d like to practice them before being in a real match. I haven’t used any special skill yet cos I don’t understand what my character can do and how can be useful. No wonder a site would come up with articles like this: https://www.gamespot.com/gallery/everyt…ips-/2900-2553/ it just confirms to me they don’t teach very well how to play.

    I understand they need this giant treadmill for monetisation, but unlocking shit for the single heroes instead of allowing to kit the one you prefer is annoying.

    The whole map system is implemented way worse than CSGO’s tablet, the way the enclosing circle is displayed could be better.

    I feel there are way too many buttons, to play a game that appears very simple. I do appreciate the way you can swap items tho. Also I like the middle-mouse button commands, but the targets seem to small, I’ve found hard to even agree with teammates, never mind pinging an enemy.

    Matchmaking seems completely broken/non-existing, how the fuck you get matched to people with 100+ kills when you have 3? Also the “champion” selection at the beginning seem ridiculous or is just poorly communicated: I’ve seen champions with 3 kills and in their teams there were players with 50+ kills. I don’t understand, am I playing against a noob like me or is a pro just trying a new hero?

    I dunno, I guess it’s not much the game for me, makes me feel useless just like Team Fortress 2, makes me feel I dislike class based games (although Day Of Defeat has always been my fav game). I would prefer everyone had the same player archetype, and then have some sort of evolution tree to pick from to “create your own class” as you play.

    Ive read today that the success of Apex is having people return or try Titanfall 2 multiplayer, and that for me sounds like the best news of this whole fad, as T2 is in my list of games to play next, hopefully is discounted enough that I’ll buy it soon now that I have Origin.

  • Apex Legends

    • blackdog
    • February 10, 2019 at 12:04 PM

    I’ll add you @TheOnlyDoubleF and then see what we can do. Might play tonight some more with my colleague, at like 9pm UK.

    Otherwise you know what, I do play games often on weekdays so there will be plenty of occasions.

    best we did last night was place 2nd.

  • Apex Legends

    • blackdog
    • February 9, 2019 at 11:04 PM

    Apparently the game it’s too successful or they effed up something, and it’s down on ALL platforms.

    Say what you want but I find ridiculous that you can’t even get in the main menu because servers are down or something, you can’t even do the training and play with settings?

    Now that I’m finally in the main menu, I can’t even fix the settings, that for some reason have all changed.

    game keeps saying matchmaking… starting… matchmaking…

  • What have you watched recently?

    • blackdog
    • February 9, 2019 at 12:33 PM

    Finally was in the mood a few nights back and watched the new IT

    It’s probably best enjoyed by people that haven’t read the book, or read it in their youth. Having finished it not long ago I was a bit that guy that notices everything is different from the book


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  • Apex Legends

    • blackdog
    • February 7, 2019 at 8:15 AM

    Origin is a pile of crap.

    When Apex finished downloading an error was returned. Installation failed and I had to restart the whole computer to make it try install again. “Obviously” it started again from 0% ?. Also until I restarted the whole machine, it wouldn’t show me the friend invite from my colleague nor the games I added via redeem while the game was installing.

    Let’s see if overnight it had more problems installing…

  • High Life

    • blackdog
    • February 6, 2019 at 5:11 PM

    But Interstellar was the highest concept sci-fi we got in a while (I’d think before that was Moon), not a horror.

    are you confused with Life?

  • What are you playing now?

    • blackdog
    • February 6, 2019 at 1:17 AM

    @Radu I've played the shit out of FC3 and FC4 and no, there was no problem in acquiring weapons. I dunno, have they changed the looting system? I would mainly make money by looting bodies and crates littered around, you fill the inventory, get to the shop, sell the stuff and restock. It seems they wanted to make it a bit more challenging and rely more on stealth? Because I never had a problem with money, rather had too much loot.

    Max Payne 3 I was recently itching again to replay it… it's a memorable experience in terms of narrative, I feel like playing it the way I feel like rewatching John Wick. What always stops me is the incredible amount of unskippable cutscenes (which disguise the loadings). It's just so slow in that sense, they unfortunately made it a very un-replayable game, despite including those game modes that make you want to replay.

    ~

    I'm still grinding through Just Cause 3. I only have the last story mission to complete, I'm going through all the competitions. Mission-wise though, I like there's more "meat" than JC2, but feels too many missions are just an indoor shooting grind, for a game that doesn't excel in weapon handling. The best bits of JC2 where the mad chases, assaulting a motorcade and then sending enemies flipping by blowing tires or anchoring them with the grappling hook. in JC3 happens only a couple times. It's also crazy they reduced the player movement on cars: you can only "surf" them, whilst before you could hang from the back for example, that way having rocket-mines would have had more sense.

    Coming in way after release, I like how they weaved the DLCs in the main story (although it's so weird they went for a comic-book style cutscenes for these, plus the first DLC has really ugly illustrations compared to the rest), I just think they push you to get the jetpack-wingsuit way too soon, I basically didn't learn the skill of grappling-wingsuit flight. On one side I appreciate you can finish the game without doing side activities, I only did stunt-jumps and driving races frequently, leaving most of the rest to the end. They did a terrible job with the grappling hook challenges, I dunno if there's a bug on PC but I was never prompted or noticed what button to press to activate the "magnet" so couldn't work it out. On the other end I can only compare to, say, Far Cry, and say that game had side-activities that I enjoyed doing and not felt to do just to fill the progress bar. The thing I understand the least is the completely utter shit driving physics/mechanics. Clearly Avalanche can make driveable vehicles, I played Mad Max and loved it, but in Just Cause 2-3 the vehicles are purposely bad except a couple. Motorbikes are plainly undriveable, instead of drifting over corners, the bike flips. I dunno if the problem of bad cars is accentuated in the PC version or specifically on my machine, as I can see the framerate is unstable. Everything else moves fine though. I do really like the location, Mediterranean islands portrayed very well and I talk from direct experience, but feels absurd that in Just Cause 2 there was a wide variety of environments (desert to jungle to snow) and here is one sunny location.

    After reading the very bad reviews Just Cause 4 is getting, I have the feeling Just Cause 2 is still the best in the series.

  • Apex Legends

    • blackdog
    • February 6, 2019 at 1:05 AM

    Totally out of the blue release (Zampella teased something at the Game Awards but who knew). I only saw some ravenous tweets about the announcement and today of the game itself, I'm down to try it, hopefully runs well on my machine (haven't played Titanfall 1/2). I'm not super excited at the idea of the heroes despite that's the differentiator, I was always interested in Titanfall because of the free-running movement… I like more the idea of a level playing field.

    In case you wonder where to get it: playapex.com

    I'll repost the trailers since the embed didn't work on topic start - the second really explains all you need to know; the stream is a farse, starts like 4hrs in and they only show the trailers and a featurette with dev comments about the game.

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  • Metro: Exodus

    • blackdog
    • February 5, 2019 at 2:44 PM

    @DMU222 have you checked if is linked in the description of YongYea’s video? I think he links sources but haven’t looked.

    btw maybe final bit of drama, as the publisher has released a (Twitter!) statement assuming full responsibility for the decision and somewhat “protecting” the dev that wrote that post. I appreciate the gesture but surely trolls will be trolls. I hope for the devs the backlash stops.

    there is though an argument on distribution, being Epic’s platform less feature rich, but I am not down with the incredible reaction it caused… maybe I’m alone on this because I don’t play games on release 99% of the time. But I think exclusives have been a thing for a long time, also on PC… people think of EA but Valve’s games are exclusive to Steam, they were the first to introduce this in the PC world!, at least this is just a timed exclusive. Backlash should eventually be addressed to Epic to push them include the missing feat, is absolutely ridiculous they don’t offer stuff like a wish list or sorting, I get there are only a few games on the platform but goddamn future-proof yourself man, you look like you are not serious about this, and we are taking in the specific of one extra DB table and ONE SQL query. Personally I’m still keen to try Epic store just for the modern UI, Steam looks like those 90s websites basically… gosh they’ll have to bump priority on that, I’ve had that pet-project in my drawer for too long.

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  • Level Designer Needed (PAID)

    • blackdog
    • February 5, 2019 at 2:34 PM
    Quote from MrMadsci

    On 2/4/2019 at 7:37 AM, MrMadsci said: If you offer to build the levels as a service (in unity, or in modeling) let me know as that's a bonus but not required.

    Hey I think good points raised by Radu, that info he mentions surely can spur more interest.

    regarding the quote, I’m interpreting that paragraph as if you’d be happy to have someone to even just do high-level design, and provide you with paper-designs. I don’t see otherwise how the building part would be optional. Am I correct in the assumption?

  • [CS:GO] de_austria (WIP)

    • blackdog
    • February 3, 2019 at 8:49 PM
    Quote from fewseb

    Just now, fewseb said: Because they are fun? Its just Office and Agency right now.

    It doesn’t make sense as the tournaments don’t play cs_ maps and the rare times I tried to play them, nobody is playing seriously. I’m not saying cs_ maps don’t deserve love, I used to play on D2+Office 24/7 servers back in the days, just they don’t seem to work as well as de_ now that my preferred mode is the 5v5.

  • [CS:GO] de_austria (WIP)

    • blackdog
    • February 3, 2019 at 8:38 PM
    Quote from Radix

    6 hours ago, Radix said: pretty much everyone said, de_austria was imbalanced. One half of the players meant it's heavily T-sided. The other half said, it's CT-sided. But according to the data I got from Valve it was pretty much 50:50... ?

    Yeah, not sure how reliable those comments are and the funny statistics don’t surprise me, as I managed to play competitive Austria max 4 times in all these months: how can you get a proper understanding of the balance on such a small sample (I assume the average player has played this little as well, since nobody likes to queue for 5+ min and would never select just one map to play). I’ve played the same of Biome and Subzero already… and I’m always having these community maps in my selection, and bear in mind most often I leave out Mirage, Inferno, Dust 2 (then for following matches I tend to remove the maps I’ve just played, most often Cache, Nuke).

    It’s very true that Austria was super popular in DM, and noticed that drop you describe. Although I’m not sure the AWP argument is correct: I pretty much always play my DM with AWP or Scout (since I don’t snipe in comp) and I won several matches on Austria no problem. I think that if people are DMing to warm up, they might want to do on maps they will queue up next, to “refresh their angles” (although to me most people look like just running around like CODders).

    btw is the voting somewhat broken? Often seems I don’t get to vote what map to play next, don’t see the “roulette” animation in case of tie votes…

    ~

    regarding queuing, I never thought before a change could be useful, but after listening Warowl suggest a “veto” approach instead, I really do like the idea and sounds you do too, unless you’ve come to the same conclusion without watching one of the latest videos

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    It would work perfectly for me as well considering I am basically already permabanning only Mirage, Inferno, D2.

    (Also Valve please remove the CS maps why are they even in the competitive rotation?)

    ~

    OT: I’m a bit puzzled by the comment of Subzero being better than Train and Nuke, I know they are not much loved by the average player, but I think that’s because they’re structured much differently, whilst Subzero is much more classic in its layout. I personally really like the weird rotations you get on Nuke/Train and literally grown to love Train for the amount of cat-and-mouse occasions you can create… I guess fits my play style and got some of my best clutches on it.

  • Metro: Exodus

    • blackdog
    • February 3, 2019 at 8:05 PM

    Yeah when I saw that video I was thinking that guy is in trouble or gonna cause trouble, pretty much everyone misinterpreting or manipulating the translation into a “developer threatens franchise” narrative. I’m looking at you Jim Sterling ?

  • Metro: Exodus

    • blackdog
    • February 3, 2019 at 3:03 PM

    I didn't know there was a "making of" being produced, it just popped up on my stream, x2 episodes available

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    The exclusivity drama continues, and a dev has expressed his feelings about it: a future Metro could not come to PC if Exodus is boycotted.

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  • Counter-Strike: Global Offensive

    • blackdog
    • February 3, 2019 at 2:09 PM

    With CS going free I've created a smurf account so on the first few sessions seen very many blatant cheaters...

    [Blocked Image: https://i.kym-cdn.com/photos/images/original/000/591/928/94f.png]

  • Site Changes and Feedback

    • blackdog
    • February 3, 2019 at 12:14 PM

    No, from what I can see in the notification settings you can only receive notifications for those you follow, or you don’t, no further granularity.

    Our community managers can try ask for changes but keep in mind that, as a software, this forum is developed and maintained by people not related to mapcore

  • Site Changes and Feedback

    • blackdog
    • February 2, 2019 at 10:11 PM

    @Interfearance you can just tag ppl as I just did. Plus you don’t need to faff to get to last post, shortcut explainer literally two post up. There’s also a link to the right of a topic where it says when was last post, I use that.

    One thing that seems to be missing compared to other forums is the setting to view the latest post first.

  • The Witcher 3

    • blackdog
    • February 2, 2019 at 2:23 PM

    Absurd request by the original author of the novels, whom back in October 2018 threatened legal action to get $16 millions from CD Project.

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    Good for them to stand their grounds, just stfu and reflect on your mistakes old man. Can’t you recognise how much extra money you made in book royalties thanks to the game that brought international attention to the saga? Plus what a request to do in a time you just signed a contract with Netflix, which will surely be a nice payout.

    The agreement seems a bit an extortion, afaik the game saga is complete so what is he supposed to consult on? And even if they decide to make sequels/spin-offs, such an agreement stinks of the possibility of this guy trying to extort control over the projects. He sound like a poisonous person that I don’t think I would ever want to work with.

  • Metro: Exodus

    • blackdog
    • February 2, 2019 at 8:58 AM

    There’s an official explainer on the world that came out recently

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    Whilst on the topic of the store exclusivity

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  • Metro: Exodus

    • blackdog
    • January 31, 2019 at 7:05 PM
    Quote from dux

    2 hours ago, dux said: Don't see why they didn't just do what we did and have it on both platforms.

    Well like @Beck says, there must be a healthy arrangement for the devs to make it an exclusive, but also if they didn’t make it exclusive then the gains of having it on the Epic Store would be marginal, as for the same price, people would buy on Steam to avoid installing other platforms.

    i imagine this is a good arrangement In the sense it’s a pretty cost-less move for them: the loss from people that don’t want the Epic store should be offset by the additional money coming in on there.

    What I wonder is if the pre-orders on Steam were a malicious move, in the sense they advertised (for free) on Steam knowing they were going to make it an exclusive (I struggle to believe Epic didn’t talk to devs before embarking on this project and just decided to develop and drop it out of the blue).

    At the end of the day I feel there’s lots of noise and angry ness for nothing: (temporary!) exclusives have been a thing for a long time in the console market. Also there are already other established platforms so what’s the big deal. People that preordered still will get it, and people can otherwise wait one year.

    Even if a bit dodgy in some ways, I like Epic aggressiveness on this, for the first time feels like someone can challenge Valve, which should lead to better conditions for all devs and customers (Steam is such a ugly piece of software now).

    Quote from grapen

    3 minutes ago, grapen said: I’m all for healthy competition as long as the platform(s) can deliver on QoL features that are important to me, such as cloud saves and automagic usb controller input support. Steam is very refined in that regard. I’m not sure I understand what the supposed price reduction was about? Is that a US exclusive? Because it’s still €60 in Europe, so why put that in the PR. ?‍♂️

    Yeah the price reduction is only in US for some reason.

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