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  3. blackdog

Posts by blackdog

  • Valorant

    • blackdog
    • April 16, 2020 at 2:39 PM
    Quote from Interfearance

    On 4/14/2020 at 9:01 PM, Interfearance said: Therefore, it is logical that the game should be maintained with the cosmetics. Instead, a day of manpower is being spent on cosmetics for every minute they spend improving the game. In other words, cs has stagnated update wise. The only reason I still play is because there are no good alternatives.

    What kind of updates are you longing for? Cos 2019 brought many many updates to CSGO... the team has never been more communicative than in 2018-2019

  • Half-Life Alyx

    • blackdog
    • April 16, 2020 at 2:27 PM
    Quote from will2k

    2 hours ago, will2k said: The first mod that will let you finish Half-Life: Alyx without VR is here

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  • Half Life 2...more tunnels?

    • blackdog
    • April 16, 2020 at 2:24 PM
    Quote from Radu

    On 4/15/2020 at 8:55 AM, Radu said: Also, Crytek has been teasing at a remaster of the original for the past 2 days.

    Still not official but

    [Blocked Image: https://cdn.wccftech.com/wp-content/upl…red-740x360.jpg]

    https://wccftech.com/crysis-remaste…switch-release/

  • Corona Virus

    • blackdog
    • April 16, 2020 at 8:53 AM

    I done my haircut pretty alright!

  • Half Life 2...more tunnels?

    • blackdog
    • April 15, 2020 at 4:47 PM

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  • CryEngine

    • blackdog
    • April 15, 2020 at 9:20 AM
    Quote from blackdog

    On 9/2/2019 at 3:44 PM, blackdog said: [Last vista in the video] have they remade the opening vista of Crysis??

    Well then, the remake would make sense considering the above. I thought it was strange they would remake it just for a promo

  • The Last Campfire (Hello Games)

    • blackdog
    • April 14, 2020 at 3:09 PM

    Oh wow, a sneaky update! Only discovered thanks to the EGX newsletter

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    Feel like the narrator might become annoying with so much commenting, hopefully can be disabled. Also annoying that not only points you to everything that is interactive/interesting, but like when approaching the mural it actually covers it.

    Beside that, I really dig the art and I will probably play it.

  • Console Warz, 2020

    • blackdog
    • April 14, 2020 at 2:07 PM

    Yeah I meant the “having the lead” part @Mitch Mitchell.

    I’m not sure how important specs are anymore, people don’t care, the average gamer don’t care. Only the enthusiasts that need to do console war in the forums care about those numbers. They can try to use it for marketing but I don’t think it’ll work.

    What they need are games, and the acquisitions they’ve made are promising, but we need to see a lineup. People care of the cheapest and easiest way to get their PES/FIFA on their TV… and the Xbox doesn’t even seem easy to place anywhere in your living room with that tower design. Also, because of the huge user-base lead Sony has, MS needs to target first buyers most of all, I don’t see an easy task to convince people to switch (back!) to the Xbox.

    ~ Why is the PS “dev-centric”, simpler architecture? (The irony ;) )

    You would imagine that MS above all would understand and make their stuff developer friendly (just like the X360 was a hit thanks to the combo of XNA+Indie Arcade+every console is a dev-unit).

    Shouldn't be easier to work on an Xbox, considering the games are made available for PC I would expect they make it like developing for windows (which most devs do anyway)

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • blackdog
    • April 14, 2020 at 12:54 PM
    Quote from Passerby97

    On 4/13/2020 at 12:20 AM, Passerby97 said: I am not trying to be hostile. I am again, just saying that mapcore competitions mostly what decide maps in the game. So, again. If you dislike what maps get into the game the fault should be directed at the judges of those competitions, not the people at valve, who trust those judges and follow their decisions. It's not Valve's fault the most efficient way to get high quality maps is by following mapcore and it's competitions. Mapcore has an indirect communication channel to Valve. There should be nothing hostile about that.

    Hey it's simple: Valve makes the game, Valve decides what content goes in it. It is totally "their fault" if a map you don't like ends in the official rotation. I wouldn't put it in those terms though because:

    1. nowhere says they should support community content
    2. they have picked maps straight from the workshop before
    3. Valve-made maps are not necessarily welcomed either

    Criticise the judges all you want if you don't like the winning maps, but you can't place any responsibility on them regarding what ends up in the game, as per above. The tournament prize doesn't comprise a slot in the official map rotation: no developer in their right of mind would ever promise that (nobody wants crap content in their game).

    Oh you also said this previously:

    Quote

    Quote Sadly only few hand-picked judges in this third-party website decide what maps get the fabled top spot. This means nobody but them control what maps get accepted to the game. Effectively nobody else in the playerbase has any power to even slightly influence what maps get accepted to the game.

    and it occurred to me that Warowl takes credit for the removal of Cobble from the map rotation. So you don't need a competition to affect the map rotation, because the only thing that Valve cares to judge this sort of thing is --like Google-- numbers. The community votes by playing, rating, downloading.

    I won't reply on the competitive stuff because it would be a long game design discussion that goes way off topic, plus we have professionals here that can pick it apart better than me for sure.


    Quote from Interfearance

    On 4/13/2020 at 2:31 AM, Interfearance said: I think this is unfair because all of those games need a dedicated team to produce a map that is up to par. Also COD has a minute pc community. A lot of games with small levels or managably sized levels have some degree of modding

    Also with billions in revenue, I don't think a few big projects are keeping valve from fixing up their cash cow properly. Laziness of valve not their employees.

    A team is not a requirement but a production choice: you have multiple people working because it's faster and you want the map done in three months instead of one year. You are well aware there are entire games made by one person. By the way most of the maps in the contest were made by at least two people.

    Dunno why you think people wouldn't manage creating AAA content, you maybe haven't seen the stuff produced for the Unreal contest that was run a few years back, or the Crysis stuff that people have in their portfolios. Many of the designers here are professionals that work or have worked on the aforementioned titles...

    What are the major games that allow modding you are thinking of? There was actually a topic opened recently and I don't remember anything big being brought up.

  • Console Warz, 2020

    • blackdog
    • April 14, 2020 at 10:56 AM
    Quote from Mitch Mitchell

    48 minutes ago, Mitch Mitchell said: On a perceptual level, I think MS has the lead, but will lose by a gnats hair as this round will be very very very similar to the XB360/PS3 round, wherein the difference wasn't very high (1 million units to PS3?).

    What makes you say that? With all Xbox games coming to PC as well I feel like: “Xbox what?” and I’m talking as someone who really likes the X360 (my first console as well)

  • Corona Virus

    • blackdog
    • April 13, 2020 at 10:44 PM

    Death in the (HL) extended family

  • Valorant

    • blackdog
    • April 13, 2020 at 7:56 AM
    Quote from Interfearance

    5 hours ago, Interfearance said: He actually took a break from his original "in character" youtube to level design on a whim. I get it, and a lot of the stuff he describes level design as is relatable. He has a passion for it. I think the clout he had helped him get noticed by sledgehammer games, but he designed some really good maps

    wow

    Quote

    Quote Beahm went inactive from YouTube in late 2011 and did not release any content for nearly five years.

    On March 16, 2011, Beahm was appointed as the community manager of Sledgehammer Games.[4][/sup] He was promoted to level designer and helped create many of the multiplayer maps for Call of Duty: Advanced Warfare[/i].[5][/sup]Beahm joined Justin.tv (now Twitch) while he was working at Sledgehammer. He quit Sledgehammer in 2015 to focus on a full-time streaming career.[6][/sup]

    Would have never expected such a background

  • Valorant

    • blackdog
    • April 12, 2020 at 10:28 PM
    Quote from Interfearance

    19 hours ago, Interfearance said: Not strictly related, but awesome video.

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    0:30 thoughts on valorant maps

    6:48 thoughts on corporate ladder creating monotony in mapping

    most of the vid shows his design process for aw maps if you are interested

    Oh wow, he was a designer at Infinity Ward/Treyarch!? I would have never thought because of his character

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • blackdog
    • April 12, 2020 at 10:10 PM
    Quote from Interfearance

    9 hours ago, Interfearance said: Insurgency. Yes a while ago, but I still play regularly in full servers. Also damn good maps.

    IIRC bohemia interactive had a huge modding contest too, giving out like half a milly

    It is easy (and also correct) to chalk up valve as being lazy.

    Man I said major developer, no disrespect to NWI -we have members of the team in here as well- but they are a small indie. Insurgency’s player average is below 2K, CSGO is over 700K ?

    I’m talking about your Call of Duty, EA with BF or Apex Legends… goddamn Quake has still a following only thanks to the community that kept Q3 alive, and Champions offers nothing for us. With the failure of the UT remake there are no big straightforward DM games we can practice our mapping skills, and DM is the base for multi-player games.

    Ubisoft is one of the very few that even offers any editor for their game, but I haven’t heard of any event to sponsor community created content. It’s amazing they even have an editor in these times, cos for really big hits I can only think of Dying Light, and that’s not competitive afaik.

    Laziness: who knows, maybe… imo that’s disrespectful for those who are maintaining the game –which btw has had so many updates throughout 2018-2019– who knows how much the Valve flat model is still valid, but with teams of potentially varying size it’s hard to commit to big projects, unless they get buy-in from the big bosses… take into account that they were focused on VR and HL Alyx (which oh, immediately became the VR killer app!) and keeping Steam ahead of the competition (even more features added to the ecosystem in the last year). And we are not even accounting for DOTA (which is much bigger business than CSGO!). They are also busy dealing with TOs in the ever-shifting landscape of eSports, which was pretty much shaped by CS in the first place, if you haven’t noticed they changed formula for the Majors and have to keep the TOs at bay to prevent a total entrenchment into franchising.


    Quote from Passerby97

    3 hours ago, Passerby97 said: Exactly. Only thing I've been saying is that it's not valve's fault they select maps someone might not like, valve just follows the only mapping competition religiously.

    Well who’s “fault“ is it? Is not like the Mapcore admins have any say in what the CSGO team does. I don’t understand the hostility or at least hostile tones for something that is actually good for the community.

    I mean a system with frequent rotation of the official map pool was advocated by @FMPONE and Volcano ages ago.

  • Counter-Strike: Global Offensive

    • blackdog
    • April 11, 2020 at 11:54 PM

    Grats to the mappers that got their contest map already in the game!

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    makes me want to install the game...

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • blackdog
    • April 11, 2020 at 11:51 PM

    Congratulations to those thay already made it into the game! I only found out thanks to Kliksphillip latest video.

    Quote from Passerby97

    On 4/3/2020 at 5:19 PM, Passerby97 said: You are exactly right. Junction was awesome map and there's no good reason why it wasn't added to the game. But please also realize that Valve doesn't decide the maps accepted to the game anymore like they used to. Now they seem to purely accept Mapcore contest winners or maps from famous mappers.

    The only way you can get maps like Junction into the game is to focus on getting them at the top spot in the next Mapcore contest, or get huge community reaction likes of a "new map from the maker of [popular map here]".

    Sadly only few hand-picked judges in this third-party website decide what maps get the fabled top spot. This means nobody but them control what maps get accepted to the game. Effectively nobody else in the playerbase has any power to even slightly influence what maps get accepted to the game.

    So no, if a map you like doesn't get accepted, it really is not the fault of Valve.

    Man I don't Reddit, but apart from one Wingman contest last year, I don't remember hearing of any other contest for CSGO mappers. So where is Valve supposed to get their tips from? Untested random submissions to the Workshop? (first they would have to get through get-knivez111 spambots anyway).

    Speaking of looking around, when is the last time you have seen a major game developer supporting a community-led event and accepting content in the game? Cos I can't think of any. Hell, I struggle counting more than a handful games that allow for custom content at all in recent years!

    I'm very thankful we have connected admins that can get contests up with serious prizes. I'm sure if anyone else was able to do this elsewhere Valve would take it into consideration and Mapcore would cross-promote because if the community wins, we all win.

  • PlayStation 5 Reveal

    • blackdog
    • April 11, 2020 at 5:06 PM
    Quote from PogoP

    On 4/7/2020 at 10:33 PM, PogoP said: Yeah that's the one thing I never liked about PS controllers. Always feels awkward holding both analogue sticks at the same time... But then I wonder if its just because I'm used to the Xbox configuration.

    I’m surprised how easily I got comfy with the PS4 controller, I remember in the past having a real hard time… I guess that’s because Spider-Man is the first game I played and the actions relate to similar games, so a soft way to get used to the pad.

    But I still mechanically try to reach the D-pad where is located on the Xbox controller.

    And considering what @leplubodeslapin says, I wonder why the stocks are not symmetrical but up top, if anything.

    ~ Regarding the controversy on the design choice looking like a mankini… I dunno, I see Wall-E first.

    Btw am I the only one annoyed by the PS4 light? Can it not be turned off, at least for games that don’t use it at all?

  • Console Warz, 2020

    • blackdog
    • April 11, 2020 at 9:52 AM
    Quote from [HP]

    On 4/10/2020 at 5:21 AM, [HP] said: That said, the winner was still the wii, with more than 100 mil consoles sold, and hardware had nothing to do with it, as for my original point.

    That’s only a win for shareholders. In Wii’s case sales “mean nothing”, in the sense that so many people bought it, got bored after a short time when the novelty of Wii Sports ended and the console lied there to collect dust and take shelf space. They maybe got it out when someone got them a game for their birthday or bought the balance board, and that as well was shelved shortly after.

    I would be interested in seeing the actual number of players actually logging in and regularly buying games.

    I’ve had the PS4 6 months, only completed one game but already bought more games for it than my friends when they got their Wiis.

  • Corona Virus

    • blackdog
    • April 11, 2020 at 9:28 AM

    FUCK

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  • Half-Life Alyx

    • blackdog
    • April 7, 2020 at 4:17 AM

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    ~

    @[HP] quick google search says that’s only £35 on eBay. Well worth looking into, especially if you have the space like @dux

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