Quote from Vaya18 hours ago, Vaya said: honestly I doubt if there's a point/ Dust2 has a ton of grime but apparently it's not the 'right' grime.
I wouldn’t call D2 a dirty map, not in the sense of this conversation. I think what @Interfearance refers to is “grunge” maps… and frankly in the current lineup I would classify only Cache as grunge. (That’s why I’m so curious to see the reworked version).
I would say that also Subzero is a lot alike Cache, they both remind me of many 1.6 and CSS maps.
I dunno if we can say that “grunge doesn’t render well in Source Engine”, or if is a matter of how the artist puts together the map.
I don’t think grungy maps look bad per-se, more like: the amount of detail (noise) makes them age badly and they become “boring” much quicker.
I dunno if this has intrinsic ties to the engine… I could only think that some problems would be imposed by texture size and the anti aliasing available.
i think Source can do “dirt” well, I don’t remember ever feeling less immersed in Day of Defeat Source because of the graphics.