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Posts by blackdog

  • Half-Life Alyx

    • blackdog
    • May 18, 2020 at 1:45 PM

    Hey it just popped back in my mind that one of the challenges with VR is the player's height, as that affects scale of the environment etc.

    What do they do in HL:A in this regard? Are the spaces built to accommodate taller people, the whole map is scaled up in proportion...?

  • Finding custom models

    • blackdog
    • May 18, 2020 at 1:44 PM

    Some releases are linked here

    i know also de_swamp designers' released their assets. Don't think there's a community or some sort of database/archive of these. We should at least keep an index of what's released here on Mapcore I think.

  • The random model thread!

    • blackdog
    • May 17, 2020 at 2:53 PM

    Awesome @ItzOmega, this car reminds me of the wonderful Alfa Romeo Giulia Sprint, any inspiration from there or what car you used for ref?

  • Unity 5

    • blackdog
    • May 15, 2020 at 6:26 PM

    I know what you meant @0kelvin, just thought i was being funny ;)

  • Unity 5

    • blackdog
    • May 15, 2020 at 3:49 PM
    Quote from 0kelvin

    14 hours ago, 0kelvin said: Is that what you already do with photo editing software?

    Well I don't do anything ? but yeah, of course. But it should be much much simpler, I'm skilled in Photoshop and I don't see you achieving those results that quickly in there. Plus you need plugins or other software altogether for the PBR aspect. All of that adds up to cost, this is all included in your base toolset... so it's free and allows for much quicker turnaround.

  • Alan Wake

    • blackdog
    • May 15, 2020 at 9:10 AM
    Quote from [HP]

    10 hours ago, [HP] said: As I wait for my Oculus Rift S to arrive in the mail (Finally!!) I decided to boot Alan Wake American Nightmare.

    This expansion came out in 2012, the year I moved to California, so I never got around to play it. With the exception of the DLC they just release for Control, it was the only piece of content that Remedy every released that I haven't experienced. It takes place in a Arizona desert evening, and it's in many ways similar to the main game, the story is really weird but the message behind the writing is actually fairly easy to interpret, not like Control where it's just weird for the sake of being weird. Alan Wake, the writer is basically fighting his archetypal Carl Jung-like "shadow", the version in him that wants to party, take advantage of others, basically go all out epicurean. Something that I'm sure every artist that "makes it" has to fight against, the dark side of success. Interesting premise for sure.

    It's kinda weird to play a game released in a pre PBR era, it feels like watching 70mm film in a modern TV. There's a certain look that's obviously dated for today's standards, but at the same time there's a magic to it that's becoming quite nostalgic, really interesting feeling. Combat, writing, graphics, sound, voice-over all feel like they come from an era with a certain artistic innocence that I kind of miss in today's video games.

    The story part was even more game-y than the main game, but I've spent so many hours try to beat the horde maps, really great way to spend your lunch break. Alan Wake combat was great, with the additional weapons and no worry of running out of bullets, it was just more fun.

    I think Alan Wake has aged very well thanks to the fantastic volumetric lighting and great art direction overall. The big downside of it was the animations, which were stiff just as much as Max Payne ? i guess that was pre-motion capture era for them.

  • Ghost of Tsushima

    • blackdog
    • May 15, 2020 at 9:05 AM

    Can't believe we didn't have a topic on this. Just discovered an amazing Twitter thread... by one of the devs I think

    start of the thread

    I like this black & white cinematic mode!

  • Mafia Trilogy

    • blackdog
    • May 14, 2020 at 9:08 AM

    Wow…

    When Mafia 2 was announced, it was so impressive that -for my selective memory- the shots back then looked like these ?

  • Unity 5

    • blackdog
    • May 14, 2020 at 12:30 AM

    Meanwhile

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  • Mafia Trilogy

    • blackdog
    • May 13, 2020 at 10:47 PM

    Wow amazing!

    Mafia is one of my favourite games ever… I never replayed it because I didn’t want to ruin the memory I have of it. I’m down for an expanded remake!

    I have Mafia 2 and tried to play but was performing poorly despite my computer should handle it very well, not sure if needs some fiddling with stuff like forcing single-core execution or something. I was planning to try again at some point.

  • Alan Wake

    • blackdog
    • May 13, 2020 at 10:43 PM
    Quote from El Moroes

    1 hour ago, El Moroes said: The immersion I had in the universe they gave me. This was in a unusual location at this time (a location I always loved and where I would like to discover in real live), the story was good, the character too (not a badass guy, not a common hero we can find everywhere), funny pnj and partner, the gameplay wasn't bad at all ; I liked this idea to play with the lights, the shadows, how to use it to kill an enemy,...

    I lived a cool adventure with this game.

    Quote from ElectroSheep

    1 hour ago, ElectroSheep said: I really liked the game too. From what I remember, it's because it was pretty solid on every aspects.

    Yeah my main attraction for this game has been the Pacific North-West, how much was capturing Twin Peaks and some Stephen King vibes… then the graphics for its time was really great, thanks to the outstanding lighting.

    Many criticised the limited inventory and repetitive cycle of the story that lead to remove them, but I liked it. Was logica for the character and satisfying when mastered.

    Things I didn’t like were self-referencing and the forced “tv-show” structure. That really needs to be dynamic and session-based, in my experience the recaps just broke the flow intesa of enhancing it.

  • Unreal Engine 5

    • blackdog
    • May 13, 2020 at 6:59 PM

    Speaking of deals: royalties waived under $1M

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    Quote from 0kelvin

    1 hour ago, 0kelvin said: I remember during the days of Rage that Carmack said that triangles would become so small that the same idea of slicing a huge texture in smaller pieces and loading just the required pieces could be extended to geometry as well. Seems that years later and we get to that point.

    I remember that too! When they started talking and mentioned that, my mind went immediately back to that Carmack interview

  • Unreal Engine 5

    • blackdog
    • May 13, 2020 at 5:20 PM

    Just discovered this on my YT page, mother of god ?

  • Alan Wake

    • blackdog
    • May 12, 2020 at 11:50 PM
    Quote from El Moroes

    15 hours ago, El Moroes said: One of the best game I ever played ❤️

    Any aspect was your favourite? Any particular standout in the game/level design?

  • Alan Wake

    • blackdog
    • May 12, 2020 at 7:49 AM
    Quote from [HP]

    12 hours ago, [HP] said: Oh and yeah, I also got the collectors back when it came out. It's a beautiful big black book, that doesn't fit anywhere, ahah.

    Sam Lake has some writing skills! I remember the short novel he wrote as Alan Wake was really good -- I actually thought he should do more of that than scripts (my first play I was disappointed)

  • This War of Mine

    • blackdog
    • May 11, 2020 at 6:57 PM

    Just wanted to let you know that on GOG this is highly disocunted, just got their newsletter.

    https://www.gog.com/game/this_war_…te_edition_game

  • Alan Wake

    • blackdog
    • May 11, 2020 at 9:09 AM

    Can’t believe this cult gem is already 10 years old!!

    i preordered the collector’s edition before I had the Xbox I think, so much faith I had in Remedy ❤️

    Tempted to open a streaming account myself and finally play the upgraded PC version. I’ve seen/read a few people streaming just so they can refer to their play through for design analysis

  • Days Gone

    • blackdog
    • May 11, 2020 at 8:39 AM
    Quote from [HP]

    25 minutes ago, [HP] said: I actually started caring for the characters and the overall plot. Towards the end, the game has some really cool missions, a few of them really memorable on part with stuff we've seen on R* games.

    Game is dirt cheap atm, recomended.

    Ah awesome! I had a good feeling, then reviews killed the hype. I’ll probably reconsider it down the line, ATM I have too many games in parallel already :D if I’ll install anything new must be an easy shooter like COD for a brief break

  • Days Gone

    • blackdog
    • May 10, 2020 at 10:14 PM

    The game received love after release with many updates added for free, this might convince you to finish/revisit/buy the game now

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  • Half-Life Alyx

    • blackdog
    • May 10, 2020 at 2:59 PM
    Quote from dux

    On 5/9/2020 at 2:34 PM, dux said: If I can be honest I dont really remember any of the music from the game other than the old hl1 tracks they added for nostalgia.

    In his video about future HL stuff, from which I found about the OST, Tyler was saying this is a new mix/master as in-game the music is adjusted depending on pace and what's happening... is this true? I'm curious because Valve has been doing this "play track XY" even when other games before or that came out at same time as HL2 and Episodes were featuring an adaptive soundtrack.

    @Radu from the same video mentioned above, he was saying no real SDK is being released? That there will be an editor, but every content created will be for HLA, so no total conversions and standalone VR games on Source 2 (just yet). Personally I'd love to be able to play with the editor I've never stopped thinking of new and old ideas for HL2 content, and just looking at some gameplay from HLA was already inspiring... but there wouldn't be any point not being able to test what you build? (that's ignoring the logistics that don't allow me to do pretty much anything atm)

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