Doom Eternal
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Quote from blackdog
11 hours ago, blackdog said: So is he a demon himself? ?
https://doom.fandom.com/wiki/Doom_Slayer Doesn't seem like it according to wiki the demons ambushed him and put him in the sarcophagus because they were tired of getting beat up The uac dug him up According to a part of the wiki labeled as a theory, he was given his powers by an angel, and a demon made the suit for him Imagine if he is actually a demon, finds out in doom eternal, so he then kills himself after killing all the demons
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Quote from mtchromatic
1 hour ago, mtchromatic said: Imagine if he is actually a demon, finds out in doom eternal, so he then kills himself after killing all the demons
That would actually be a good plot device to not make Doom 3 ?
Also there are similar characters, think of Blade being a vampire himself.
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@Interfearance I agree with a lot of this
I just played through the demo today at PAX and honestly all these abilities feel really good! Feels like it's adding a nice new layer of options to combat!
(Btw that was on Stadia I have some feedback about that too I'll talk about later)
The shoulder-mounted thing is where grenades come out of now, guessing they did that so the arms are always free and have a better flow like we can shoot at the same time etc. The flamethrower is also mounted on that if I remember correctly.
The colorful weapon wheel is just some color coding to help finding what you want quicker, and it feels like they're making the wall climbing work on specific walls because it would otherwise introduce a shit ton of bugs and issues, I imagine. From what I've seen they're avoiding to put them in the middle of combat sections, feels like it's gonna be mostly for platforming moments, which is understandable because it feels like you'd be a sitting duck if you started climbing while there's enemies around. The dash and monkey bar mechanics work great for combat though!
For the Halo 4 thing, my perspective is that the reaction fans had was comparable to any anticipated sequel of beloved franchises, where expectations were really high and devs made a big change of direction (Diablo 3, Resident Evil 6, Dead Space 3, Fallout 3) not that many new mechanics were added, but sprint was definitely the one that didn't sit well with players...
Perhaps you liked it more because you hadn't played the previous games like crazy back in the day? I felt the same way with the Fallout series since I started at 3 and thought it was perfect and didn't understand the criticism it was getting. Everything is relative, as you put it!
(That big truck thing is called Mammoth, Warthog is the 3-players Jeep with a gunner in the back ?)
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@MikeGon I actually hadn't played any other halos at that point, the only videogames I played was Metroid and flash games. Definitely changed things :D. However, Metroid 2 and Metroid Fusion are still godlike on my singleplayer games ranking. That whole change of direction thing reminds me of this act man video where he says the popularity of a franchise entry is dependent on whether they include what made the original games great. I couldn't agree enough.
As for doom I guess I will have to play the game instead of sitting here worrying about a trailer that was probably made by a whole different team of people.
And then Stadia. I have been wondering about that forever. How is the response time? That has always been my problem with these streaming services, and it really ruined them for me.
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Quote from Interfearance
1 hour ago, Interfearance said: And then Stadia. I have been wondering about that forever. How is the response time? That has always been my problem with these streaming services, and it really ruined them for me.
As a player I'm usually sensitive to and critical of input delay, I tend to get frustrated with the new Smash because of that for instance (might also be because I suck though ?)
So I did see a little bit of delay, it was noticeable with the aiming in particular, but to be fair it was very small. I'm guessing since this was on the PAX expo floor with the big presentation and everything they must have had a crazy good setup/broadband, so this was likely a better-than-average scenario...
Tbh the only games I'd see myself play on that at home would be those with anim-driven controls that already feel less responsive and aren't affected as much by delay (Assassins creed, Witcher, God of war etc), and maybe turn-based games like Civ since you can take all the time you need.
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anim-driven controls cause me pain
*sometimes they do it right and your character's nerves are functional
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While we're all waiting impatiently for this hellish offering from id..
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Looks like you'll be waiting a bit longer as it's been delayed until March 2020.
https://www.eurogamer.net/articles/2019-…ntil-march-2020
The start of next year is going to be busy as hell for gaming!
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can't fucking wait!
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2020 be like
[Blocked Image: https://media.tenor.com/images/4e26f01c05fee18b381e932ec6daa37b/tenor.gif]
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Wow awesome trailer!
[Blocked Image: http://www.reactiongifs.com/r/bill.gif]
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[Blocked Image: https://23-allgamesdelta.s-ul.eu/BRb8lUgQ]
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I really appreciate Hugo's transparency regarding gameplay demos and development. Sounds like they have another winner on their hands.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
Bethesda needs to be extremely incompetent if they're going to botch this launch.
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