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Posts by blackdog

  • Half-Life Alyx

    • blackdog
    • March 4, 2020 at 2:07 PM

    Would you actually? ?

  • What have you watched recently?

    • blackdog
    • March 3, 2020 at 4:18 PM

    1917 was an incredible visual tour de force. my favourite scene the chase lit by flares. The music that goes with it was superb.

    I don’t think the trailer makes justice to the one-shot trickery

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    I imagine we can all easily see where the camera actually cuts, but in the behind the scenes they show some more advanced shots and it’s impressive how they strived to do long shots even where they could have faked it (for eg they regularly put the camera on cranes from hand filming, and vice versa)

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    The set models where they planned the shots are ?

  • Spec Ops: The Line

    • blackdog
    • March 3, 2020 at 1:48 AM
    Quote from Radu

    15 hours ago, Radu said: I played it in 2016 for the first time and had no issues. I think I actually gifted you this game on Steam in exchange for a copy of your friend's arcade spaceship game.

    and that was very kind! ?

    I played a while after though and got blocked about 1/3 or halfway in

    i remember not having great controls response ?

  • Half-Life Alyx

    • blackdog
    • March 2, 2020 at 9:33 PM
    Quote from [HP]

    49 minutes ago, [HP] said:

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    Gosh man, you have powerful google alerts ?

    the last one just came up on my page and wanted to post it. didn’t know there was more.

    This is amazing.

    My favourite bit from the one I’ve seen was when they opened the car door for cover.

  • Valorant

    • blackdog
    • March 2, 2020 at 3:00 PM

    /meh

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    Comments are the best thing of this video

    Quote

    Quote Counter-fortress 2 : The Overwatch

    Oh csgo and overwatch had a baby

    This looks really very generic!! Hoping it plays better than it looks.

    Look like a game trying it best to not look like chinese mobile game but force of habbit win, they just cant

    etc

    last one i quoted ?

  • Spec Ops: The Line

    • blackdog
    • March 2, 2020 at 9:49 AM

    Is in my watchlist. So angry with this game, I was playing it and enjoying enough (although I think was grossly over inflated when it came out) when it stopped working, just hard crashing to desktop. Think was after a big windows update. Tried to reach for support and never got anything back, so never installed it again to not waste time to just get angry again.

    Anyone knows if it’s currently functional?

  • Simon Stålenhag

    • blackdog
    • February 28, 2020 at 5:01 PM
    Quote from blackdog

    On 7/17/2018 at 9:05 PM, blackdog said: Another success for Simon, as another novel is going to be adapted into a TV show by Amazon! Considering they have produced some pretty high quality TV shows it is something to look forward positively :)

    https://variety.com/2018/tv/news/a…oop-1202875431/

    and two years after the announcement, we have a trailer!

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    I have a thing for Jonathan Pryce/The High Sparrow

  • Game Design videos

    • blackdog
    • February 28, 2020 at 11:42 AM

    Oh great reminder. I scrolled through their videos and I think I have in my too long “watch later” the COD video. Need to give a look, seems a serious channel to follow!

  • Doom Eternal

    • blackdog
    • February 28, 2020 at 11:39 AM
    Quote from [HP]

    16 hours ago, [HP] said: Blaming the "company" is a bit simplistic in these situations. Every big company works in different ways of course, but more often than not when "PR disasters" like this happen, it's usually the fuck up of one or two people. The game directors and the people making the game very rarely have any input on trailers or teasers, because they're too busy actually making the game.

    So what usually happens is, you have a very small team of people in charge of synchronizing with a third party vendor, actually making these trailers. These people, they don't really care about the same things we do, or that gamers do, they don't do "artistic choices", they do market research and analysis, they're aware of current trends that work and jump on those bandwagons. Their job is to market a product at all costs.

    Biggest irony ever, is that when you go against the grain and make something different, it almost always works! Which is what they thought they were doing in this spot, but they ended up looking out of touch.

    Remember this? This is what I'm talking about.

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    Gears’ Mad World I always seen it regarded as a great videogame spot, I liked it and I think fits much more than an hip-hop to market a soul-eating metal game.

    That being said, I’m aware of all that you said even not working in the game industry, nobody is blaming id Software in the comments, people blame Bethesda that has collected a sleuth of fuckups in the last couple years. Not sure if they use third party agencies but I expect a big company like that to have their own marketing dept. Either under Bethesda or Zenimax. Whoever oversaw this or created the brief “fucked up”. And it’s the kind of thing that maybe only 1-2 people are responsible for, but reflects on the whole company so they should probably take it more seriously. Or maybe nobody cares other than fans :)

    Quote from Pampers

    12 hours ago, Pampers said: What a non issue, it's a tv-spot marketed towards a completely different group of people than us cheetos eating gamers, looking for anything to create outrage from. Look at the replies made earlier in this thread, they've already sold the game to you...

    Yeah of course, maybe should have made it clearer… I don’t honestly care, the game is sold to us, as you say. I wonder what will be the reaction of the “normie” gamer that will be enticed to buy by this, and then will be slapped in the face by metal music as soon as they launch the game. Probably still a non-issue but interesting to reflect on. I don’t think I’ve seen any game tv-spot that was actually good/interesting to watch.

  • Doom Eternal

    • blackdog
    • February 27, 2020 at 7:04 PM
    Quote from mryeah

    5 hours ago, mryeah said: I think this guy put it better:

    Yeah saw that, but I think the problem is really the company’s choices

  • Jacob Stegmeier | Multiplayer Level Designer

    • blackdog
    • February 27, 2020 at 12:30 PM

    That should totally be possible. I only used Wix ages ago, and you could basically create a completely custom theme then. Should at least have some options for this kind of stuff, because most of the WYSIWYG editors I've fiddled with allow for mobile-specific behaviours.

  • Doom Eternal

    • blackdog
    • February 27, 2020 at 12:27 PM

    Bethesda what were you thinking?? [music scandal inside]

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    As perfectly said in one comment:

    Quote

    Quote Lehran5 hours ago Bethesda's one job with this game was to just sit in the corner and do literally nothing while ID tries to salvage some fragments of their reputation, and they can't even do that right!

  • Jacob Stegmeier | Multiplayer Level Designer

    • blackdog
    • February 26, 2020 at 3:18 PM
    Quote from Jake Stegmeier

    20 hours ago, Jake Stegmeier said: @blackdog


    I think I figured it out, seems to be an issue with safari. I believe I fixed that issue with the text on every page using container boxes.

    Yeah I was browsing on iOS Safari. Not sure how common it is for HR in this sector to browse on mobile, maybe tablet is a better case but I have no insight.

    Yeah the content page is fixed, the first screenshot I posted still has a background, now it’s less blurry but possibly more distracting? I would just not have it or tone down the opacity quite a lot.

  • Jacob Stegmeier | Multiplayer Level Designer

    • blackdog
    • February 25, 2020 at 3:49 PM

    Not sure if is cache, I haven’t opened your website before today, but I can see background images that make text less legible and not such clear separation between entities (although in the portfolio index is not a big deal, just can create a weird optical effect)

  • The Outsider (TV Show) [Stephen King]

    • blackdog
    • February 25, 2020 at 12:06 AM

    Just watched episode 1 & 2 and it starts impeccably.

    The music is so tense, brrr

  • [CS1.6] Dust 2 2020

    • blackdog
    • February 24, 2020 at 2:14 PM

    This is impressive, pushing Goldsrc to the limit… I would only argue with the draping in B, the poles are too in the way of Ts rushing out of tunnels, and the Egyptian symbols seem out of place. Tunnels is a bit too dark.

  • Dying Light 2

    • blackdog
    • February 21, 2020 at 3:10 PM

    I don't think I would ever put aggregate play time on display... it's scary to think how much time was "wasted" playing.

    Darn I still want to play this but haven't touched the PC in a while, and still have so many other games already purchased on my accounts...

  • Control (Remedy)

    • blackdog
    • February 20, 2020 at 9:27 AM
    Quote from Radu

    42 minutes ago, Radu said: What do you think that shooter will look like?

    The collab on Crossfire, from outside, seems a cash cow really. Pay check work.

    I'm hoping that with low expectations I’ll be surprised.

  • Stranger Things

    • blackdog
    • February 17, 2020 at 3:36 PM

    Agree with the above, I mean… really S1 was great, already S2 had lost some touch for me. This one did some things better, but overall feels like it’s just meme-ing on 80s tropes.

  • Exotic Places CS:GO Mapping Contest 2019

    • blackdog
    • February 17, 2020 at 12:27 PM
    Quote from That50

    7 hours ago, That50'sGuy said: Map Ideas.txt 2.23 kB · 11 downloads

    Interesting hive-mind, in my ideas document I have:

    • a mine concept as well (but I don't think that an open area is so easy to get a good layout for, maybe you mean it's easy to setup and iterate?)
    • a de_convention too, but the backstory and setting would be different from the open plan you have there
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